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Posts with 'color forfeits raze':


Did you mean sorosis liberty galleys?

yes
Hello, everyone! Here's a new thread to lighten up the mood, our own pet discussions. I own a Siamese Cat named Cassy. When I'm stressed from work, I come home to this furry little tyke purring for some cat food and cuddles. She's been with me for years and we're tight as a drum. My wife loves her as well, which is why she plays with her in our yard most of the time. She doesn't have to carry her out though, as we have installed a cat door, as while she's definitely very adorable, she's still an independent cat and the cat door would let her get out with no hassle (but still with supervision). How about yours? Feel free to share your pet stories.

User
Hello,
I have, after reading all tutorials here on this site and finally having .bat file to copy <mapfile>.bsp to cstrike/maps folder, The map gets listed in game but when I try to load it, it simply doesnt do anything, the loading dialog doesnt appear but instead i return to the menu.

Also, the bat file doesnt open the game, I have to manually open it. I am pasting the compile log as well in order to save time.

I will really appreciate for your help

code
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \users\muneeb\desktop\valve hammer editor\wads\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

306 faces
Create Patches : 4216 base patches
0 opaque faces
92160 square feet [13271040.00 square inches]
1 direct lights

BuildFacelights:
(0.05 seconds)
visibility matrix : 1.1 megs
BuildVisLeafs:
(0.67 seconds)
MakeScales:
(0.55 seconds)
SwapTransfers:
(0.12 seconds)
Transfer Lists : 14195680 : 14.20M transfers
Indices : 27200 : 26.56k bytes
Data : 56782720 : 54.15M bytes
GatherLight:
(0.20 seconds)
FinalLightFace:
(0.18 seconds)
1.84 seconds elapsed

----- END hlrad -----





Its a simple map with world, a light entity and 2 entities of CT and T. nothing more in it

update: This is what I get in console when trying to load map
code
CModelLoader::Map_IsValid: 'catpee' is not a valid BSP file
map load failed: catpee not found or invalid


Game: CS:Source Pre Steam
Truck
User
This is my new project.

http://tinyc.games

Try it! Eat it. Peel it.

Does it work for you?
User
Follow the instructions on each line.

Unless otherwise specified, continue to the next line after each instruction.

Get a blank piece of paper, and black and yellow pens.

Unless otherwise specified use the black pen for drawing.

Draw a three by three grid called "grid" where:
the top row is row 0,
the middle row is row 1,
the bottom row is row 2,
the left column is column 0,
the middle column is column 1,
the right column is column 2.

Draw a box called "x" and put 0 in it.

Draw a box called "y" and put 0 in it.

This line is labelled KETCHUP. Please continue.

If the number in box "y" is 3, go to the line labelled PICKLE. Otherwise continue.

This line is labelled MUSTARD. Please continue.

If the number in box "x" is the same as the one in box "y", skip the next line.

Find the spot in "grid" where the column is what's in "x" and the row is what's in "y" and
color it yellow.

Increase the number in box "x" by one.

If the number in box "x" is not 3, go to the line labelled MUSTARD. Otherwise continue.

Replace the number in box "x" with 0.

Increase the number in box "y" by one.

Go to the line labelled KETCHUP.

This line is labelled PICKLE. Please continue.

Replace the number in box "y" with 1.

Find the spot in "grid" where the column is what's in "x" and the row is what's in "y" and
color it black.

Stop.
User
my color nc

In public restrooms, I’m always afraid someone will walk in, all my color, right while I’m fighting your family.
I left my wife at home all day and she replaced my color with the greatest mistake of my life.
It has been prophesied that the young king will eventually be killed by my color.
When the mixture is bubbling, add my color to the pan, in small increments while stirring constantly.
Jesus is my color.
When I was bodybuilding I tried to dead-lift my color over my head, but a robot face got in the way.

Truck
User
this game forum is the best and it is really good thanks for posting this forum

USER WAS BANNED FOR THIS POST
User
PSA: The rolls flow better if you don't capitalize the first word, unless it should always be capitalized.

That's also how the cards need to be entered into the database so it makes it easier for me to copy/paste them.

You can also put display hints after the blanks if you like, for example: My autobiography will be titled _{T}.

That will put the inserted text into Title Case.

Here are all the options:

code
{U} Uppercase first character if it is a letter
{UU} Uppercase everything
{u} Lowercase everything
{T} Title Case words
{-} Replace spaces with dashes and remove special characters
{.} Remove punctuation from the end


You can combine them as well, like {u-} for instance.
User
SuperJer said:
The freedom to do cool things is less important than the freedom to not have to do sucky things.

Seems a little Cathedral v Bazaar to me.
User
OK. Here's what I've come up with so far. It's a work in progress but I need somewhere to update/amend it.

Things that are the same should look the same. Things that are different should look different.

Not helping is better than pretending to help.

Pick something! Establish conventions for meaningless decisions. Letting people make meaningless decisions is not "freedom."

Design for people, not for tools. If it is clear and unambiguous to a human then the same can be true for tools. But the reverse is not true.

The freedom to do cool things is less important than the freedom to not have to do sucky things.

Consistency is more beautiful than beauty.

Abstractions are expensive and confusing, pretty much by definition. Only abstract when the payoff is big enough.
User
YOU MAY HAVE NOTICED!

This truck now understands S.A.H. Cards! When posting a new card idea, please select the text and press the button! It will automatically detect white or black cards, including the number of blanks. See the button hover text if you want to set the Play number yourself. And of course, it also generates some random rolls for your card!

Here are some crappy examples I used to test it out:

Let us stand now for a recitation of _____.

Let us stand now for a recitation of slow diarrhea.
Let us stand now for a recitation of a debased woman.
Let us stand now for a recitation of infinite sausage.
Let us stand now for a recitation of a car crash.
Let us stand now for a recitation of big pants.
Let us stand now for a recitation of stubby fingers.



Bumcivilian

Science never solves a problem without creating bumcivilian.
You’ve got to come see the baby, it’s as cute as bumcivilian.
Then God said, “Let there be bumcivilian”; and there was bumcivilian. And God saw that bumcivilian was good.
But I promised my kids they could get bumcivilian for Christmas!
The first item of evidence in The People vs. bumcivilian is overwatch.
Throughout human history, bumcivilian has been the first activity of explorers of any new region.



WhatEVER

whatEVER: It’s nature’s candy!
My religion demands that I must always have piles of limbs, and that I must abstain from whatEVER.
Their rising all at once was as the sound of whatEVER heard remote.
Doctor, you’re a genius! No one has ever thought of using fist pumping to treat whatEVER!
whatEVER is the only way to say goodbye.
whatEVER”: A new sport for boys and girls.



Back in my day, we had _____ for _____ and we LIKED IT.2

Back in my day, we had a jaunty tune for zombie fucking and we LIKED IT.
Back in my day, we had big men for getting excited and throwing yourself in the mantrap and we LIKED IT.
Back in my day, we had an actual rusty trombone for my picture and we LIKED IT.
Back in my day, we had running and jumping into the darkness and hoping nothing kills you for a feather and we LIKED IT.
Back in my day, we had a tug for blacking out and making a sex sound and we LIKED IT.
Back in my day, we had peeing crabs for human murder and we LIKED IT.



A terrorist

The new self-help fad: Better Living Through a terrorist!
You remind me of a terrorist because you are always kissing ass with your dick to me.
The transferred sperm cells are kept in a terrorist, where they can remain viable for longer periods.
a terrorist makes good neighbors.
Traditionally, vampires and other undead are repelled by a terrorist.
Single white female seeking long term relationship, if you’re into a terrorist, get to the front of the line.



When you learn to love _____, _____ will learn to love you.1

When you learn to love a yellow suit, a yellow suit will learn to love you.
When you learn to love hors d’oeuvres, hors d’oeuvres will learn to love you.
When you learn to love Schizo Batman, Schizo Batman will learn to love you.
When you learn to love a robotic policeman, a robotic policeman will learn to love you.
When you learn to love a beefy meal, a beefy meal will learn to love you.
When you learn to love sinister plans, sinister plans will learn to love you.

User
Hold your horses.

This is the second most commonly violated aphorism, Josh.
User
SuperJer said:
Things that are the same should look the same. Things that are different should look different.

This is the most often violated aphorism.


To be fair, it is the only aphorism currently.

SuperJer said:
I think 50% of all features across languages violate this right off the bat.


50.000024% IMHO
User
Things that are the same should look the same. Things that are different should look different.

This is the most often violated aphorism. I think 50% of all features across languages violate this right off the bat. Or they are intended to help you violate this. This is the main contributor to why everything pretty much sucks.
User
I was just wondering what features people are most interested in for SAH. I also need some place just to keep track of what I want to
work on. Welcome. Welcome to that place.

Nothing here is a guarantee that it will ever actually be implemented.

  • RB-100 "LOL", "True Facts!", "Too Soon" response buttons for non-Czars during selection phase. You'd see them flashing when other people are hammering on them. These would be customizable for each game and would replace the card-voting feature from the old version.
  • CD-301 Custom decks.
  • RAND-104 Better "randomization." Try to keep the same cards from coming up over and over. This is actually less random and more uniform.
  • WR-22 Tracking for card play / win-rate stats.
  • NINT-60 New interface for reading the white cards in the selection phase. With 12 players and a play-3 card it is hard to deal with.
  • LIVE-85 Live edits. Let players spend points (or something) to make SMALL edits to their white cards. Maybe up to 3 characters.
  • REJ-599 Reject cards. Give players the option to reject a white card and draw a new one. BUT! Someone else can take it, and if they win with it there are MAJOR PENALTIES.

User
Next race vs Kingdahl in Losers Bracket Round 5 tomorrow at 5pm Pacific!

No restream yet.
User
Next match is against Patrickj at 8:00 PM Pacific Wednesday (Oct 14).
User
I won a very close Losers Bracket match vs. mathguy86!

And it was a new PB (35:05)

My VOD:
http://www.twitch.tv/superjercom/v/19648654

Commentary VOD part 1 and 2:
http://www.twitch.tv/breastickle/v/19641719?t=5m22s
http://www.twitch.tv/breastickle/v/19642657


Now my record is
2-1
which is like, better than I expected.
User
I won my first race on Friday night! It was super close!

My recording: http://www.twitch.tv/superjercom/v/18236930

Restream/interview: http://www.twitch.tv/jameviler/v/18121668

My next match is against KMAC at 10:30 PM Pacific TOMORROW (Tuesday Sep 29).

Tournament bracket: http://challonge.com/zeldaone

My stream: http://www.twitch.tv/superjercom

kmac's stream: http://www.twitch.tv/kissmyafrocard

The race will probably be restreamed and commentated. I will try to link the restream in my chat. If I'm interviewed again after the match I will host that stream as well.
User
Should be able to get it with document.onclick as long as nobody stops propagation before the click gets there.

Try it:
https://jsfiddle.net/hq0c2604/1/

Codes:
html code

<body>
<p>Hi this is a page.</p>
<p><button onclick='alert("LOL")'>LOL</button></p>
<p><a href='javascript:void(alert("Ow!"))'>Don't touch!</a></p>
</body>


javascript code

document.onclick = function(){
color = Math.floor(Math.random()*0xffffff).toString(16);
while(color.length < 6)
color = "0" + color;
document.body.style.backgroundColor = "#" + color;
};

User
Hey!
I want to make a webpage in which the background color (or maybs even the image) is changed whenever you click. I mean, not when you click a button or a certain area, but whenever you click anywhere, just whenever you do a click in general.

Is that possible? I looked for that on the interwebs, but I couldn't find the right code to adress like "clicking in general".


LUV.
User
Can you not use a library function to split the document into words? That would make things easier.

You probably want to add SPACE to string ch. Words are usually delimited by spaces.

Maybe try outputting just the words you find until you get the splitting working.

You have some weird stuff in there like "== true" that I would get rid of.

If you're going to check if(a) you don't need to do if(a==true). Pretty soon you'll end up with if((a==true)==true).

Also checking if(c-37==0) is a really awkward way to check if(c==37). which is itself a really awkward way to check if(c=='%').
User
That's weird. I came in to add sex smell and you have zoo smell last.
User
banging them in their sodomy butts

I guess SJ's changes to the forum makes my sig only work at certain screen sizes.

Alpabept soup incoming:

alien technology
a bruised ego
crisp fresh lettuce
delegating responsibilities
an enslaved tribe
fornicating all day, every day
a great big sword
habanero salsa
irresponsible parenting
jabbing people in the eye
kickbacks for crooks
lower standards
mighty Zeus <- maybe the winner of this round.
nitro-boosted performance
outrageous fortune
a prime cut of steak
quick-set cement
a raunchy sex comedy
my secret sex gymnasium
taffy
unbelievably beautiful hair
a velvet fist
wandering around
an exhumed corpse
yanking hard
zoo smell


User
ALPHERBERT!

amputated eyelids
bipeds
a crazed gunman
Disneyland!
an enhanced interrogation
the fuel line
a guillotine
headroom
an iceberg
a jackhammer
a Korean hacker
your lifestyle
mandibles
a non-steroidal anti-infammatory drug
oil-covered birds
a penis costume
hindquarters
real life
sandpaper
a telescoping baton
a urinal cake
a virus
a warhead
anorexia
years of pain
35 quadrillion Zimbabwe dollars
User
being bred in captivity

refusing any help

needing one more inch

my father's example

the Army

a tard

you, ya dirty bum

"sexy kitty" mode

my unwanted child

a dog head

my first time

smiling, happy people

my DNA

a tacky, god-awful facelift

In this 15th century painting, _ is represented by a man with _ for a head.

Fixes: capitalize Army, card 2360 "on thing"

Possible update: Single white female seeking long term relationship, if you're into _, get to the front of the line!
User
New rules!

No more round time or abandon time on the create-game page.
Slow-start mode is ALWAYS on.

Card-playing phase:

If the Czar leaves, and is gone for around 30 seconds, a new Czar will be chosen automatically.

Every time someone moves a card, the clock goes back to at least T-minus 5 seconds. This helps you change your cards around at the last moment without as much risk.

Card-reading phase:

Every time the Czar reveals a card(s), the clock goes back to one minute remaining.

The round can be abandoned if the clock ever reaches zero.

Revealed cards from the Czar are automatically selected and filled in on the black card for all players.
User
trainer6265 said:
Walk softly with a large _____.


Unfortunately you can't really put "large" or other adjectives in front of a blank. Because the white cards are in the form "A prop gun" or "Ape sounds" or "Riding your bike down the Luxor".

So you have to reword it. And it can be hard.

You could just do Walk softly and carry _. for instance.
User
My assload of friends
Truck
User
And then they stopped existing entirely.

(or did they?)
SuperJer said:
WTF is ball peeking?

And can it be butt cheek piercings or my butt cheek piercings?


Whatever tickles your bum the most lovingly. I imagine ball peeking is when you wear draw string shorts and they ride up just enough that yer boys peek out. In retrospect, it sounds dumb.
User
WTF is ball peeking?

And can it be butt cheek piercings or my butt cheek piercings?
User
Nezumi said:
In the public _ model, a third-party provider delivers the _ service over the Internet.

Not sure how that works, Nez, since a lot of the white cards we have include articles like "a" and "the" and so you'd end up with things like "In the public the girl next door model,..."
Truck
User
Powershell... ewwww.

Why take all the time to type grep x y when you can type Get-Content y | Select-String -Pattern x?

Kill me with fork. Or just install Cygwin or MSYS.
User
How about a tiny bat crawling up your peehole just to really hammer it home?

Also. Black card.
User
smiling ladies in caves

a bat crawling up your peehole
User
Filthy Clown Rump
User
I just found one of the first things I ever uploaded to the Internet, in 1998!

It was an entry in the Bud Design Contest.

http://budugllydesign.com/archivebud/bud9806/contest/index.html

The contest was to color in a "NEW" button:



This was before I was named SuperJer and I went by the name Forklift. Here was my entry, titled "Nhw":



To see what Bud had to say about it:

http://budugllydesign.com/archivebud/bud9806/contest/contest2/forklift.shtml

Can anyone else dig up their oldest Internet shenanigans?
User
Giant blue spiders and flies that have nothing to do
User
A disparate cloud of floaty sugar pubes
User
That's strange, I haven't seen anything funny. You're right though.
housse protection Xperia Z3 etui Xperia Z3
User
SuperJer said:
@naturebones I like both your alphabets. But I think an ineffectual stubby-armed reach-around paints a more entertaining picture.

It's a little redundant, but if you feel like it, okay? It doesn't really narrow the meaning in any literal way although some might feel connotations of "not trying hard enough."

We still need to come up with something stupid, profane, or body-horror-y for the nanomachines to be doing.
User
@naturebones I like both your alphabets. But I think an ineffectual stubby-armed reach-around paints a more entertaining picture.
User
I feel like I'm forever contending with the fact that half of what you jackwipes want for white card prominently figures poop and/or a real or implied butt. So, with that in mind... double or nothing.


Affectionate biting.
Bubble and squeak.
Chasing a firetruck. Credit: Rube Waddell's life
Deviant urges.
Explicit eating.
Firing off the squibs too early.
Googly eyes pasted on everyone and everything.
A heroin-caked frying pan locked in a safe. Credit: this
An implied butt.
Just an illegal blood ritual. Credit: Bored to Death
Killer abs.
Lollygagging.
Mildew, mold, and traces of fungal spores.
Nuances.
Owl infestations. Credit: Lucid TV
Precious ambergris. Credit: Futurama
My quarry.
Removing a uterine tumor with my teeth. Credit: William S. Burroughs
A stubby-armed reach-around.
Tweaker logic. Credit: See H
The uncooperative dead.
A vortex that keeps mumbling.
Wrestling alligators in the offseason. Credit: Rube Waddell's life
Xenophagy.
Yuppie flu.
A zealous follower.


Apocalyptic machinery, just mowing us all down. Credit: Achewood
Backwash.
A comedy of errors.
A day at the beach.
Empowerment.
A fifteen-pound newborn. Credit: The news?
Those glorious gams.
Halitosis.
The immigrant experience in America.
A jaunty tune.
A karate chop.
Loving someone SO much.
Mandelbrot pornography.
Nanomachines. (willing to accept suggestions on an absurd function for them)
Only the most beautiful things that can be eaten.
The placenta of your firstborn.
Quaaludes.
A rogue space volcano. Credit: EVE + Ato/Grato
A shot in the dark.
The trials of manhood.
Upsetting footage not suitable for children.
Vacuous remarks.
A white card. Credit: metaaaaa
An X-rated PSA.
Yorkshire pudding.
A zero-emission giant death robot.
User
NatureJay said:
A Glasgow smile.


Nice.
User
I got some alphabets although I keep running into the problem where I think of multiple good entries for one letter...

Authentic cuisine from a van.
Beluga tits.
Curious, probing tendrils.
A dog boner.
Eating a bowl full of spider webs. [Credit: Archer]
Fatty grunts.
A Glasgow smile.
A hilarious coma.
Intestinal distress.
The jape of the century. [Credit: The Mighty Boosh]
Krampus.
Long, deep kisses with eyes wide open. [Credit: Achewood]
Manhandling the merchandise.
Not a bear.
Organic porpoise semen.
Priapus, the patron god of boners.
A quiver full of explosive arrows.
The reptile brain.
Spines.
Tar pits gurgling quietly.
Ululating majestically.
Vagrants hiding religious relics.
The Wendigo.
Xanadu.
Yakety Sax.
A ziggurat made of torsos.



Also, new black card:

Whoa, whoa, whoa... ___ is not on trial here!
User
In fact, it is long overdue improvement, probably because I am more the pursuit of perfection, but I think it should be out of the game early.





xperia z2 handyhülle
User
I need to make sure that we have Scissoring in there as a white card. Beyond that, I was listening to Night Vale and heard a good three-for.

The most dangerous game is __. The most entertaining game is __. The most weird game is __.

(The answers, respectively, were "Man," "Broadway Puppy Bowl," and "Esoteric Bear.")
User
The city condemned our house after finding _ in the crawlspace.

being asleep, not dead

Little Nicky/Happy Gilmore slash fiction

the first blush of womanhood
User
Circumcising your dad.
User
xxXX!!~~~DAT BARGAIN~~~!!XXxx

User
A segmented penis.
User
Piratebay is not a "hacking" website, but there is a lot of pirated software on there.

And this forum is not for helping people pirate software.
Truck
User
Ghaith1 said:
One of them, when I do 'paste as new' and write name of texture, the photo comes without colors or very ugly. Solution?


Wally is bad at reducing the color depth. Use a different program to convert it to 256 colors and then paste it in.

Ghaith1 said:
2/ the second photo it pastes normally, but when I add the wad file to hammer and add the texture and export and enter cs to play the map, the loading blocks at 'starting local game server'. Solution plz?


I'm not sure about this one. Are you sure it has to do with the WAD file? What size is your image?

Ghaith1 said:
How can I make my own sky to put it in my map? tell me plz


You need to make .tga files for the 6 sides and put them in cstrike/gfx/env/skies. If your sky is named xxx then the files need to be:

xxxbk
xxxdn
xxxft
xxxlf
xxxrt
xxxup
Truck
User
SuperJer said:
I don't know the answers. All I would do is guess and check until it works. But it's your map, so you do it!

There should be options in the entity for "reverse direction", "x axis" and "y axis". Try changing those to get it to do what you want.

Ok, Now I have another thing: In wally program, I want to create wad file that contains my texture:
1/ I have 2 photos. One of them, when I do 'paste as new' and write name of texture, the photo comes without colors or very ugly. Solution?
2/ the second photo it pastes normally, but when I add the wad file to hammer and add the texture and export and enter cs to play the map, the loading blocks at 'starting local game server'. Solution plz?













____________________________________________________________
EDIT:
How can I make my own sky to put it in my map? tell me plz
Truck
User
I don't know the answers. All I would do is guess and check until it works. But it's your map, so you do it!

There should be options in the entity for "reverse direction", "x axis" and "y axis". Try changing those to get it to do what you want.
User
39:32

That's sub 40, y'all!

The video is a little artefacty toward the end but whatever:

Sick vid
User
head games

a stroller

the palm of your hand

how I smuggled heroin into prison


I don't know what part of speech that last one is, but it works in a lot of cards.
User
It is on! #hype #baby #hastag

Please do not stop watching for all 7 days.

gamesdonequick.com
User
Started playing Dorf Fortress again [even though I never get far]

First migration wave: 13 of 17 are children. Meaning that added to the 0 wave, there are thirteen children to eleven adults.

Waiting for some fucking Village of the Damned shit to go down.

I usually check incoming dorfs to see their military utility. One child: She is indefatigable but she is very weak.

Joy.
User
Foopy Parts
User
SuperJer said:
Here's the link to the Miiverse feed:

miiverse.nintendo.net/users/SuperJer

Dog, we have to sign in to look at that, that is much fucked up.
User
Here's the link to the Miiverse feed:

miiverse.nintendo.net/users/SuperJer
User
SuperJer said:
When the time comes to spin the cocoon in which it will spend the winter, it must decide whether to go up _, or down _.

User
SuperJer said:
NatureJay said:
Entering a pupal state, not knowing or understanding the end result.


Is that from a nature show?

I wonder if it would sound better with just "knowing" or just "understanding." To me it sounds more implicative.

If you want to choose between the two, that's fine.

It's not from a nature show though. Nez got superpowers on account of there being a chemical spill near his work and I was trying to guess at what some really shitty superpowers were that he might have received. On the level of "body horror" and "who knows what the utility of this is", entering a pupal state not knowing if the results would be good or bad seemed like a pretty amazing shitty superpower.
User
NatureJay said:
Entering a pupal state, not knowing or understanding the end result.


Is that from a nature show?

I wonder if it would sound better with just "knowing" or just "understanding." To me it sounds more implicative.

Nature show!:

When the time comes to spin the cocoon in which it will spend the winter, it must decide whether to go up _, or down.
User
Entering a pupal state, not knowing or understanding the end result.
User
Was thinking while working:

White Card:

Tantric sex.


Black Cards:

Ponce de Leone originally sailed to Florida in search of _____.

Evidence indicates that the ships crew subsisted on ____ before beginning to devour each other.

I'm also proposing that for the time being we use black and white card submissions as replacements over additions. I'd like to achieve more of an equilibrium where people aren't groaning when they see or draw certain cards. That's probably going to lead to some annoying vetting process, but so be it.
User
We have a few black cards that are total trainwrecks right now and I'll admit, some of that is my fault. I should have been testing things better from the get-go. I think that

The only failure a man ought to fear is failure of cleaving to ______ he sees to be best.

could be fixed by changing it to

The only failure a man ought to fear is the failure to cling to ______ he sees to be best.

but I don't know if that would make it funny. I think it would just get it to make more natural a phrasing.

I'm also submitting as a new/replacement black card, to push out one of the ones that's just way too fucking long:

If you're still having trouble with "that thing," I know _____ could help you out.
User
The Terrible Secret of Space.
A crown of femurs.

User
A full head of teeth.
User
SuperJer said:
I'm starting to think we have a lot of poop cards.

I was also thinking this moments ago. Maybe we're all seven-years-old.

Potent neurotoxins.
A human face.
Quetzalcoatl.
User
I think it is traditionally:

A little line of poop from your head to your butt.
User
A thin strand of poop connecting the head to the butt [or however you wish to phrase it]
Dick-fencing
Mumbo-jumbo
Flim-flam
User
NatureJay said:
We could probably stand to have more Neverhood-based white cards...


I'm having a hard time finding more from the Neverhood. Maybe:

The Bear Retrieval Units

And, unrelated:

_ you enjoy wasting is not wasted.

Use your eyes, ears, and _ before you use your mouth!
User
We could probably stand to have more Neverhood-based white cards, so with that I propose:

A swarm of dead insects.

We may also find functional, as a proposal:

A woman handling a situation with kid gloves.
Truck
User
This is two-thirds of a dream from the night before last. I'm omitting the final third because it was a non-sequitur.

Quote:
i drive along through a landscape of mesas that is desert at a hundred feet above sea level and swamp below. around corners and down into the swamp i drive, the sky above me painted in a swirl as if someone mixed magenta and green watercolors, i drive past shacks and shotgun houses and reach one more cul-de-sac that ends in a a few corinthian columns the color of wet sand, rising out of a sucking hole that i can't seem to see into, and then i make a left.

i stop soon after and pull out a bicycle from the back of my car, then put a pizza in its basket and bike down the remainder of a dust-ridden driveway to a vine-covered house built against the side of a cliff. in all directions in the near distance, i see more of the columns, whole, tilted, broken off, all the same style, as though its architecture were more virus than plan. a man comes to the door, black stubble, small circularly-framed glasses, long black hair, lean, but he doesn't seem consistent, his form warping now and then as though invisible bubbles are passing by between us. "must be weird living next to a ruined water temple," i remark, making small talk as he signs his receipt. 'yeah, but it's not so bad. pretty quiet most of the time," he replies. the clouds swirl a little above the hole, like water circling a drain.


I should clarify probably a few things. The most important is that the hole that appeared at the end of the road, it wasn't as if my mind said "you shouldn't look into that, something BAD might happen," it was rather "don't bother to look into that because there's nothing you're capable of seeing in it." It was implied that there might be something there but that people generally weren't capable of perceiving anything. The rest of the "sense" of the dream was tertiary: I don't know why I biked that last stretch; I had no explanation for the bubbles and distortions but it's important to mention that I wasn't surprised by them and that they didn't have borders and I don't think I could have interacted with them, they were part of a different plane.
User
NatureJay said:
SuperJer said:
Seems kinda ripe for twoferism.

Not all men are _. Therefore, they are _.


I don't know... Maybe something like that.

If we did that though, then it would seem to risk one or both of the cards being off and not creating a narrative


Oh, NatureJay!
User
SuperJer said:
Seems kinda ripe for twoferism.

Not all men are _. Therefore, they are _.


I don't know... Maybe something like that.

If we did that though, then it would seem to risk one or both of the cards being off and not creating a narrative
User
SRAW said:
Tomfoolerishly


ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! ADVERB! v
User
Seems kinda ripe for twoferism.

Not all men are _. Therefore, they are _.


I don't know... Maybe something like that.
User
I found a sort of meme and was curious to test it out. Pretty straightforward.

Not all men are _.

Quote:
Not all men are Satan's latest abomination.
Not all men are keepin' it tight.
Not all men are lifeless husks.
Not all men are long pork.
Not all men are the wrong man.
Not all men are the best of us.
Not all men are an asset.
Not all men are godless heathens.

It doesn't work grammatically with all of the white cards, but there's enough of them to see it as a functional black card, it's just a question of whether it's funny enough.

I like it because, even though it's outwardly vague, the white card provides both tone and context. It's kind of nifty.
User
Outcast said:
I still can't understand the point of this goddamn game.


White card: Outcast not understanding the point of this.
User
Baking onto the sidewalk.

Roping it in.

Crab stuffing.

Eating trash.

Wandering and wondering.

Walking through the water thinking about spiders.

A territorial mark.

A hand grenade in my cereal.

Maggots.

Bad words.

Things that aren't digestible.

Things that aren't fruit.

Thunderclaps.

Toned thighs.

The stars of the night sky.

A rocket with a mouse strapped on.

100% plastic adult toys.

Bathwater.

Brimming with babies.

A swanky new style.
User
Their mothers.

A thump on the head.

A crack in the sky.

Dimensions.

Divorce papers.

Moistness.

Back surgery.

A comfortable spot.

My extended family.

Re-entering the ocean.

A pill for every problem.

The associated risks.

What's inside.

Whoever finishes first.

Whoever wins.

Whoever collapses first.


(Any better whoever or what's cards?)
User
"Michael Jackson, lost in a sea of big people!"

I was on the Space Mountain ride, and something was coming at me. It was _. Smiling with big teeth. And I said, "THAT'S NOT _!"
User
The almost-once-yearly news post this slightly-over-a-year is here:

www.superjer.com/news.php

User
I updated the test pages.

Now a random black card is chosen if you don't pick anything.

AND there's a form!

test.php
test10.php
User
joie de vivre

For example:
"I'm undergoing immersion therapy by continually exposing myself to joie de vivre."

Or

"Its important to pack the essentials when camping, such as water, first aid, joie de vivre, toilet paper, shelter, and a mind-erasing kit."

"Then God said, “Let there be _”; and there was _. And God saw that _ was good." (Pick 1, reworded very slightly from the King James Bible. It's too bad we can't have the superscript verse markers in there too.)

More Bible funs!
"But of the tree of the knowledge of _ and _ you shall not eat, for in the day that you eat of it you shall surely die.”

I got:
"But of the tree of the knowledge of a wet burst and bodily functions gone awry you shall not eat, for in the day that you eat of it you shall surely die.”
No one can say that god didn't warn us.
User
Having already overcome ______, finally surpassing ______ was the crowning achievement of her long career.

Having already overcome a moral boundary, finally surpassing being unable to look yourself in the mirror was the crowning achievement of her long career.

Having already overcome a sexual encounter, finally surpassing my latest perversion was the crowning achievement of her long career.
User
Oh dear god! that was the last of my medication for "_" syndrome.
^--- Click that to test!

Lord Deathstroke
(consider: "You can fool some of the people all the time, and you can fool all the people some of the time, but you cannot fool Lord Deathstroke.")
User
softer, cleaner poops
User
Also, people have 10 cards to choose from, so if, like, 1 out of 10-ish cards doesn't work then people can just not use them.

It DOES happen that everyone playing is all like "Aww, none of my cards are grammatical" on some black cards.

So I dunno. English is so fuckin' hard.

Also, white card:
unnatural lust
User
Nezumi said:
The school district had to pay a lot of hush money to parents after the "_" incident in the science lab.

[...] unfortunately cards like 'a thing' sound weird with the 'a' left on.


I actually think it is fine this case, if read right.

... after the (pause) "a thing" incident...
User
I think this all comes back to letting the players make small edits to the white cards. I was all hot and bothered about it originally, but not so much any more. I feel like it will take too long and people will deliberate too much.

Instead. Kind of like you are saying, we can keep some meta-information on the cards, in order to drop articles and change cases and conjugations. Parsing English is very hard, though.

Also. Subject-verb agreement wrt plurals and other nonsense. Notice. One works with singular and present continuous verbs. The other works with plurals. [Are there other forms in the current cards?]

_ is the best way to say hello.
_ are the best ways to say hello.


Maybe the black card should be stored as:

_ {is/are} the best way{/s} to say hello.
User
acting in an irresponsible fashion
a fresh clean merkin
the glory of being a clown


The school district had to pay a lot of hush money to parents after the "_" incident in the science lab.

This one can take the definite article before the quotes, but unfortunately cards like 'a thing' sound weird with the 'a' left on. Still good though.
"The school district had to pay a lot of hush money to parents after the "specimens" incident in the science lab."

Sometimes the quotes seem like they're probably pointless:
"The school district had to pay a lot of hush money to parents after the "struggling with a police officer" incident in the science lab."

Maybe tag articles on white cards, and then have a 'ditch the articles' flag on black cards?

... And so my mom asked me, "if all your friends were _, would you be _ as well?"
(One-fer)

delirious biznasty
User
Nezumi said:
Can we get a tool that draws a hand of cards? I feel like twofers are easier to judge that way.


Yes. Yes you can:

www.superjer.com/forum/sah/test10.php?216

You can still type the card text directly into the URL.
User
I was thinking about neutrons, and maybe we can have a relational twofer about them?

Being unstable while free, _ will decay with a half-life of 10 minutes into _ and an electron.


Well, gosh:

Being unstable while free, Woman 2.0 will decay with a half-life of 10 minutes into fighting your family and an electron.

Being unstable while free, a fishy substance will decay with a half-life of 10 minutes into none more and an electron.

Being unstable while free, many people will decay with a half-life of 10 minutes into a promise and an electron.
User
NatureJay said:
SuperJer said:
Shouldn't the solitude/tiger card be:

"There is no greater solitude than that of _ unless it is that of a tiger in the jungle."

I mean, in a way I like how it is. But it makes no sense.

That's how it is in the original. fixit fixit fixit fixit fixit fixit.... fixit fixit fixit!


So what do you really want?

Also why is it "unless"? Is that a translation thing? I should think it would be "except that of a tiger in the jungle."

"Unless" makes it sound like the blank belongs to the tiger, which is totally bizarre.
User
SuperJer said:
Shouldn't the solitude/tiger card be:

"There is no greater solitude than that of _ unless it is that of a tiger in the jungle."

I mean, in a way I like how it is. But it makes no sense.

That's how it is in the original. fixit fixit fixit fixit fixit fixit.... fixit fixit fixit!
User
Shouldn't the solitude/tiger card be:

"There is no greater solitude than that of _ unless it is that of a tiger in the jungle."

I mean, in a way I like how it is. But it makes no sense.
User
Not sure if serious, but:

www.superjer.com/learn/func_ladder.php
User
Nezumi said:
So we need some black cards with consecutive blanks (or "_ or _" or "_ and _").


This. And more black cards that relate the blanks in a unique way, like... uh...

The tastiest part of _ is _.
User
Nezumi said:
To the stilled Earth say: '_'. To the rushing water speak: '_'.


This makes me even more want to include vocal style suggestions for some cards.
User
That last one is tricky with cards in the form 'a <thing>'. The second to last one made me lol.

This one should be a toofer, with the 'mathematician' left in the middle (or one of the other words. Mad philosopher maybe?). I like cards like the 7 deadly sins one.
It plays pretty well:
"Every man who is not adopting a Romanian baby, a mathematician, or rude kids is the slave of some woman or other. " I'm going to adopt a mathematician!

To the stilled Earth say: '_'. To the rushing water speak: '_'.

a way rude hunger
User
I forgot to tell u something guys:
When i want to play in my map the game closes and it says :
Mod_LoadBrushModel: maps/zm_karakouz.bsp was wrong version number 1074580685 should be 30.
Please guys help me
buq25 or SuperJer or SRAW help me via teamviwer and check my problem pls... :'(
User
I started a new game on the newest weekly: 14w17a 1.8-pre3
Post your Minecraft account name in this very truck if you want on the whitelist.

Connect to: mc.superjer.com

Maps and more info: htittlepiddle://mc.superjer.com
The latin one is way better. ---^

"Ruth Bader Ginsburg's frilly neckerchief"
"the sacred knife of Tecpatl"
"ritual human sacrifice"
"long pork"
"the dark place of eternal stillness" <-- Thank you wikipedia.

After many years, I have finally found true love. And I could never have done it without _

The new hit reality show: Can You Swallow _?
(Can you swallow a ghoulish feast?)

Syria, what are you doing back here?
A BBC team has witnessed the devastating effects of _ on civilians after gaining rare access to rebel-held areas of Syria.

I've been trying to come up with very specific toofers.

The terrorists will execute one hostage every 20 minutes unless they receive _ and _.

I tried to sneak out of the store with _ under one arm and _ down my pants.
The Rando-izer gave me "I tried to sneak out of the store with not enough lube under one arm and a bear in a trashcan down my pants."

The new bill before congress would outlaw _ but provide subsidies for _.

My religion demands that I must always have _, and that I must abstain from _.

Our mystical secret society is dedicated to elucidating the mysteries of _ and _.
User
I ve done what u said but it failed and when I opened the Notepad it says:

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_karakouz
Error: Can't open zm_karakouz.p0

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlrad -----


Please help me I m not professional in these things ..
I Prefer to help me via Teamviwer.Send me a request skype: koussay11
User
Hi
I created a new map of cs1.6 with valve hammer editor 3.4 but i am missing the .bsp file
I tryed to follow this website file:///C:/zhlt/read%20me%20first.htm and http://www.superjer.com/failcompile.php
When I failed to get bsp file i read this: Other errors may be obvious enough for you to figure out, like a missing file.
Yes I missed a file because when i opened the Notepad it says: hlcsg: Error: Error opening catpee.map: No such file or directory

Please admin or support help me As soon as possible...
User
Only two things come from Texas: _ and _.

Or, in the original Latin:

Holy dogshit, Texas! Only _ and _ come from Texas, Private Cowboy!
User
Lame hack incoming! Test black cards with random white cards:

By ID:

hxxp://superjer.com/forum/sah/test.php?357

Or type your own text in the URL:

hxxp://superjer.com/forum/sah/test.php?Get your ass on _ and get to _!

Pound that refresh key to increase your joy.

User
Nezumi said:
A victorian penny dreadful


I don't get it.

How about a sack of bat vaginas instead?
User
"a system of tunnels leading to key locations."

Who is wise? He that learns from ______. Who is powerful? He that governs ______. Who is rich? He that is content with ______. Who is that? Nobody.


OR

Who is ______? He that learns from everyone. Who is ______? He that governs his passions. Who is ______? He that is content. Who is that? Nobody.

OR

Who is wise? He that learns from ______. Who is powerful? He that governs ______. Who is rich? He that is content. Who is that? ______.

User
Are you guys saying we need more gross-out cards?

"Taking a crap in one's own mouth" ?

For some reason that made me think of:

"A syringe of Tabasco"
User
Also proposed: Shottin' Freud.

...which is a Freudian slip AND a Freudian slip!
User
That makes me think I should have threefered it like this:

"I am proud to be _____. Because _____ can eat _____ as long as he has two pieces of bread."

Or alternatwofered it as:

"I am proud to be an American. Because an American can eat _____ as long as he has _____."
User
"anything on the face of this earth" is a pretty good white card.

Also "a time machine that has yet to be invented". I didn't think it'd be that great, but I keep finding quotes like "The good times of today, are a time machine that has yet to be invented of tomorrow."

Novelty gag dildo
User
Here's more from various sources! Guess which ones are Marilyn Manson!

I had a really good childhood up until I was nine, then _____ really affected me.

You can't get _____ big enough or _____ long enough to suit me.

There's no reason to change what you are, but if you're not _____, then you need to acknowledge that.

Leave me in a room with _____ and I'll draw on the wall.

Ultimately, because I'm _____, I can't ever consider myself _____, so I suppose I'm optimistic.

As a kid I just felt like _____.

The Constitution only gives people the right to pursue _____. You have to catch it yourself.

Three can keep _____. If two of them are dead.

I wake up every morning at nine and grab _____. Then I look at _____. If my name is not on it, I get up.
User
Tons of Bill Cosby quotes work, I think:

Nothing I've ever done has given me more joys and rewards than being _____ to my children.

Let us now set forth one of the fundamental truths about marriage: the wife is _____.

Having _____ is surely the most beautifully irrational act that two people in love can commit.

I wasn't always black... there was _____, and it got bigger and bigger.

There are some people who have trouble recognizing _____.

When you carry _____, you mean to harm somebody, kill somebody.

When a person has _____, sometimes their mind clicks that this thing will win arguments and straighten people out.

I am proud to be _____. Because _____ can eat anything on the face of this earth as long as he has two pieces of bread.


User
Someone has to die in order that the rest of us should value _____ more.

To enjoy freedom we have to control _____.

To enjoy _____ we have to control ourselves.

I have been _____ all my life, in practice, though not in principle.

Business, you know, may bring you _____, but _____ hardly ever does.


And someone please figure out how we can use this amazing quote:

One has to secrete a jelly in which to slip quotations down people's throats - and one always secretes too much jelly.
User
Just working with what we had here...

"It is a truth universally acknowledged, that a single man in possession of A horse's mouth, must be in want of A mindless animal response."


"It is a truth universally acknowledged, that a single man in possession of A good strategy, must be in want of Much needed supplies."


"It is a truth universally acknowledged, that a single man in possession of Tangled memories, must be in want of A perverted, unnatural cavern."


"It is a truth universally acknowledged, that a single man in possession of A sexually aggressive woman, must be in want of An underwear shoot."


"It is a truth universally acknowledged, that a single man in possession of Sex smell, must be in want of A flip."
User
We have "______? This'll take a while." but I don't think that provides enough context.

How about "______? I'm just gonna sit back and watch."
User
I was trying to come up with twofers where the blanks don't necessarily have anything to do with eachother, thus:

"In this outrageous new comedy, two best friends and ___ take a road trip, and discover ___ along the way."

Edit: Ok, I gave this a test run and got "In this outrageous new comedy, two best friends and a berserk horse take a road trip, and discover unbridled fury along the way.
User
SuperJer said:
My new best Zelda time:

04:02.58 Level-2
12:28.87 Level-1
17:56.78 Level-3
23:44.13 Level-4
30:53.85 Level-6
35:46.51 Level-5
40:08.52 Level-7
43:33.92 Level-8
53:24.84 Level-9 (GAME)

I did a test stream on Twitch in 55:00 (about). The recording is up but the framerate is bad. I need to use a faster computer.

www.twitch.tv/superjercom

I WAS IN THE ROOM WHEN IT HAPPENED

(ato and I were busy watching the Super Metroid race)
User
My new best Zelda time:

04:02.58 Level-2
12:28.87 Level-1
17:56.78 Level-3
23:44.13 Level-4
30:53.85 Level-6
35:46.51 Level-5
40:08.52 Level-7
43:33.92 Level-8
53:24.84 Level-9 (GAME)

I did a test stream on Twitch in 55:00 (about). The recording is up but the framerate is bad. I need to use a faster computer.

www.twitch.tv/superjercom
User
It's on now! I will pretty much just be watching this all week.

gamesdonequick.com
User
Hey folks,
I was wondering if it is possible to make the background color of a site change when the page is scrolled down/up.

Like, if you scroll down, the color gets lighter and when you scroll back up it gets darker again and so on.

Thanks!
User
AaronJer said it at a restaurant, and now it's a shirt! Help me make this campaign a success: buy one today! A heartfelt thanks in advance.

teespring.com/equilateral

User
Hint: This is for a near-future addition to the Forams:

SuperJer Against Humanity (based on Cards Against Humanity)

Try it here:

www.superjer.com/forum/sah

Requires 3 or more non-idle players.


Yeah so to me, the effects of lightning, fading and glow is going to be the new mission impossible.

I know these are some of the most real looking effects that makes a map feel alot better to play.

Question:
How much brightness is the "maximum"?
If there is one...

And is there any difference between the SKY-brightness and Entity-Lights?

Thank you!
/RN

Hello oldschool mappers!

First of all I wanna say I'm a huge fan of your maps SuperJer(If you're gonna read this) and thanks alot for the things you've done for the CS mapping community!

I've been into VHE for a long time, but never released any maps due to small problems and the extreme details that I desire for perfection in my maps.(No I'm not a maniac just too lazy for final polishing lulz)

My hardware :
Windows 7 (64-bit)
8GB of DDR3 Memory(Wish VHE could've used all of it)
3.4 Ghz Quadcore AMD Processor
1024 MB HD Radeon 5770 Graphic Card (Two of them!)
That should be all you need to know?

These pictures are my HELP to you:

http://tinypic.com/r/20jk07n/5

http://tinypic.com/r/jg5x7k/5

http://tinypic.com/r/314xvgg/5

Basicly I need help on TWO things:

Exceed MAX_PATCHES solution
Answer to :: NUMBER THREE :: <-- You will understand when scrolling down.

Anyway.. PROBLEM:

I almost know what causes the problem in this map im developing:
1. Showed in picture one(The Sewer and top/front/side y/x angles)
You can see I have quite a few "LIGHT" entities, I had these put up all over my Sewer and my Caves after I compiled in Expert mode and noticed these we're all black instead of when I compiled in Normal mode and they were still light(but huge FPS drops due to VIS problems(obviously duuuhh). But honestly I don't think these should be able to cause any problem they should instead make the map easier to compile no matter Normal nor Expert mode, am I right?

2. Showed in the second picture with different screens and numbers in it you can see:

:: Number ONE ::
Shows the cave(Just a normal one with "LIGHT" entities ofcourse(Can't walk through caves in total darkness)(Should not cause problem..)
THIS IS WHAT I THINK CAUSES THE PROBLEM(Exceed Max_Patches)
:: Number TWO :: shows my Sewer(Again) but from the outside, my friend told me he saw leaks(he tested the map with 1600x1200 resolution)
So I just put these "walls" all around the sewer to prevent the leakings from accuring(Which before I put them there did only cause small fps drops and you could ofcourse see through the sewer which is not okay..)
Honestly this is what I think is the "bad thing" in my compiling, I compiled for 9 hours and VHE still had not finished.. Before I did this, put the light entities, the umbrellas and chairs at the beach + volleyboll net it took just about 1 hour to compile)
Remember I have Windows 7 64-bit.. (don't know if this can cause troubleshoot problems)

:: Number THREE ::

Here you can see bit by bit how I have built a part of the cave, what I want to know from this picture is that this should cause alot of "angles" for VIS and other programs to have to use alot more power and use up alot more memory, yes or no?
And if I want to make ALL of these color marked walls into ONE wall(That would cause ALOT less memory usage and angles to be compiled right?): HOW do I do so?
Just mark them all and "Tie To Entity" > Func_wall?

:: Number FOUR ::

Logs, logs and more logs, these I have heard could cause problems(since VHE is old and... OLD..) to RAD / VIS et.c. because of the angles/shapes/sizes and so on, but it did not cause any problems at all when I compiled before the "Exceeded MAX_PATCHES" so this I seriously doubt could cause anything but MINIMUM lag every 3000 years.

:: NUMBER FIVE ::

Shows the Umbrellas and beach chairs(This small thing could cause any problem at all? I seriously doubt it myself..)

:: NUMBER SIX ::

These walls are straight against the Sewer so there should not be any possibilities for leaks, should there? I just don't get why it would.. Then again I'm no rocket scientist. There was leaks as I mentioned before when I didn't have the walls. Me personally I have 640x320 resolution when I play CS so for me it didn't show any leaks what so ever. But 1600x1200 needs more juice we all know that.

:: NUMBER SEVEN / EIGHT / NINE ::

Shows what options I have on and which messages I get.
(If these could be to any help)
-----------------------------------

I will mention it again: Compiling only took about 1 HOUR before I did these things:
Added the Walls to the sewer to prevent leaking hopefully.
Added the Umbrellas, beach chairs and volleyboll net
Added the "LIGHT" entities in my Cave & Sewer from total darkness

Either all of them, or some, or just ONE of them are causing this problem I personally can't rule out the bad thing. Perhaps you can?


------------------------------------


Alright, down to the COMPILING AREA!

This is what VHE 3.5 Compiler tells me when I run it with these Options(Showed in picture 9.)
Take in consideration I do run the "final" compiling in Expert mode and not normal mode..


** Executing...
** Command: Change Directory
** Parameters: D:\Steamapps\SteamApps\common\Half-Life\cstrike


** Executing...
** Command: Copy File
** Parameters: "D:\Program\Worldcraft\maps\mymapp.map" "D:\Program\Worldcraft\maps\mymapp.map"


** Executing...
** Command: D:\Program\WORLDC~1\tools\hlcsg.exe
** Parameters: "D:\Program\Worldcraft\maps\mymapp"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\Program\WORLDC~1\tools\hlcsg.exe D:\Program\Worldcraft\maps\mymapp
Entering D:\Program\Worldcraft\maps\mymapp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

142 brushes (totalling 825 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.09 seconds)

Using Wadfile: \program\worldcraft\wads\chateau.wad
- Contains 10 used textures, 7.58 percent of map (136 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_747.wad
- Contains 2 used textures, 1.52 percent of map (143 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_cbble.wad
- Contains 2 used textures, 1.52 percent of map (61 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_dust.wad
- Contains 1 used texture, 0.76 percent of map (28 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_havana.wad
- Contains 3 used textures, 2.27 percent of map (122 textures in wad)
Using Wadfile: \program\worldcraft\wads\cs_office.wad
- Contains 8 used textures, 6.06 percent of map (102 textures in wad)
Using Wadfile: \program\worldcraft\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program\worldcraft\wads\de_airstrip.wad
- Contains 4 used textures, 3.03 percent of map (69 textures in wad)
Using Wadfile: \program\worldcraft\wads\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 0.76 percent of map (24 textures in wad)
Using Wadfile: \program\worldcraft\wads\de_piranesi.wad
- Contains 5 used textures, 3.79 percent of map (160 textures in wad)
Using Wadfile: \program\worldcraft\wads\de_storm.wad
- Contains 8 used textures, 6.06 percent of map (74 textures in wad)
Using Wadfile: \program\worldcraft\wads\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program\worldcraft\wads\halflife.wad
- Contains 88 used textures, 66.67 percent of map (3116 textures in wad)
Including Wadfile: \program\worldcraft\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program\worldcraft\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 6 additional animating textures.
Texture usage is at 3.10 mb (of 4.00 mb MAX)
2.43 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Program\WORLDC~1\tools\hlbsp.exe
** Parameters: "D:\Program\Worldcraft\maps\mymapp"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Program\WORLDC~1\tools\hlbsp.exe D:\Program\Worldcraft\maps\mymapp

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5991 (0.48 seconds)
BSP generation successful, writing portal file 'D:\Program\Worldcraft\maps\mymapp.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4837 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4726 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5297 (0.29 seconds)
3.95 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\Program\WORLDC~1\tools\hlrad.exe
** Parameters: "D:\Program\Worldcraft\maps\mymapp"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Program\WORLDC~1\tools\hlrad.exe D:\Program\Worldcraft\maps\mymapp

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\Program\WORLDC~1\tools\lights.rad']
[59 texlights parsed from 'D:\Program\WORLDC~1\tools\lights.rad']

Warning: No vis information, direct lighting only.
15173 faces
Create Patches : 68089 base patches
0 opaque faces
687512 square feet [99001784.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----



I'm grateful for any help, tips or tricks that you can help me with!
Sincerely
/RN
User
I call it "Adam's Lament"



"For who would bear the whips and scorns of time,
The oppressor's wrong, the proud man's contumely,
The pangs of despised love, the law's delay,
The insolence of office and the spurns
That patient merit of the unworthy takes,
When he himself might his quietus make
With a bare bodkin?"


Truck
User
Hey dude open the .swf with internet explorer browser and your welcome :D
Truck
User
I have downloaded a cs game that has a map that contains a great stuff and now i have reseted my computer and i have lost it
Map Info : Lighthouse with stairs - hostages in a big boat - ct spawn points in a club outside the boat - terroriste spawn point in the big boat
If you know the map plizz let me know im waiting patienetely

User
That's some pretty gay shit!

[User was banned for this post]
User
Me and Nezumi made this:





Go check it out on the Steam Workshop! Subscribe! Follow me on Twootter and Facebike!

steamcommunity.com/sharedfiles/filedetails/?id=136876244
User
sprinkles said:
You should put LEDs in your beard superjer.

just sayin

I've considered it before.
User
What do we have here?
User
BECAUSE THEN NOOBS MOUSE OVER YOUR TEXT EXPECTING IT TO LINK TO SOMETHING
User
Why are we underlining our posts?
User
I haven't laughed this hard since I was forcefully strapped into the laughotruamatic 4,000,000,000. This is just an awesome idea for a game. And I love the bad ending / easter egg (?) as well.
User
Well, that is extremely hilarious, but my right hand is broken so I can't play it very well. I'll come back in a couple months.
User
SuperJer said:
MySQL injection is when, for example, you do this:

php code

<?php

mysql_query
("SELECT * FROM yodawg WHERE id=" . $_GET['id']);

?>



because an attacker can use a URL like:

hxxp://example.com/page?id=1 OR 1

which will then SELECT everything in your table.


What about raw _GET method. No MySQL, no database.
What I mean is, is _get method vulnerable to any attack by itself.
Truck
User
buq25 said:
fedex _ said:
This looks real nice dude , add some tv lines in there but make them real light so they can be hardly seen!!

Thanks! I Googled TV lines, is it a patten-overlay of vertical black pixels? I did it and it looks a bit better.

My friends say that the mountains in the backgrounds looks like tents. eugh. how fix?



SWEET!! looks real good , try also with the vertical tv lines i think u make it by 4 pixels by 4 pixels and go down vertical


the mountains do look like tents , i would add more detail to those mountains with some rocky color or make the tips bigger
User
Maybe you can make your own install URL out of the app ids?

developer.valvesoftware.com/wiki/Steam_Application_IDs
your link color is very close to your post color.
User
code
public static void registerBlock(net.minecraft.src.Block block,
Class<? extends ItemBlock> itemclass)


Class<? extends ItemBlock>

??
*moved*
User
GitHub has good help pages that explain everything:

help.github.com/articles/set-up-git
User
This covers a lot of the reasons I hate C++, in case you're interested:

cpp-home.com/tutorials/244_1.htm

Why C++ Sucks

C++ sucks because it is a mis-designed pile of crap.

All you have to do is read Bjarne Stroustrop's book on the design and evolution of C++ to understand why: C++ is the iMac of computing languages.

It was designed to have those features necessary to achieve popular success--not those features necessary to be a good programming language.

In the case of something like the iMac, much of the "prettiness" does not necessarily come at the expense of functionality--but this is not always the case. Reducing the iMac's expandability makes it simpler to use--but also potentially consigns it to a gutter market a few years down the road.

The Big Mistake: C Compatibility
In Stroustrop's mind, making C++ compatible with C was instrumental, crucial to its success.

I don't disagree. Plenty of other good object oriented languages are out there, and they've never found much success. Certainly the overhead of learning a brand new language is undoubtedly a significant barrier to acceptance.

I don't think it's any coincidence that Java chose to use C syntax for its core constructs, either.

But C++ went far further than Java in compatibility. C code works nearly unchanged in a C++ compiler. The model of how a C++ program can be separately compiled (i.e. split into multiple separate files) is identical to that of C.

But this introduces hosts of other problems, some which C++ addresses, some of which it addresses with problematic design, and some of which it simply falls down on.

This is not to laud Java--I do not have a particularly high opinions of that language. It does many good things, but owing to its history it also has some odd design elements. (Foremost amongst them being reliance on interpreters during its initial introduction.)

Keep It Simple, Stupid
C++'s biggest problem is its size. People will tell you that this is no big deal; just subset C++ down to whatever part of it you're willing to use; that can be a C subset or something a little larger, or the whole thing.

This logic can be used to justify an infinitely complex language, so one should hesitate to accept it at face value.

The biggest flaw with the argument is that it forces compiler writers to implement a larger language; correctness will be harder to get right, and optimization will suffer. In the case of C++, however, this no longer matters; there are essentially no "just C" compilers anymore to compare to, so any lowered performance of C++ is no doubt also seen by C.

Another significant problem is that it requires an investment of effort to select an appropriate subset. Moreover, you will have difficulty finding books that teach this subset; and, indeed, if you acquire a C++ algorithms book, the odds that the subset chosen for that book matches that of yours is low.

In other words, subsetting is the same as fragmenting the language into lots of separate dialects; it has all the same problems as that, with the added cost of none of those dialects having unique names. What does it mean to say "I've used C++ for six years" on a resume?

Similarly, learning a subset does you no good if you work with other people's code, and they do not use the subset you are expecting; you must be able to understand their subset, and even write it.

Finally, learning a subset doesn't guarantee that you won't avoid being bit by something that's not in the subset you've chosen. For example, you might choose (wisely, IMHO) to avoid using function overloading. You can't tell the compiler this, however, and thus you might unintentionally name two functions the same thing, and cause unimaginable problems thereby. Sure, you'll eventually figure it out, it'll just be another dumb bug, but why use a language that has any number of such gotchas lurking around every corner?

Suppose you choose to just use the C subset of C++. One of the changes C++ makes to C rules is that you can no longer automatically cast from (void *) to other pointer types. The reason for this is clear; in C++, (void *) types are used sufficiently often that hidden bugs might occur. (There is a counter-argument to this even in a C++ context: C++ encourages you to typecast more often than necessary, possibly masking bugs because your typecast hides what would be a real warning.)

Is this a real problem for C? No, it's not, it just means you need to do some extra casting. The following code doesn't work:


   x = malloc(sizeof(x) * num_elements);

Instead you must code it as


    x = (mytype *) malloc(sizeof(x) * num_elements);

Of course, if you are familiar with the idiom found in the first example, you see the flaw in the second; the first version avoids a bug by not explicitly naming x's type; thus if that type changes, the code still (most likely) does the right thing. With the second code, if you change x's type, C++ will complain about the type error, so it won't introduce an error--just unnecessary typing to fix it.

If you're using C++ proper, you would just use the new operator to sidestep this... ignoring the fact that new requires the name of the type...

Too Much Typing
I guess I'm just a whiner if many of my problems boil down to C++ requiring too much typing. Typing is such a tiny fraction of programming that it's not that big a deal. Yet it grates to see such extra 'accidental' (in the sense of Fred Brooks 'No Silver Bullet', i.e. in opposition to 'essential') work required for no good reason.

Example #1
In C, I write a new function, and then add a prototype to the header file. Having to add that prototype is annoying 'accidental' effort; there is no reason this redundancy must be shoveled onto the programmer (it could easily be automatically generated, a la Java or Borland's Turbo Pascal). That something like a header file is needed for separate compilation is undeniable; but that I must maintain it by hand is largely silly.

Still, it's not that much work. Cut and paste, put an 'extern' at the front of the line and a ';' at the end of the line, and you're done:



C file:
   int myFooBar(Foo *foothing, Bar *barthing)
   {
      ...
   }

H file:
   extern int myFooBar(Foo *foothing, Bar *barthing);

Whether this worked out by chance or not, these are easy editting operations to perform without moving your hands from the keyboard; cut a single line (in 'vi', 'yy'; in a windows editor: home, shift-end, ctrl-c), switch buffers, paste, go to beginning of line and type 'extern', go to end of line and type ';'.

The effort is justified because all this information needs to be available for separate compilation.

Consider the equivalent thing for a method in C++:


CPP file:
   int Foo::myBar(Bar *barthing)
   {
      ...
   }

H file:
   class Foo
   {
      ...
      int myBar(Bar *barthing);
      ...
   };

Sure, in this example, the function declaration itself may be shorter, making C++ look better than C, but I'm comparing C++ to a similar, imaginary OO language that doesn't suck.

To make the C++ cut and paste, I don't need to add 'extern' at the front. Instead I have to reach into the middle of the declaration and delete the 'Foo::'. This is actually more work--at least for me, it takes longer, and more thinking, to do this. (You have to actually parse the declaration, which gets more complex as the return value type gets more complex.)

Example #2
Worse yet, C++ makes this necessary in circumstances that it shouldn't be.

Suppose that class Foo in the example above inherits from Baz; and Baz includes as a member in its declaration virtual int myBar(Bar *barthing);. Now, when I want to go implement Foo, I choose to override the definition of myBar found in Baz.

C++ makes me spell out in the declaration of class Foo exactly which methods I'm going to override.

Even though the whole point of virtual functions is that the dispatch occurs at run-time--no compile-time support needed.

Pointless.

Oh, and did I mention that this sort of thing leads to extra unnecessary recompilation?

Why?
I think I know why C++ does it this way. The thing is, if I subclass Foo to make, say, Biz, then if Biz doesn't define myBar for itself, it will need to store a pointer to Foo::myBar in its virtual function table. Thus, the compiler needs to know about everything that goes on under the hood with Foo to build Biz correctly. (Similarly if Biz defines it itself, but calls ::myBar.)

That means, of course, that everything 'under the hood' must be exposed in the class definition. The entire 'private' section must be exposed to subclasses (and also so that 'sizeof' works correctly).

You can try to work around the excess recompilation introduced by this by having multiple header files with differing levels of detail in them; the subclasses and the implementation of the class see the full description, whereas the rest of the world only sees the public definition, unless they need to sizeof... well, as you can imagine, I don't know anyone who actually tries to do that. (It would help if you could flag a class definition as 'incomplete' so inclusions of the wrong header file would fail to compile, instead of producing bugs.) I'm not actually sure that doing this is legal C++, anyway.

This all misses the point. Part of C++'s success is that it didn't require rewriting the linker (after all, initially it just was translated into C code). Separate compilation could be done without needing to see the innards of other classes if the virtual function tables were built up at link time. Even without rewriting the linker, the patching could be done at runtime, during startup. This does not need exposure. (The sizeof problem would still remain.)

Example #3
Yet another case is that of the C-style "static function". Suppose I decide I want to break Foo's implementation of myBar down into multiple smaller steps, using helper functions. Since the code is based around an object, I still want to make these be methods of the class so that I get a 'hidden this' and can refer to instance variables conveniently.


  /* C code: */
     static void myFooBarHelpFunction(Foo *foothing, int intermediate_value)
     {
        ...
     }

     int myFooBar(Foo *foothing, Bar *barthing)
     {
        int value = computeSomething(foo,bar);
        myFoobarHelpFunction(foo, value);
        ...
     }

  // C++ code:
     void Foo::myBarHelpFunction(int intermediate_value)
     {
        ...
     }

     int Foo::myBar(Bar *barthing)
     {
        int value = computeSomething(bar);
        myBarHelpFunction(value);
        ...
     }  

The C++ example is incomplete. As you can see, it lacks the static keyword. This is because, to implement this in C++ like this, you have to add a declaration of this function to the class definition. That's right, to do a local, hidden modularization of this function, which cannot be seen or used by anybody else, including subclasses, you have to touch the class definition, which normally (as noted above) is exposed in the header file to anyone and everyone who interacts with the class. (At least this seems to be the case. Am I missing something?)

Oh, thanks.

And don't forget to delete Foo:: when you add it to the header file.

You can work around this by privately subclassing the type, thus allowing you to create a local class MySubClass type with local, non-exposed declarations. You still end up with a declaration and a definition, as opposed to C where you only need the definition if you put the functions in the right order. And you will have to downcast pointers that are passed in. But it avoids the header dependency.

Pet Peeves
Don't get me wrong. The above three examples aren't just pet peeves. I think of them as serious design flaws. I have pet peeves about the language and the typing therein as well, but they lean more towards personal taste:


Having to prefix every method definition with Foo:: is stupid. We should be able to wrap our definitions inside something like class Foo { ... } and not have to prefix with Foo:: inside it. Of course you could do exactly this, but you can only have one definition of a class, so you can't do this and also include a header file with the class declaration in it, so you need to include the full declaration locally. (Also, providing a mechanism like this would also make cutting and pasting into the header file easier.)
constructors and deconstructors return void, even thought C++ denies it. Yes, removing the need for void from the parameter list and as a prefix on constructors/deconstructors can be seen as an opportune 'fix' to reduce typing, since C++ doesn't back-support K&R C the way ANSI/ISO C does. Sorry, I don't buy it; the amount of typing saved is irrelevent. (It's one thing to save lots of cut&paste editting motion; saving typing four characters while one is already in the middle of typing characters is saving me something like 5 seconds a week.) It introduces a pointless inconsistency.
etc. (Why waste time on pet peeves when there's more juicy bits?)
Indirection
Indirection is the source of nearly all that is good about computer programs. Pointers or handles are crucial to writing code that does more than formula processing.

A relatively crucial element of object-oriented programming is the introduction of indirect function calls. Sure, imperative programming has them as well, but most OO languages make them ubiquitous; many people consider virtual the most important keyword distinguishing C++ and C--that is, if you never use virtual, you may be using classes, but you could just as easily be writing in C.

The thing is that unlike, say, Smalltalk, not all indirection in C++ is at run-time. Stroustrop considered this an important element of C++'s success--by providing multiple mechanisms, you can select the one with the appropriate trade-off of power vs. performance overhead.

But more is not necessarily better. One can imagine a language in which a compiler makes these trade-offs automatically for you. You can imagine a language in which a single keyword changes the underlying implementation, with no syntactic or semantic variations visible.

Not so C++.

In C, a function call can only happen one way:

... foo(x,y); ...

If 'foo' is a variable that is a function pointer, this call is indirect; if not, it is direct. You generally can't tell from syntax, although many people choose to use one of two conventions to distinguish them: either a naming convention (function pointer variables include an extra word in the name), or a syntactic convention for function pointer variables (which is actually legal with function names as well, if I recall correctly):

... (*foo)(x,y); ...

(There are actually some cases where the syntax is unambigous about which, for example (foo->bar)(x) must be an indirect call--that is, any expression where the name would go.)

Assuming you use one or the other convention, then, the two modes of function call are unambiguous to distinguish. Assuming the call is direct, there is a simple mechanic for finding the callee; search back through the source, looking for a prior definition of 'foo' which is now in scope. If not found, grep the header files for exported functions. Only one function named 'foo' can be exported without introducing linker errors, so the result is unambiguous.

If a function call is indirect, the exact same search will tell you where the function variable is defined. An arbitrary effort may be necessary to be expended to determine where that call goes.

Object-oriented languages attempt to make indirection more useful by structuring it. Instead of going "just anywhere", a message send must go to one of the subclasses of a given class, and share that name.

Improving the ability of a programmer to understand indirect function calls is surely a laudable goal. Object-oriented languages are rich with designs people would be unlikely to attempt with C's unwieldy do-it-yourself function indirection methodology.

But there is much to dislike about C++'s execution.

Syntax
As noted above, there is exactly one syntax in C that leads to function calls (the variant syntax in the latter example stands for the exact same semantics); one syntax, but two semantics.

In C++ there are eight syntaces and quite a few semantics.

No joke:

regular function call (expression context): foo(a,b)
constructor call (declaration context): Foo foo
constructor call (declaration context): Foo foo(a,b)
constructor call (expression context): new Foo
constructor call (expression context): new Foo(a,b)
destructor call (block end): }
destructor call (statement context): delete foo;
overloaded operator (expression context): foo+bar
(I'll fold copy/assignment constructors in with overloaded operators.)
Even if you disagree with my splitting the constructors up that way, there'd still be six; moreover, unambiguously, there are four different contexts in which function calls occur (declaration, expression, statement, and block end).

Constructors and Destructors
Of course, if you use constructors and deconstructors in the "right" way, this isn't as bad as it sounds. Constructors and deconstructors only do "good things"; the constructors and deconstructors happen at "times" when such things are best suited to run.

But, nonetheless, this doesn't necessarily make programs easy to comprehend. An example off the top of my head: if an object in a deconstructor removes itself from a hash table, introducing a bug because the hash table shrinks itself, screwing up the currently executing hash iterator, you may spend a long time discovering what is going on.

If we accept, though, that the constructor and destructor calls are there because that leads to better, more comprehensible semantics--that any object-oriented language is going to need something like constructors and destructors--we are only left with two syntaces to discuss: plain function calls and overloaded operators.

Overloaded Operators
Many style guides strongly recommend disallowing overloaded operators. Some advocate allowing operator overloading for mathematical data structures, like bignums, complex numbers, vectors, matrices, and the like. (Care and handling of copy and assignment constructors is more complex, so I'll simply dispense with attempting to argue about them.)

The argument for avoiding overloading operators is often this simple one: it is to easy for someone reading the code to not realize that there are function calls going on. An ordinary syntax that does not normally resemble a function call is suddenly potentially a function call.

The argument for allowing it for math is simple: the expediency of the syntax overwhelms the argument against it. Nothing particularly surprising is going on under the hood, except possibly the performance overhead.

I cannot argue against this philosophy. I choose not to apply it, as the amount of actual addition or subtraction of vectors in my code is so inconsequential that the typing cost is insignificant; nor do I find the shorter, simpler syntax involving overloaded operators to cause me to introduce fewer bugs. But this is surely more a matter of taste than of logic.

Clearly, one would like operator overloading to follow the principle of least suprise. Operators which normally are side-effect free should remain side-effect free. One would hope operators which are normally commutive remain commutative, and associative associative; but this is not always the case (e.g. matrix multiplication). 

But in a short function, in which the types of the variables are obvious, one has trouble imagining operator overloading causing much trouble.

Idioms
The advantages of concise idiom are legion. I have an enormous number of C idioms I use without thought; idioms in the sense that if you are not familiar with them, the meaning of the code may not be immediately obvious. They are easy enough to figure out if you stop and think, but the power of the idiom comes from the lack of need to think; it is easier to understand a larger chunk of code all at once if the elements of it are idioms.

Here are two idioms I use frequently:

   // n loops from n-1 ... 0
   while (n--) {
      ...
   }

   // i = (i + 1) mod n
   if (++i == n) i = 0;

Notably, these idioms rely on preincrementing and postdecrementing, so the odds are high that a reader will have to stop and hesitate and think about the meaning of the code. (The idioms would not normally have the comments describing their meaning.)

Idioms make operator overloading doubly tempting. One aspect is that it allows the use of familiar idioms in new contexts:

   for(FooIter *i(foo); (bool) i; ++i) {
      ... *i ...
   }

(Something like that--I'm not very familiar with C++ operator overloading.)
A second aspect is that it allows the creation of new idioms. Expression syntax is much more powerful for idiomatic constructions than function call syntax. You may have seen this sort of construction in C, using a conventional return value to empower an idiom:


   x = listAdd(listAdd(listAdd(listAdd(newList(), a), b), c), d);

(Specifically, I've seen code like that used for adding elements to a window.)
The indirection and nesting there is ugly, and so you can see it as much clearer if you could use an idiom like:


   x = newList() + a + b + c + d;

I'm not suggesting that people would like this off the cuff; but they might find it tempting to allow operator overloading simply because it allows them to coin such idioms--not just to save typing, but because it becomes much more rapidly comprehenisble. (The nested listAdd()s above are also an idiom, but the difference in ease of comprehension is apparent.)

But this way lies madness!

Such idioms may be powerful, but they build on new, unrelated meanings of the underlying symbols.

It is (I imagine) exactly this reasoning that introduced the ubiquitous operator overloading found in the C++ stream library.

Ask a C programmer what this code does:

a << b << c << d << e;

She will tell you "nothing". None of the operators have side-effects. In C.

Do they have side-effects in C++?

It depends on what functions they call.

C++ programmers swiftly adjust to the use of <<. It seems natural and perfectly reasonable. But don't be fooled by it. Most style guides recommend against coining new forms of operator overloading. That supposed power of idiom is simply too fraught with peril.

Keep this in mind: the argument by analogy to C idioms is broken, because the C idiom is constructed of unambiguous items right there on the page. Comprehending an unfamiliar C idiom just requires parsing the code--an action the reader was already doing. There's no 'secrecy' at all--it just takes a little longer.

Semantics
As noted previously, there are two semantics for a plain C function call. Determining which semantic is in operation is as easy as searching back through the file for the name, and then grepping header files for the name.

Not so for C++. C++ has both run-time indirection and compile-time indirection. In fact, it has a number of flavors of the latter.


   foo(x,y);


a plain C-style function call
a plain C-style indirect function call
a call to a non-virtual method in this class, or any parent class
a call to a virtual method (again defined in any ancestor)
a call to a templated function
a call to a method in a templated class
one of several functions of any of the above types, all with the same name, but different numbers of parameters
one of several functions of any of the above types, all with the same name, the same number of parameters, but different formal parameter types

   foo->bar(x,y)

a plain C-style indirect function call (e.g. bar is a public function pointer)
a call to a non-virtual method in foo's class, or any parent class
a call to a virtual method (again defined in any ancestor of foo)
a call to a method in a templated class
one of several functions of any of the above types, all with the same name, but different numbers of parameters
one of several functions of any of the above types, all with the same name, the same number of parameters, but different formal parameter types
Some of the variants above may not seem like truely distinctive semantics; however, the distinction between run-time and compile-time dispatch is obvious, and the other distinctions are there to call attention to the effort required for someone to locate the implementation of the called function. Any of those cases could turn out to be true, and each is defined differently.

Templates offer the best example of my core complaint. At their heart (ignoring the committee-driven creeping featurism), templates are there to allow you to do something like define a generic hash table class, but specialize it to be implemented "directly" for some specific class, instead of having to pay indirect dispatches at runtime.

However, I've stated previously, I find this approach flawed, because it introduces an entirely new syntax and semantics. I would much prefer if you just defined the hash table as taking some abstract base class, defined your elements to be hashed as deriving from that base class, and then used a magic 'specialize' keyword to 'instantiate the template'. (Of course, personally I'd prefer a Smalltalk-like approach where you didn't need to use abstract base classes at all; the same sort of specialization is nonetheless entirely withint the realm of computability; and Java implementations may attempt to do JIT inlining to achieve the same effect, much as the academic language Self (something of a sequel to Smalltalk) did in the early 1990's.)

Moreover, those lists are far too short, as they don't call attention to the bewildering variety of problems introduced by function name overloading.

At least if all overloaded functions with the same name have different numbers of parameters, the result of the call is unambiguous. A grep for the name will turn up a number of matches, and if the line declaring the function is longer than a single line, some additional effort may need to be expended to figure out just which one. Annoying, but not impossible.

Far worse is the use of multiple names with the same number of parameters. You have to figure out the (compile-time) type of every parameter, exactly, before you can make the right call about which function is called. Go look up through the code to determine the type of any variable used; check in the header file to see what type is returned by this function; try to remember whether * means a dot product or a cross-product of two vectors.

Ok. Now you've got the types.

Go read the definition for how the "best" match for an overloaded function is resolved. I'll still be here. Go ahead.

Set intersection. I don't know about you, but I don't normally do much set intersection when I write function calls.

Ok, let's be fair. You can state it unambigously in English without reference to set intersection: the 'winning' function must have all its parameters "type match" at least as well as all the other candidates, and one of its parameters must "type match" better. (Set aside the rules for "type matching", and the inclusion of user-defined type conversions in them. This rant is already way too long.)

It's easy, in fact, to see how the specified rules underscore human intuition about best match. At least, each rule in isolation does so. I have my doubts about the combination.

Still, I find it a bit uncomfortable. I worry about the compiler's intuition not matching mine. I'd be more comfortable if the compiler only picked out a particular function for me if it was unambiguous; say, because every parameter was a better match for the "winner".

Problem is, that would preclude having, say, all the matching functions sharing, say, a common first element that is the same type. Such functions would always match equally. It's easy to see why C++ uses the rule it does.

The above considerations were based on a programmer who was trying to intentionally leverage function name overloading. What about one who isn't?

Suppose in C I define a function "foobar" in one module, and a define another one with the same name in another module, but with different argument types. In draconian fashion, C will produce a linker error, and force me to rename one or the other.

Is this so bad?

Consider the alternative found in C++: these two functions may be totally unrelated, but through a commonness of the English language (e.g. the same word having two different meanings; consider simply the word 'heap' in the sense of a semi-ordered data structure versus a pool of memory) share an identical name. In C++, name-mangling means those two functions can happily live within the same namespace, and within the same project.

Is this a problem?

What happens if I'm calling foobar() somewhere in my code, and then someone introduces a new #include in my code which now brings the other foobar() into scope? What if I was relying on some automatic type conversions in my call to foobar(), and the new foobar() now matches "better"?

And think about this: is it good that the different functions could come via different semantic mechanisms? So if I grep for "foobar", thinking it is coming from one sort of place, I may miss that a "better match" is being introduced through a different compile-time indirection?

And think about this: is it good that I can add "default arguments" to functions declarations, thus messing up my attempt to cull out possible function calls based on the argument counts not matching?

What a freaking pile. 
User
All you need to do is:

Put blue (or another color) in for the transparency, just like the fence.

Then make sure your blue color is number 255 in the palette. (You can use the tools in Wally to rearrange the palette.)

And make sure to name your texture with a { at the front.

After that, you need to do the usual in Hammer, setting the entity to Solid / 255.
User
Holy crap buqtwuhfife your Igorrr needs help.

Here's what I've run into recently that I can't seem to stop listening to...

Pope Will Roll by Light Asylum
Super 80s funtime from 3:00 on
Sick vid


La Cruda Morale by Jessy Bulbo
This song is so annoying but I loves it anyways (skip to 0:55)
Sick vid


Magnetic Fireworks by WillRock
Megaman 3 Remix I've only just stopped disliking.
Sick vid
Truck
User
That's what IDEONE is for!

Truck
User
It's only 30-odd keystrokes!

cat >puz.c^J^V^Dmake puz^J./puz | wc^J
User
Rellysauce said:
It's easy really, just pretend you don't care. Humans of today "pretend" to hate you to get in your head, dri you crazy, something like that. If this doesn't seem to work for you, listen up kid. Nothing lasts forever, maybe she's outgrown you, or used you. If you can't seem to take it, try to get her to speak to you, and if you have that chance, ask her what you've done wrong. If it's a dude, you might as well say fuck it. If a dude hates you, he hates you so don't go running after him for so long. But in many cases, it's just that your friendship was splitting over time and in the end, he just finally outgrown you. It's over for you bro

------------------------------------------------------------------ The answerer of all questions. The pro at games. Extremely intelligent. it's! oooo cheese!
User
It's easy really, just pretend you don't care. Humans of today "pretend" to hate you to get in your head, dri you crazy, something like that. If this doesn't seem to work for you, listen up kid. Nothing lasts forever, maybe she's outgrown you, or used you. If you can't seem to take it, try to get her to speak to you, and if you have that chance, ask her what you've done wrong. If it's a dude, you might as well say fuck it. If a dude hates you, he hates you so don't go running after him for so long. But in many cases, it's just that your friendship was splitting over time and in the end, he just finally outgrown you. It's over for you bro
User
Mother of god...

I'm using Code::Blocks to try and change the HUD color in HL1 and I can't get cl_dll to compile. There's so many errors already in the coding before I even change anything. Google has turned up zero relevant results for a cure-all solution to get started. I've been going through one error at a time and fixing them separately and painstakingly.

How the shit do I get starting coding Half-Life? The source code doesn't compile at all. I also tried using MSVC++ but it won't even convert and open the old-ass VC6 files.

Does anyone have a fixed version of the source code? A version someone has already adjusted to work?

WHAT DO?
User
Also I fixed up the map drawing thingy. It shows the maps for both servers correctly, now.

Here:

mc.superjer.com/
User
Evidently you never played dota on battlenet or garena, and I'll leave you to figure out what I mean by that your teammates are so fucking retarded its not even funny
Truck
http://us.battle.net/d3/en/blog/4612389/Test-3_16_2012



Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN
User
I always thought that the Clone Wars were a small, but notable, regional conflict fought using clones (just like a nuclear war is a war fought using nukes), while the Kessel Run always sounded like some sort of illegal yet highly lauded space race of some sort, perhaps through a very hazardous chunk of space.


What did you think the colored badges on the Imperial uniforms mean, or how did they work? As a kid, I deduced that they were some kind of rank insignia, but I always figured that the not just number of squares, but color determined seniority

(Blue < Red < Yellow)

I remember seeing similar markings on Boba Fett’s armor (which was the same shade of green as the Imperial Army troops on Endor), and started to wonder if his was ex-imperial special forces or something.


What made the Empire evil, and the Rebel Alliance heroic? Sure the rebels were outnumbered underdogs, but the Empire is only as evil as we're supposed to believe they are. We're supposed to root for the Rebels because we're told the Empire is evil. Obviously the people at the top (The Emperor, Vader, Tarkin, the circle of assclowns running the Death Star) are pretty evil and out and out dicks at times, but in function, the Rebels are a bunch of crazy diehard terrorists trying to bring back an old, failed regime, because they don't believe the current one has any right to rule.

"The Academy" was pretty clearly Imperial flight school. Luke wanted to be a fighter pilot and his family kept having him work the farm. He had no idea the Empire was evil, nor any grudge against them, until Stormtroopers killed his family and burned his farm. Hell, most of the people in the Empire aren't evil, and don’t seem to mind the Empire, aside from paying taxes and such.

Oddly enough, most people don't seem to really remember the Republic, though they have heard of the Clone Wars (though there's nothing in the films describing that conflict, much less connecting it to the downfall of the Republic).



Pertaining to the Jedi, I always pictured them as a much smaller organization, more private, with one-on-one training, and "knights" doing whatever they thought was right, sort of like wuxia-style "errant knight" badasses, not tied to the formal power structures but held to defend ideals of peace and freedom. Yeah, Kenobi was a general, but he wasn't a general because he was a Jedi, he was just a good strategist and an all around badass.



Some Imperial jerkoff taunting Vader in Episode 4, stating: "Your sad devotion to that ancient Jedi religion has not helped you conjure up the stolen data tapes."

Always made me think that the Jedi ‘religion’ was actually an ancient dying religion that maybe 5 people in the whole galaxy even knew about or remembered.

Speaking of this scene, I always though that there was more of a story between Vader and Tarkin: Vader never answered to anyone save the Emperor, and apparently Tarkin.
When Vader was force-choking General douchebag , Tarkin commanded Vader to stay his hand. Maybe Vader’s heart just want into it, but considering how coldly Vader offs people for displeasing him, he appears to act all to quickly to Tarkin’s request.

Consider Tarkin's candid dialogue with Vader later on: “The Jedi are extinct. Their fire has gone out of the universe. You, my friend, are all that's left of their religion.”

Based on the line delivery in the film, Tarkin appears to actually use the word ‘friend’ to mean just that. It isn’t sarcastic or biting, but almost warm. It always felt like those two had a history, like they were good friends in the past, and that Tarkin was instrumental to turning Anakin to the Dark Side. Perhaps something like Anakin Sklywalker wanted to show mercy to some enemies in the Clone Wars or something and save them. And Tarkin, a cold-hearted pragmatists, point out to him that “We’re at war and letting the enemy live endangers the Republic. Destroy them!” This could have been one of many events that caused a crisis of conscience, while Tarkin could have been there to help pull Anakin down the dark path, the quick and easy path. Thus Anakin would be performing darkside acts, all the while thinking he is helping the Republic. An act acceptable for a non-force user but for a Jedi a very dangerous act to follow.

It also seam like Tarkin did right by Vader at some point, maybe even saving his life, to explain why Vader listened to and respected him.
User
O I Herd U Liek Vikingz
sub-title: hella fucking metal
sub-sub-title: i'm pretty wasted right now

Sick vid


Sick vid


Sick vid


Sick vid


Sick vid


Sick vid


Sick vid


Manowar is the shit. ::sign of the hammer::
Sick vid

Sick vid

Sick vid


Sick vid


Sick vid

Sick vid


Sick vid

Sick vid


Sick vid


Sick vid


Sick vid


Sick vid


Sick vid

Sick vid


Sick vid


BLACK BREATH
Sick vid

Sick vid


I guess not all of that is viking/folk metal. :F:uck yo

edit: I just added it all up, 24 songs almost 2 hours long. Woof.
User
In fairness 100 times that is quite a lot. In fact it's...

DEAR GOD IT IS NEAR 100 TIMES MORE. I hadn't thought of that.
Brought to you by mental nonsense.
User
PUT A FUNC_BUTTON TO IT AND THEN IT WILL CHANGE COLOR
User
MySQL injection is when, for example, you do this:

php code

<?php

mysql_query
("SELECT * FROM yodawg WHERE id=" . $_GET['id']);

?>



because an attacker can use a URL like:

hxxp://example.com/page?id=1 OR 1

which will then SELECT everything in your table.
User
I'm not sure what you mean?

$_GET contains an element for every key in the URL's query string.

So a URL like:

hxxp://example.com/page?a=1&b=1&c=lol

populates $_GET with

$_GET['a'] = 1;
$_GET['b'] = 2;
$_GET['c'] = "lol";


It's entirely injection, I guess. You shouldn't trust what's in it, obviously, since anyone can put anything in a URL.
Truck
User
buq25 said:
PERSONAL OPINIONS ARE COMPLETELY WRONG

Sick vid
Truck
User
PERSONAL OPINIONS ARE COMPLETELY WRONG
User
I've got audio added to the engine now, and lots of sound effects for McDiddy's.

I also added this edit to the instructions at the beginning of the truck:

***EDIT (2012-01-17): I am now working on several different games for SPARToR. They are in their own branches in Git. To switch to the McDiddy's branch, do a git checkout mcdiddy before you make. It will stay on that branch until you checkout something else.
User
It's red. Have you looked at the picture? Yes, Long John Silver, you've made me mess myself.
User
That's actually fairly similar to one kind of ending I have planned. You're not tricked or anything, your main character just refuses to follow through with his plans out of guilt and forfeits.
User
Runetribe, that's fine, the color of the line doesn't matter, like what colors the countries are on a map, it's just random different colors.
User
superjer said:

UDPATE! World maps occasionally exported to here.


Huge PNG is huge.
User
Truck
User
nyrigner said:
I just did some IQ test, but this is amazing. lol

Well it doesn't take someone with a high IQ to realize I'm amazing... in fact, I think it's fairly obvious that I am.


Edit: Also... how the fuck did you manage to get the same post color as me, AND randomly choose MY thread to post in?
User


Look! I'm learning how to color!
User
sprinkles said:
I believe func_door has the attr 'health,' set that to a good amount.


"health(shoot open)" ?

heres a look. just a simple rack.
its func_door_rotating and func_door. (no attributes setting)



hlcsg: Error: Entity 2 has no visible brushes

hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


did I make ​​a mistake?

or maybe on the attributes? I did not change the attributes...
User
Rockbomb is probably right. Try taking one of the machines that is hardwired to the router currently and wiring it like this: modem->switch->pc. Only connect one of the known-goods - it should be able to connect to der intarnetzen like this. If it doesn't, gaze suspiciously at the switch until it reveals its innermost secrests to you - its Ryan secrests.

Rockbomb, I really like your newish sig, except the transition on the right edge where it goes gray. That part is fugly. I would say keep it all blue, or perhaps use a third color altogether that would look good with both your post color and the background; another shade of blue perhaps, or some sweet parchment/sepia lookin' jamz IMO. Or maybe a sweet green...edit: alternatively, you could nudge the compass rose over such that it changes color in the middle, I think it would bug me less if it wasn't so asymmetrical.
User
phoenix_r said:
SRAW said:
Where is the patriotic spirit?

IN MY PANTS

HIS PANTS ARE HAUNTED
User
SRAW said:
Where is the patriotic spirit?

IN MY PANTS
hes doing this to get rich.
User
Did it run out of memory? If it was taking that long it was probably swapping. You can try again and watch the memory usage.

Or, you can always go easy on hlrad by cranking up the patch size (and reducing the lighting detail). So try adding:

-chop 256 -texchop 128
User
Well you must have been upgrading then because your parts didn't exist 8-10 years ago.

IDE 2,5 -- 2.5 inch old timey hard disk, the one with the wide, flat ribbon cable, sized for laptops
IDE 3,5 -- 3.5 inch old timey hard disk, sized for desktops
SAS 2,5 -- serial SCSI see below
SAS 3,5 -- same but bigger
S-ATA 2,5 -- modern but still mechanical hard drive
S-ATA 3,5 -- same but bigger
SCSI 68 pin -- don't worry about SCSI (or SAS), they're for specific business uses like running databases and such. Don't get this for home.
SCSI 80-pin -- same but MOAR PINS!
SSD 2,5 -- solid state drive, they don't come in the larger (Desktop) size because they just don't take up much space. Really fast, no moving parts. Probably uses the same S-ATA connector as the HDDs above.
SSD PCI-E -- like SSD 2.5" but plugs into the mobo directly for an insanely fast connection. Definitely not worth the price for home. This is another thing that's really for specific business uses unless you have money to burn.

Also: What RB said.
User
At LANs I make funmaps. I finally got around to releasing some of them. Well some of the good ones.

Go check them out on my new Funmaps Page.

joust8 has been a LAN fave for a bit now. It's where this image was from the whole time:



Here's doki_doki_deagle (maybe I'll add more to it later):



User
A little bit better color combo breaker ;D..
User
fuck you, that's why.

Because fuck 'em, that's why.


[Edited by SuperJer]
User
How come STILL no one has linked to the Coterie group page?

www.facebook.com/groups/198694496848638/
User
C-C-C-COLOR COMBO BREAKERRRRRR!!!!!!!!!!
User
I'm getting two different IPs for exotworking.com depending on which DNS I ask:

Google (8.8.8.8) says 83.141.55.45
OpenDNS (208.67.222.222) says 216.40.253.146
Comcast agrees with OpenDNS


But neither IP is reachable from any of my locations.
User
Here are the Vim plugins I'm using, too. The mustache detection isn't really helpful without the syntax plugin, for example.

I also have one that makes gs swap the parameters in a function call, which is just sexy.

www.superjer.com/lies/superjer.vim.tgz
User
Vim is awesome but it's more awesome when you configure it just right.

I finally got around to refactoring my ever-expanding Vim config file (.vimrc) and now I shares it with yous:

gist.github.com/1135490

Unlike a lot of these, I've included short comments that give you a clue what each line actually does.
i have a idea.

this comes from the zombey servers i used to play on.

just shape the words you want.
and apply right color to what you want.

and im shure you can make sparks happen too.
awww shit sorry i didint see she was wherein armor >_>

i thought that was...skin color
User
I managed to fix the problem!

-Open the file in Photoshop, Image, Mode, Indexed Color, "Palette: Exact", "Forced: Custom", click in the different RGB of the colors you want it to be, OK, OK, fix imperfections.
Truck
User
melloyellow582 said:
+17 points for that fabulous .gif.

There's room for you in that pile too, shnookumz...
Truck
+17 points for that fabulous .gif.
User
Yes, I have.

No I haven't!
Truck
User
nectar said:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

11 brushes (totalling 67 sides) discarded from clipping hulls
CreateBrush:
(0.52 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)

Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\counter-strike\valve\halflife.wad
- Contains 64 used textures, 74.42 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\cs_dust.wad
- Contains 4 used textures, 4.65 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\uacyber_stproz.wad
- Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
- Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
- Contains 3 used textures, 3.49 percent of map (48 textures in wad)
Using Wadfile: \users\jhony\documents\thanks.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \users\jhony\documents\color.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \users\jhony\desktop\custom.wad
- Contains 3 used textures, 3.49 percent of map (6 textures in wad)
Using Wadfile: \users\jhony\desktop\custom1.wad
- Contains 11 used textures, 12.79 percent of map (20 textures in wad)
Using Wadfile: \users\jhony\desktop\untitled1.wad
- Warning: Larger than expected texture (371072 bytes): 'SPECIALTHANKSJA'
- Contains 1 used texture, 1.16 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 27 additional animating textures.
Texture usage is at 1.64 mb (of 4.00 mb MAX)
1.64 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'catpee.prt'
2.21 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis -full catpee
1802 portalleafs
5766 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(1.05 seconds)
LeafThread:
(54.55 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 330 and 347:
(1368.342 1509.852 213.614)
(1367.287 1511.541 202.175)
(1368.726 1510.852 202.592)
(1373.045 1507.401 216.848)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 604 and 594:
(717.188 659.597 226.942)
(717.220 563.428 226.933)
(843.000 624.353 329.229)
(843.000 624.447 329.229)
(717.444 660.175 227.150)

average leafs visible: 167
g_visdatasize:133991 compressed from 407252
55.69 seconds elapsed

----- END hlvis -----


User
superjer said:
You can spend the points, but it's discretionary.

Sometimes the asshole moderators give out too many points as a joke and I'm not going to be able to honor those... necessarily.


Well according to my points, I owe you a 4 to 12 shade post-color-change.
Feel free to cache that in whenever you please.... you've earned it, after all.
User
I feel like a dumbass with 3 tweets and only 1 follower.

Only you can help.

twitter.com/#!/superjercom
Rockbomb said:
Well I was hoping that image would answer it for me, but it appears that it hasn't.

To make a short answer the same length, it's television, and those enhancers don't exist because it would be impossible.

Well, obviously they are very much exaggerated in those shows, just like everything else is, but such filters do exist in reality.

Rockbomb said:
I'm pretty sure it's a complicated process to even do as much as they can, but here's a couple things that I would imagine that those types of programs do:
1.) Look for lines/edges. If there is a row of pixels of all similar color, they would want to keep it like that when the photo gets enhanced.
2.) Look for blocks of color. If there is a spot on the image where the colors are all very close, keep it like that when the photo gets enhanced.
3.) When adding pixels, they prolly take the colors of two pixels, find a median for those two, and create a new pixel in between them with the color that was just calculated. That is of course unless that area has been determined as a line/edge, or a block of color, in which case the new pixel would be made to match said line/edge or block of color.

Yeah, I figured they'd break every pixel down into several dots, each of which would then have a color between the one of that pixel and the adjacent one.
But that wouldn't work properly because it would just make the image blurry in most vital parts (for example the text on licence plates). With those two checks for edges and blocks it might actually work.
User
By clicking in the object u can change the |mode" u can see it wil the different "icons" around the object, like sqaure at edge, circle at edge or square at sides.




and with the clipping too u can cut and make ur shapes too
User
phoenix_r said:
Rockbomb said:
Mate de Vita said:
Exactly.

Well I was hoping that image would answer it for me, but it appears that it hasn't.

To make a short answer the same length, it's television, and those enhancers don't exist because it would be impossible.


While they're probably exaggerated in the media, such tools _do_ exist. I'm not sure about public sector access but I know, for instance, the police department in my town is able to enhance digital video to the point that they can read a car's license plate number that would otherwise be illegible/indiscernible due to size/distance.

*clicktytaptapclick* Enhance *taptaptappityclickclick* Enhance *clickclicktapataptappytaptap* Enhance...

Well, there are programs that you can use to do that slightly, but they are nowhere near what they show on TV and stuff, like you said.

I'm pretty sure it's a complicated process to even do as much as they can, but here's a couple things that I would imagine that those types of programs do:
1.) Look for lines/edges. If there is a row of pixels of all similar color, they would want to keep it like that when the photo gets enhanced.
2.) Look for blocks of color. If there is a spot on the image where the colors are all very close, keep it like that when the photo gets enhanced.
3.) When adding pixels, they prolly take the colors of two pixels, find a median for those two, and create a new pixel in between them with the color that was just calculated. That is of course unless that area has been determined as a line/edge, or a block of color, in which case the new pixel would be made to match said line/edge or block of color.


I'd imagine there's a lot of really intense algorithms and stuff that go on, and I'm to lazy to do a Google search to see if I can find anything, but I hope I've shed some light on the subject :D
superjer said:

That looks awesome, the night one won't load though :/

P.S. I finally managed to get a few slimeballs so I can make my slimeball farm now. Because logically to farm slimeballs you need a slimeball first.
Anyway, slimes are a PITA to find, I guess is what I'm trying to say.

P.P.S. Pita in Slovenian means pie.
User
User
followthesun.tv

[NOT EMBEDDABLE]
User
So I was reading this on NotAlwaysRight: notalwaysright.com/losing-their-marbles/12249

It mentions a "marble slab creamery." So I wondered if that was Cold Stone or something actually called Marble Slab. Sure enough, Marble Slab Creamery is a real shop.

And I was like, well I've never heard of that before. So I went to their website to see if there are any in my state (Washington).

And sure enough there is exactly one. So I look at the Google map for it. And it's a map with my house right in the middle. My house.

So I thought, well that's a weird bug, it's showing me my house instead of the Marble Slab.

But it wasn't a bug. The shop is 400 meters from my house.

And I live in the middle of nowhere. I've just never noticed it before.
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

11 brushes (totalling 67 sides) discarded from clipping hulls
CreateBrush:
(0.52 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)

Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\counter-strike\valve\halflife.wad
- Contains 64 used textures, 74.42 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\cs_dust.wad
- Contains 4 used textures, 4.65 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\uacyber_stproz.wad
- Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ'
- Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
- Contains 3 used textures, 3.49 percent of map (48 textures in wad)
Using Wadfile: \users\jhony\documents\thanks.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \users\jhony\documents\color.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \users\jhony\desktop\custom.wad
- Contains 3 used textures, 3.49 percent of map (6 textures in wad)
Using Wadfile: \users\jhony\desktop\custom1.wad
- Contains 11 used textures, 12.79 percent of map (20 textures in wad)
Using Wadfile: \users\jhony\desktop\untitled1.wad
- Warning: Larger than expected texture (371072 bytes): 'SPECIALTHANKSJA'
- Contains 1 used texture, 1.16 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 27 additional animating textures.
Texture usage is at 1.64 mb (of 4.00 mb MAX)
1.64 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'catpee.prt'
2.21 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis -full catpee
1802 portalleafs
5766 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(1.05 seconds)
LeafThread:
(54.55 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 330 and 347:
(1368.342 1509.852 213.614)
(1367.287 1511.541 202.175)
(1368.726 1510.852 202.592)
(1373.045 1507.401 216.848)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 604 and 594:
(717.188 659.597 226.942)
(717.220 563.428 226.933)
(843.000 624.353 329.229)
(843.000 624.447 329.229)
(717.444 660.175 227.150)

average leafs visible: 167
g_visdatasize:133991 compressed from 407252
55.69 seconds elapsed

----- END hlvis -----



after this in HLRAD at final light face it closes and it says it stop working... help me please
User
The problem is probably the name of the map then. Yes, that could be the problem.

hlvis is looking for the map catpee.prt and makes it into catpee.map (I onestly don't really remember) but if you don't have a map called catpee.prt it cannot make it into a catpee.map.

The .bat must be named after your map, also this:

@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\half-life\cstrike\maps"
cd "C:\half-life"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

Change the red words to the name of your map. The yellow should point to where you have CS installed (I hope you knew that)

the_cloud_system said:
buq your profile pic is giving me goosebumps.

I think it's freaking hot!
User
superjer said:
...the game is boring. And the jokes aren't funny. It's pretty lame.

*we all saw this coming*


The VERY FIRST thing I did in-game was start spamming the function keys. They didn't do shit - not one single peep out of Duke. You lost me there, guys, game over. Learn from G.I. Joe, another franchise with dialog comprised entirely of one-liners. I thought that the only way I'd like the recent live-action reboot was if they had a throwback PSA at the end. The didn't do a PSA but I still enjoyed the movie for what it was. The lesson here is that while you can skip quality content -or- fan service, when you omit both all that remains is crap - shiny, highly-anticipated but ultimately disappointing crap. And it's not even that shiny...
User
aaronjer said:
My mom isn't Lynnwood, and she's even a live in flat, or stairmaster. You're dumb, God.


This is how I confer with SJamz: *conferconferconferscuttleemailconfer*
random buged map, just posting it for fun.
http://www.mediafire.com/?50hu8u1m75d40mb


turns out the area around my spawn just didn't render water
User
The only way to make part of your brush invisible is to use a textures that start with {.

In {textures, the 255th color in the palette will show up as invisible when you tweak the properties just right.

By convention, the 255th color is blue.

You can't change the colors yourself without making your own textures.
Rami said:
Who said anything about textures?



Rami said:
but I need to change it's color to make some parts of it invisible. So, how can I change it's color?

User
I've made a ladder, but I need to change it's color to make some parts of it invisible. So, how can I change it's color?
User
¡ATTENCION!
Freebuild Server is now (temporarily) the
SUPER HOSTILE MAPS COLLECTION SERVER
mc.superjer.com:25566

Basically, this is a series of custom survival maps. The goal is to not die (too much) and find all the hidden treasure chests around the island to collect each wool color.




For more informations: www.minecraftforum.net/topic/191908-survcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0-6-out/

Recommended texture pack (use the "dark" one):
www.minecraftforum.net/topic/207781-32x166-dokucraft-22-beta-350k-downloads/
User
I've followed the making a counter strike map tutorial, and I've faced a problem. There's a "Nablus.err" file, which has the text "Error: Portal file 'Nablus.prt' does not exist, cannot vis the map".

I've tried many versions of ZHLT, and I've downloaded it from it's main site, but still didn't fix my problem.

Could Superjer, or any other expert reply for me please?

Regards, Rami


NOTE: Nablus is the mapname
User
Hi people. I want to add new games to my jb map. But i have no idea. I want something new. My map contains pool,kz,football,basketball,mini golf,little race,commando,shoot room, true-false,target game, breakable chairs, run after area, jump rope, quiz area, color game, law court, single or couple game. It is a little map like rehab. I want add new games. If some one have good game i will add his/her name to credits. Map for Cs 1.6.

Edit : I have an other question. I want to learn make button with when presing it shows random number from 1 to 6. It can be with use changetarget but i dont know how.
User
FWIW here's how I would write the sorting program you described in the OP with just one compare function.

I think it works, too! It's intended to be simple, not that fast.

Also I just fixed the forams bug where [] tags inside the [code] tags were getting interpreted as special.

C code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>

#define MAXLINES 100
#define MAXLEN 1000

static int numsort, reverse, folding, dicsort;


int compar(const void *_a, const void *_b)
{
const char *a=*(char * const *)_a;
const char *b=*(char * const *)_b;
int diff = 0;

if( numsort )
diff = atoi(a) - atoi(b);
else if( dicsort )
while( !diff && (*a || *b) ) {
while( *a && !isalnum(*a) && !isspace(*a) ) a++;
while( *b && !isalnum(*b) && !isspace(*b) ) b++;
diff = folding ? tolower(*a) - tolower(*b) : *a - *b;
if( a ) a++;
if( b ) b++;
}
else
diff = folding ? strcasecmp(a,b) : strcmp(a,b);

return reverse ? diff*-1 : diff;
}


int main(int argc, char *argv[])
{
char buf[MAXLEN+1] = {'\0'};
char *lines[MAXLINES];
int count;
int i;
char *p;

// read cmd line arguments
for( i=1; i<argc && argv[i][0]=='-'; i++ )
for( p=argv[i]+1; *p; p++ )
switch( *p ) {
case 'n': numsort = 1; break;
case 'r': reverse = 1; break;
case 'f': folding = 1; break;
case 'd': dicsort = 1; break;
default: goto bad_arg;
}

// read all input lines
for( count=0; fgets(buf, MAXLEN+1, stdin); count++ ) {
if( count>=MAXLINES ) goto too_many_lines;
if( buf[MAXLEN-2] ) goto too_long;
lines[count] = malloc(strlen(buf)+1);
strcpy(lines[count], buf);
}

// sort, print the results, deallocate
qsort(lines, count, sizeof *lines, compar);
for( i=0; i<count; i++ ) {
printf("%s", lines[i]);
free(lines[i]);
}

exit(EXIT_SUCCESS);

bad_arg: fprintf(stderr, "Bad arg: -%c\n", *p); exit(EXIT_FAILURE);
too_long: fprintf(stderr, "Line too long\n" ); exit(EXIT_FAILURE);
too_many_lines: fprintf(stderr, "Too many lines\n" ); exit(EXIT_FAILURE);
}
Truck
User
I have been having really weird and intense dreams about once a month recently but i haven't had time to write them down until now because shut up i'm busy you can go to hell.

---

my mind is playing a reunion show for a popular early 90s drama featuring rich teenagers and their problems. it is ten years later and, on the lam from legal issues, our heroine has fled the beaches of Malibu to live in a secluded cabin with her now dottering parents. she emerges through the front door of the cabin, beleaguered, in a daze. her hair is the color and brittleness of summer straw baled in a late August field. her jeans, which she has torn by hand just before arriving, reveal superficial, bleeding scratches made by her own hands, though she has wiped the blood off her nails. she descibes a terrible accident up at the road, just barely survived. she needs help. her patents, both in recliners, turn to each other and smile. from a nook draped off from the entrance, a man dressed like a butler with a surgical mask emerges carrying a silver tray with a vial of morphine, a tourniquet, and a hypodermic needle. our heroine dashes over to a third recliner in the other adjacent room, a sort of dentist's chair position in front of a television and a gumball machine. the butler rests the silver tray on the endtable and the girl readies the tourniquet with the ease, speed, and precision of someone with a long-term habit. she releases the opioid into her bloodstream and is gone.

just then, there comes a harsh knocking at the wooden door, which is kicked open amidst splinters. it is her old boyfriend, from years and years ago, though since we last saw him he has gained a hundred pounds (if not a couple hundred), a few chins, and several folds. his days as a star quarterback seem like a distant, fevered dream. our heroine's parents exchange nervous glances, still say nothing. the ex-boyfriend, seeing his love-turned nemesis, grabs her by the shoulders and begins shaking her. "YOU DID THIS TO ME!" he says. he refers to another accident, many years ago, that he claims resulted in his weight gain, though we as objective viewers are to understand it to be a glandular problem as the result of a botched cosmetic surgery. he continues to scream at her. he screams so loud that the camera is able to go through his mouth and esophagus and view the contents of his stomach, where we find several packs worth of half-digested cigarettes.

--------------------------------------------------------

the day before the man says that the world is supposed to end, i dream that the rapture has already come and gone, months ago. since then, it's mostly been snow. it's now getting towards May again and as i look outside to the backyard (which now overlooks the stadium of a high school), all i see is a swirl of clouds, as dark at mid-day as the worst storm you've ever seen, no sign of light, just snow. i sip at a mug of something, likely cocoa, and look at the clouds again. there's cruise ship that emerges from the clouds, one of those giant ones the make round-the-world circuits that are several stories tall and capable of going months without seeing port. all of its lights are on and flickering against the haze. it crashes, bearing west, into the ravine of the stadium. moments later, an airplane crashes in the distance, then a tanker. some kind of battleship manages to clear my house just barely and then crash into the stadium at a perpendicular to the cruise ship. the clouds begin to clear a bit, for the first time in months, and figuring i have nothing better to do, i head out to investigate.

around the site, i find a couple, a man with glasses and a blue, plaid shirt and a woman with long dark hair, face down, whom i presume to be his girlfriend. the man is smiling. i reach my hand out to turn him over, but he catches flame, and continues burning until there is nothing left. his girlfriend does the same. maneuvering around the wreckage, i see a japanese man with long hair and a goatee, wearing a leather jacket. he sees me and starts to run, another survivor stumbles into his path and is pushed out of the way, at which point the survivor falls and also burns away into nothing. i don't have any better idea of what's going on than i did before, but i begin to suspect that this man has answers. i chase him up to the house and, lacking other options, find a dish of water that hasn't been frozen over yet and throw it at him. the water hits him and he begins to catch fire, quickly patting out the flames before resuming the run around the house. i manage to find other sources of water, taps, buckets, and within a few short minutes have doused and engulfed him so many times that he's collapsed, sizzling on the lawn, and makes no attempt to get up. i figure that i've either incapacitated or killed him and begin to wonder if the other crashed vessels didn't have something similar going on.

the weather has cleared up and everything is trying to be green again. i walk down into the valley beyond the stadium, past a police station, and find a large hardware store. since the rapture, most people have been looking for ways to busy themselves, or at least keep themselves from dying pitiful deaths, so home improvement has been a big thing to do. people have to do something. i follow certain instincts and head inside. behind the counter is a man in the clothes of a cop, but they don't quite fit him. he is tall, lean, has a shaved head. he talks to another man, heavyset and in his late 50s, also wearing a uniform. a third man, who resembles the fire man i found at the cruise ship closely enough to be an older brother, stands beside them, his hand folded behind his back. they talk secretively, the younger cop seems to complain of some awkwardness in their arrival. i begin to suspect them. the asian man looks at me and then puts his hand out to grab the shoulder of a passing customer, who like every other person these men have touched to this point, smiles and then burns.

the tactic is either one of intimidation or diversion, but the younger man seems confused by the proceedings, and stays put while the other two scramble away. i grab a bottle of water from a counter nearby, unscrew it, and toss it at the stationary man, but he is nothing more than soaked. water isn't going to work on this one. i try fire and cobble together something out of paint thinner and some sparks from a wiring cable i've torn off the wall. that works, and the man is incapacitated.

i check behind me and see the older, burly man. thwoing the cable at him produces no effect, and he picks up a nearby customer, who has the same fate befall him as every other, and throws the customer at me. it seems that they're just trying to rile me up now by causing as many casualties as they can. i manage to knock a barrel off the shelf onto the burly man, but he's only stunned momentarily and moves on. the two remaining men move to exit, and i see the first man, the hydrophobic one, join them at the automatic door. he seems to have recovered.

i conclude that they are feeding on the humans nearby and one had to have bumped into him. they leave and i figure myself to be in for a long day, but i'm able to conclude very little else. i don't know, for example, what these men are or why they are here, but i remember hearing reports of other parts of the world winking out of existence these past months. i also don't know what motivates them, or why everyone seems to be smiling as they turn to cinders. i don't know if they are good or evil, only that i'm trying to stop them.
User
Your * problem is happening because your shell is interpreting the * as a shell glob. I.e. the * is matching all files in the current directory.

When you call ./PolishCalc.out 3 5 * the program is getting the following in argv:

./PolishCalc.out
3
5
(list of all files in the current dir, or '' or * depending on the shell)
User
I dont see the texture in camera mode? Like textures or color after applying
User
nectar said:
What do a normal zombie server has (not biohazard) thanks

CS1.6 one
nectar said:
i do but, what do normal zombie servers has?
nectar said:
omg, why would i ask those stuff? i mean special stuff like lasermine and that!




User
Why don't you use google?
User
I think it's a sprite,same goes for sniper scope or even sniper unzoomed crosshair which is illegal.(actually changing the crosshair is illegal but changing size color etc is not)
User
SRAW said:
The aug and other sniper stuff crosshair can be edited by modifying the spr files

User
The aug and other sniper stuff crosshair can be edited by modifying the spr files... I'm not sure what the names are, but of course, you could always google.
Truck
User
Why don't use you use google?

and I recommend you use podbot metamod, cause we all know metamod rocks :)

Infact, podbots rock so much, you can put 16 of them in a server running zombie swarm and kill them :) :) :) :) :)
User
superjer said:
Either the port or subdomain trick will work fine as long as you don't have code or HTML that cares which port/domain is being used.

And as long as your router doesn't eat traffic to your arbitrary port.

It doesn't have to be a subdomain, either. You could use http://hazard0us/ locally, for example.

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
I get it now...
Idk why it wasn't clicking with me before, but now I see what you're talking about.
For some reason I thought you were talking about using an actual subdomain that could be reached remotely by everyone, not just one that's created in my hosts file.
Yeah that should definitely work, thanks
User
User
Either the port or subdomain trick will work fine as long as you don't have code or HTML that cares which port/domain is being used.

And as long as your router doesn't eat traffic to your arbitrary port.

It doesn't have to be a subdomain, either. You could use http://hazard0us/ locally, for example.
User
Poor wording above on my part. The real question was can HTML take input from five text boxes, validate them against a regex, and then parse the remaining valid values into a comma-separated list? Since I really didn't think it could I went ahead and implemented all of that in the aforementioned intermediate script, getting called by the HTML form onSubmit - the form will only call the PERL script if the intermediary doesn't return false.

I can GET/POST but I don't need to, having the perl script as the target of my <FORM> is just fine so long as I have valid values in their respective, properly named inputs when I submit the form, which my intermediary takes care of.

Thanks for the query string tips, they'll be useful elsewhere for sure!
User
the_cloud_system said:

Tab 1: www.rainymood.com/
Tab 2: endlessvideo.com/watch?v=HMnrl0tmd3k
Tab 3: endlessvideo.com/watch?v=DIx3aMRDUL4

play them all

classy.bat



User
I'm officially banning RB for "reopening" trucks.

But the cap fell off my Ban key. Once I get it reinstalled it's curtains for RB!.
osama bin laden is dead!


embed this in the page for me please? http://www.youtube.com/v/sWS-FoXbjVI?fs=1&hl=en_US&rel=0&autoplay=1&loop=1


this is all
User
Everyone ignore this.

I'm constantly having to re-choose the palette for my gnome-terminal on various different machines. So I'm just going to paste it here to make things easier.

This goes in:
~/.gconf/apps/gnome-terminal/profiles/Default/%gconf.xml

xml code

<entry name="palette" mtime="1303844291" type="string">
<stringvalue>#2E2E34343636:#FFFF00000000:#6E6EE1E10000:#F655C9170000:#00007070FFFF:#D0810000FFFF:#0000D0E3FFFF:#A94AA94AA94A:#555557575353:#FC916C1829BA:#C069FFFF463D:#FFFFEFF86E0C:#6B5EAC8AFFFF:#FFFF81FEF24D:#82A0FFFFD738:#EEEEEEEEECEC</stringvalue>
</entry>


And while I'm at it here's my kickass bash prompt. The idea is to have a different color for each machine you might SSH to.

It includes the current git branch as well, if there is one.

bash code

host=$( hostname | tr '[:upper:]' '[:lower:]' )
case $host in
machine1) HOSTCOLOR=31 ;;
machine2) HOSTCOLOR=91 ;;
machine3) HOSTCOLOR=35 ;;
machine4) HOSTCOLOR=90 ;;
machine5) HOSTCOLOR=96 ;;
machine6) HOSTCOLOR=34 ;;
machine7) HOSTCOLOR=32 ;;
machine8) HOSTCOLOR=95 ;;
*) HOSTCOLOR=93 ;;
esac
PS1='\[\e[90m\]\D{%H}\[\e[37m\]\D{%M}\[\e[90m\]\D{%S} \[\e[$(echo $HOSTCOLOR)m\]\u@\h \[\e[33m\]\W\[\e[36m\]$(__git_ps1 "(%s)")\[\e[33m\]\$\[\e[m\] '


sprinkles said:
the_cloud_system said:

That's what I'm doing tonight.

Crown Royal and Black and Milds.





Tab 1: www.rainymood.com/
Tab 2: endlessvideo.com/watch?v=HMnrl0tmd3k
Tab 3: endlessvideo.com/watch?v=DIx3aMRDUL4

play them all

classy.bat
DAMN STRAIGHT!
Truck
User
I'm not too great with grammar and stuff, otherwise I'd help. Maybe wait 'til cloud comes along, he's good with this type of stuff.
But seriously, it looks good to me.
It doesn't have to do with that it has to do with ONION
User
the_cloud_system said:
NEEDS MOAR GREEN!

MOAR!
Rockbomb said:
inb4 someone changes your post color to blue.

I'd prefere pink or purple. But, I'd never have a choice.
User
inb4 someone changes your post color to blue.
if you fuck a drunk chick, you have more morals than the guy who did not.

book of cloud,5:21
User
Xzec, His Eminence awp_snowsk337 requires an indulgence of 3 gold.
Truck
User
@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee hlrad -extra -chop 256 -bounce 3 catpee
copy catpee.bsp "C:\Program Files\Counter-Strike\cstrike\maps"
cd "C:\Program Files\Counter-Strike\"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee



You can add -extra and -bounce # if you want. But you should know what they do first. They make the lighting nicer but also slower.
User
It's probably in the Expert FGD:

www.superjer.com/learn_adv.php

I doubt it will work anyway but go ahead and try.
User
Found it! I think!

awp_snowsk337-files.zip

I included some extra _test rmfs and maps. I'm not sure what those are.

I don't have the lights.rad or the compile script. The wads used were:

zhlt.wad decals.wad awp_ls.wad cstrike.wad cs_bdog.wad liquids.wad cs_office.wad flasheeelights.wad

You can get my zhlt.wad here: www.superjer.com/learn_adv.php

The other 2 custom ones are included.

Good luck!
User
Supply Depot Update!

If something is running low, please place a sign with the ID number by the North entrance. The ID numbers are already on all the shelves, and the shelves are in order like a library or some shit.

There are instructions on a sign by the North entrance in case you don't know which way North is.
i dont have it . you have to ask somebody who originally made it.


i call upon thee jer!

he probably has it, sense he hosts the download.
Down Rodeo said:
Well, in the case of "./rpn 3 5 +" there are four arguments, the zeroth being the program name and then your two numbers then the plus. You can just refer to them as argv[j] then use atoi on them, or something. There's probably a way to reason about how many numbers compared to how many operators you have. Or something similar.

Oh, you can't refer to the i'th element of an array, or your post goes all italic.

Yeah, my Polish Calc program first increments argv so that it points to the first actual argument, not the name of the program. Then it checks to see if it's a number or an operator.

If it's a number, it pushes it to a stack (using strtofloat, which is my version of atof).
If it's an operator, it pops the two top values on the stack (the last two numbers that were pushed there) and pushes back the result of the proper operation between them.

When there are no more arguments (argc equals 0), it prints the top value from the stack (which is the result of the whole expression if it was input properly).

At least that's what it's supposed to do. In reality it takes ~10 seconds to execute, then either prints 0 as the result (meaning the stack is empty), or prints an error.

When I tried the arguments 5 8 *, it printed a lot of 'Illegal option' messages with various characters from A to P (see the default branch of the switch in the first program).
When I tried 42 6 /, it printed 'Zero divisor popped' (see the '/' branch of the switch in the first program).
When I tried addition and subtraction it simply printed 0 as a result.

I'm guessing it doesn't properly read the number arguments for some reason. Now I just have to find out why.

superjer said:
164030 jwilson@wayout ~$ cat arguments.c #include <stdio.h> int main( int argc, char *argv ) { int i; for( i=0; i<argc; i++ ) printf( "Argument %d: %s\n", i, argv[i] ); } 164036 jwilson@wayout ~$ gcc arguments.c 164051 jwilson@wayout ~$ ./a.out -flag1 argument Argument 0: ./a.out Argument 1: -flag1 Argument 2: argument

OK, that worked properly (except that the [] next to argv isn't showing up next to the argv in your post for some reason).
User
1) Linux terminal arguments:

That's the way to do it. I'm not sure what's wrong, but here's a simple program to test it:

164030 jwilson@wayout ~$ cat arguments.c #include <stdio.h> int main( int argc, char *argv ) { int i; for( i=0; i<argc; i++ ) printf( "Argument %d: %s\n", i, argv[i] ); } 164036 jwilson@wayout ~$ gcc arguments.c 164051 jwilson@wayout ~$ ./a.out -flag1 argument Argument 0: ./a.out Argument 1: -flag1 Argument 2: argument
User
"Freebuild" server launched!

mc.superjer.com:25566

This new machine is so powerful I decided to put back up the old Minecraft world with Castletown in it.

It's all olden-style with no monsters and regenerating health.

If you ask nicely, an admin might even come in and spawn stuff for you. But not in the regular server. That one's supposed to be all hardcore and shit.

Connect to mc.superjer.com:25566 to play.
Truck
User
Is this what you didn't want AJ?

Posted to make sure that this was what you didn't want, not to piss you off.
The top bar of firefox is removed because of the whole furry-disliking thing
Edit: Oh, yeah, it's made using only RockBomb's window thing, not Photoshop, Paint or alike.
User
The new server is UP!

Connect to mc.superjer.com instead.

ALSO: We're running Minecraft 1.4 now, so that's pretty rad, too.
User
Well there are many programs out there that convert image files to sprites, so if you bothered googling, your problem would have been solved a long time ago...
User
ok now i know how to change color but how to make solid parts on that model ?
Truck
User
User
This video is pretty boring, but horseporn.net makes a brief appearance!

Sick vid


www.engadget.com/2011/03/18/internet-explorer-versions-1-through-9-compared-signs-of-progre/
User
Ill Niño. Haven't heard them since I was like... 9-10?
Sick vid


Soilwork. Found them last month.stupid parents >:( ask and I'll explain.
Sick vid


Raubtier. Prepare to be sillified by Swedish lyrics.
Sick vid
User
OK, I have merged all my wad files in 5, I have started the map with "New Game", and that stupid error is still occurring. There's cs console log:


NET Ports: server 27015, client 27005
Server IP address 192.168.2.100:27015
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
Server logging data to file logs\L0313003.log
L 03/13/2011 - 13:16:19: Log file started (file "logs\L0313003.log") (game "cstrike") (version "47/1.1.2.5/3147")
L 03/13/2011 - 13:16:19: Server cvar "pausable" = "0"
L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" connected, address "loopback"

BUILD 3147 SERVER (0 CRC)
Server # 1
Ignoring custom decal from Su Loxais Nesneku
L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" entered the game
Su Loxais Nesneku connected
Couldn't open file overviews/catpee.txt. Using default values for overiew mode.
Couldn't open file overviews/catpee.txt. Using default values for overiew mode.
L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" joined team "CT"
Su Loxais Nesneku is joining the Counter-Terrorist force
Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions
L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<-1><><CT>" disconnected
L 03/13/2011 - 13:16:21: World triggered "Round_Draw" (CT "0") (T "0")
L 03/13/2011 - 13:16:21: World triggered "Round_End"
L 03/13/2011 - 13:16:22: Server shutdown


What's wrong again...... ?



(I can see my map in cs while spectating, map closing if only I joining any team...)
http://video.godlikeproductions.com/video/Japan_nuclear_leak_could_bring_apocalypse?id=20ba9a55cf4b919d10c

Quote:
in the aftermath of the Japanese earthquake, a nuclear reactor was fractured and radioactive material has been leaking into the atmosphere. Author Harvey Wasserman believes the radiation spewing into the air from the Japanese nuclear power plant could blow deep across western Asia and might even lead to the apocalypse.



this was there plan all along. damn japs
Truck
User
This actually is a problem with your graphics card or drivers.

There's an OpenGL function for detecting what polygon you clicked on, and ATI broke it. (ATI is retarded, after all.)

You need to get a new card or new (or older?) drivers to fix the problem.

Assuming you are using WinXP 32 bit, you probably want this:

support.amd.com/us/gpudownload/windows/Legacy/Pages/radeonaiw_xp.aspx?type=2.4.1&product=2.4.1.3.13&lang=English
Truck
User
Denis93 said:
My video card : ATI Radeon X300/X500/X1050 Series

Well? :|

Are you asking what video card you have? Because we don't know.

You can probably find out by running dxdiag with Start -> Run.
User
I see you have built it, and it should work.

The problem is getting monsters into it.

I built an 8-floor tower of dark rooms to spawn monsters for my trap. Too bad I slipped and a creeper blew it up.

UPDATE!

I have enabled the whitelist. I added everyone who has been connected recently. Let me know if you can't get in.

Also! Who are zait12 and moleman47?
User
superjer said:

Maybe maybe not. I suspect a combination of popularity, or success among target demographic, creativity and/or skill in some way add up to or approximate this "unmeasurable" thing.

It certainly works in the edge cases:

Random noise: 0 skill, 0 popularity, 0 "magic"

Great song*: 1+ skill, 1+ popularity, 1+ "magic"

*by any reasonable standard


I'm not in love with magic having a quantitative value attached to it, but I like the general idea. If you're right about the statistical probability of Lemmy fudging the numbers I think this is the least flawed method of determining how good music is.

I still don't think it's a very effective method, however, just... less flawed. I think the only case in which you can truly determine that a song is good or bad is if it is somehow wide-spread and generally reviled. Then you can be sure it is definitely a bad song.
User
aaronjer said:
I just say, well, this exists but is virtually unmeasurable, so let's not use it... since we can't.


Maybe maybe not. I suspect a combination of popularity, or success among target demographic, creativity and/or skill in some way add up to or approximate this "unmeasurable" thing.

It certainly works in the edge cases:

Random noise: 0 skill, 0 popularity, 0 "magic"

Great song*: 1+ skill, 1+ popularity, 1+ "magic"

*by any reasonable standard
Truck
User
As it says:

Quote:
usage: textract <bspfile> <wadfile> [-1]


So if your bsp file is assballs.bsp and you want to create the wad file assballs.wad out of it, type this:

textract assballs.bsp assballs.wad
User
NEW: Level scrolling and map editor!



To start editing, type edit in the console.
Then you can select textures from the upper-right and click to paint with them.
There are some tool textures that do magic things:

NUL: reset tiles back to how they were when you loaded the level.

SOL: make a tile solid

PLAT: make a tile a platform

OPN: make a tile open space (non-solid, non-platform)

COPY: select tiles to copy, this also copies solidness, etc.

PSTE: paste what you have copied

OBJ: move the player (for now)

In order to see what tiles are solid, etc., use the hulls command.

You can save and load maps with the commands save <name> and load <name>.

The maps are saved in mcdiddy/maps.

I'm working on support for multiple texture files.

This is all built in a way to work over the network, but the network code is really crashy right now. I know what I need to do to fix it but it is going to take a while.
Truck
User
superjer said:
Put textract.exe in C:\zhlt

Start -> Run -> cmd

Type c:

Type cd \zhlt

Type textract




Alright so I've done this and what pops up in cmd is

C:\zhlt>textract
TExtract v0.3 2001 by darthpaul
submit bigs to <paul@thewall.de>

usage: textract <bspfile> <wadfile> [-1]

bspfile bspfile with embedded texture(s)
wadfile texture output file
-1 show texture listing


What am I supposed to type to extract the textures?
User
WARNING WARNING WARNING!

I would not recommend tinyWord. It looks like it comes with some kind of spyware or something.

It's just a rebranded copy of AbiWord anyway.

tinyWord's website claims it is recommended by download.com, but download.com doesn't have anything about it. Highly suspicious!


WARNING WARNING WARNING!
superjer said:
I can't remember if I've posted this before, and I know some of you have seen this.

But here it is.

McDiddy's 3 Intro Video

This does NOT mean McDiddy's 3 is coming. This video was made years ago. Enjoy!


it almost seams that, that was Mcdiddy's 3
User
I can't remember if I've posted this before, and I know some of you have seen this.

But here it is.

McDiddy's 3 Intro Video

This does NOT mean McDiddy's 3 is coming. This video was made years ago. Enjoy!
User
OK I patched it, but I'm not sure if it will work. Do this:
git pull
make


I guess Microsoft forgot to include glBlendEquation on Windows. Word on the street is I should use glew to avoid this kind of problem.

User
How to compile SPARToR/McDiddy's on Mac

Install the Xcode stuff from Apple and make sure you have a working gcc.

You need to install glew1.5-dev and the dev packages for SDL1.2.x: libsdl-devel, libsdl_image, libsdl_net. I recommend using MacPorts for this.

MacPorts can also install Git for you which you should have anyway because Git is awesome.

Open a terminal and clone SPARToR (once):
cd
git clone https://github.com/superjer/SPARToR.git


Checkout the mcdiddy branch:
cd ~/SPARToR
git checkout mcdiddy


Get updates, compile and run SPARToR (often as you like):
cd ~/SPARToR
git pull
make
open ./spartor.app
User
How to compile SPARToR/McDiddy's on Linux

You'll need to install these packages:
gcc git libsdl1.2-dev libsdl-image1.2-dev libsdl-net1.2-dev libglew-dev

For example, on Debian/Ubuntu/Mint this should install everything:
sudo apt-get install gcc git libsdl1.2-dev libsdl-image1.2-dev libsdl-net1.2-dev libglew-dev

Do NOT use sudo/root to do anything from here on...

Clone SPARToR:
cd
git clone https://github.com/superjer/SPARToR


Everything up to here was one-time setup stuff. Get updates, compile and run SPARToR:
cd ~/SPARToR
git pull
make
./spartor
User
How to compile SPARToR/McDiddy's on Windows (64 bit)

The easy way to get everything you need at once is to install the Git for Windows SDK.

Go to this page:
https://git-for-windows.github.io/
Scroll to the bottom to find the SDK button. Get the 64 bit version and install it.

When it's done installing a billion things, you should get a command prompt.

Now you need the the libraries SPARToR uses. You don't need to download/unzip/compile them anymore! Just run this pacman command and say yes when it asks:
pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-glew

That's it!

Now clone the SPARToR source code via Git:
cd /
git clone https://github.com/superjer/SPARToR


Everything up to here was one-time setup stuff. This last part will update your files and compile SPARToR and run it. This is the only part you need to repeat to check out the latest stuff in the future.
cd /SPARToR
git pull
make
./mcdiddy.exe <OR> ./deadking.exe
Remember Chairman Mao's teaching, that all states and man are create equal.
phoenix_r said:
Mate de Vita said:
Alberta

C-C-C-COMBO BREAKER

Damn it, you noticed :/
Now it's 41
User
Mate de Vita said:
Alberta

C-C-C-COMBO BREAKER
The quality of the mouse is not important, but skill, character, and training will be the mean road to success.
User
Yup, still really bad. Like last time. This time, I'll give you tips though:

Fire doesn't move when the source moves (your pillar of fire moves like a stick from the front of the paintball gun). Instead, it emits and then moves independently from it's environment. If you were to, say, composite a blast of fire coming from an actual flamethrower in there, it might look better. In fact, always use actual footage of things in your composites.

Spread: fire doesn't come out looking like a stick either, it spreads out and billows.

Smoke: Where is it? Fire makes smoke. And find real smoke.

Effect on Environment: The area around you should light up in relationship to the position of the flame.

Finally, color correct the entire image to make everything look cohesive. An overall correction to add some style, but also correct each individual element in the composite UNDER that final correction so they all look like they're supposed to be there. Look at your natural lighting (and light quality), and adjust according.

To wit: http://www.videocopilot.net/blog/wp-content/uploads/2010/09/Blog_Outtake_web.mov

You're welcome.
User
Vegas for editing, After Effects for color correction and compositing (which at times involves some Photoshop).

If you have a Mac, Final Cut Pro is the obvious option. I personally like Vegas better, but working on various jobs I have to work in FCP from time to time, and it's pretty easy to get used to.
User
sprinkles said:
Its all done with javascript. It should be fairly easy to get the CSS. Jus' grab the head section, and search for the link, or inline stuff. Do that first, I'd say, then jus' display the result.

I'm in no way sure how you would change this actively, unless you used the built-in support for scripts that Chrome has. The best guess I would say is: You reload the page, then change the CSS (The extension will run before the page is actually loaded).

I think.

Does no-one ever read the things I say?

For an example here, I have a small script running in FireFox which, on www.rockpapershotgun.com, takes the alt-text from images and displays it beneath them. Because alt-text isn't displayed as a tool-tip but Wordpress only provides opportunity to insert alt-text it makes life easier, because there are often funnies in the alt-text.

Whew! Basically, use Greasemonkey (scripts).
User
So I got bored and decided I'd slap together a plugin for chrome, only to find out its not as easy as that.

Basically all I want to do is alter the CSS of a page, so I can change color values and whatnot. Anyone know how to do this? I've searched google for a while with no decent results
Truck
User
phoenix_r said:
I would like to request the title "Colon of the Master-Semi" please and thank you.
<3

I just noticed this edit. GG.
User
BOOM, BITCH!
Sick vid

Sick vid

Sick vid

Sick vid

Sick vid


edit: for great Justice!
Truck
User
Pancakes
User
Rockbomb said:
Well first of all there's no need to start yelling at me like a 12 year old girl

They don't scream with words...
/insert-staring-invisible-smily-here
User
:O, Busted
Truck
User
Rockbomb said:
Well while this thread is still out of the STD section, I'd like to request a new post color

Blue is too pro for you.
Truck
User
Don't use Javascript (client side) for security. It won't work.

Don't use strip_tags either, it is easy to get around.

If you don't want to allow HTML tags, use htmlentities(), or just replace < with &lt;.

Also, replacing all whitespace after trim() is redundant.

And why do you want to remove all whitespace? That seems odd.
Truck
User
Well while this thread is still out of the STD section, I'd like to request a new post color
Truck
User
I would like to request the title "Colon of the Master-Semi" please and thank you.
<3
Sloth said:
S'up, Edan, Thanks for not mentioning me. I feel really let down by this community. I will now crawl back into my little closet, and read Witch Magazines. God bless Mate De vita. and Celina Ree

I still love you

And also thank you. For spelling my name right.
Truck
User
Use the "ErrorDocument" directive:

httpd.apache.org/docs/2.2/custom-error.html

It actually doesn't work for your too-long-URL-thingy. But it works for the usual forbidden stuff:

superjer.com/.htpasswd
User
Down Rodeo said:
FUN FACT: I stopped Windows 98 defragging midway through and it never worked ever after that. Further attempts to defrag failed.

What an OS.


LIKE
Truck
User
Perpetual motion?!

¡Science!
User
GODLIKE
User
Apparently not.

Here is a list of things I think (or know) have changed during the 2 years I have been gone:

I was drafted to the army!

Havokk got a name change (again).

AaronJer never sent me candy back.

Havokk lost his virginity.

SRAW might be a little bit smarter now that he is older.

Down Rodeo got his degree.

SuperJer married a chimp?!

I owe you all many many points for all the Point Days I wasn't here for.
User
"There's a post that deserves deletion. I kid, I kid." said Down Rodeo "My dog ate this resurrected truck, so he could re-resurrect this truck with his bare toes that are quite very cold because of snowball-fights."

"Stay frosty." I want to have hot sex with AaronJer because he won the rape-free for 1-week DotA contest priZe in Teheran, while chocolate tasted like chocolate, you chicken.
User
"There's a post that deserves deletion. I kid, I kid." said Down Rodeo "My dog ate this resurrected truck, so he could re-resurrect this truck with his bare toes that are quite very cold because of snowball-fights."

"Stay frosty." I want to have hot sex with AaronJer because he won the rape-free for 1-week DotA contest price in Teheran, while chocolate tasted like

-And why were you complaining about my c? I suppose you were complaining, atleast.
User
"There's a post that deserves deletion. I kid, I kid." said Down Rodeo "My dog ate this resurrected truck, so he could re-resurrect this truck with his bare toes that are quite very cold because of snowball-fights."

"Stay frosty." I want to have hot sex with AaronJer because he won the rape-free for 1-week DotA contest price in Teheran, while
Truck
User
You're just going to have to search around for stuff on Google. Sorry, but we're not going to do that for you.

Or like I said, make your own.

Either way, you will likely have to make your own .WAD file. (That's a Half-Life texture file.)

To do that, you need this program called Wally:

www.superjer.com/files/wally_155b.exe
User
I always use SDL which works on every platform. It may not be the right choice for your project though.

I don't really know what other options there are for cross-platform input like that.

Here's a small example SDL program with Key State checking (near the very bottom):

c code
#include <stdio.h>
#include <SDL/SDL.h>

#define WIDTH 800
#define HEIGHT 600
#define BPP 4
#define DEPTH 32


// Set the color of a single pixel on a LOCKED surface
void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b)
{
Uint32 color = SDL_MapRGB( screen->format, r, g, b );
*((Uint32*) screen->pixels + y*screen->pitch/BPP + x) = color;
}


// Draw some crazy trippy BS on the screen
void Draw(SDL_Surface* screen, int frameno)
{
int x, y, r, g, b, fmod = frameno%256;
if(SDL_MUSTLOCK(screen) && SDL_LockSurface(screen)<0 )
return;
for( y = 0; y < screen->h; y++ )
for( x = 0; x < screen->w; x++ )
{
r = (x>100&&x<500) ? (y*fmod*x*fmod/330000) : 0;
g = ((x*x+y*y+frameno*5)%256)/5;
b = (x>300&&x<700) ? (y*fmod*x*fmod/24000) : 0;
setpixel(screen, x, y, r, g, b);
}
if(SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}


int main(int argc, char* argv[])
{
SDL_Surface *screen;
SDL_Event event;
int quitting = 0;
int frameno = 0;

if (SDL_Init(SDL_INIT_VIDEO) < 0 ) { return 1; }
if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_HWSURFACE))) { SDL_Quit(); return 1; }

while(!quitting)
{
Draw(screen,frameno++);
while(SDL_PollEvent(&event))
switch (event.type)
{
case SDL_QUIT:
quitting = 1;
break;
}

// Keyboard state!
Uint8 *keystate = SDL_GetKeyState(NULL);
if( keystate[SDLK_LCTRL] && keystate[SDLK_RCTRL] )
printf("Left and Right Control Keys Pressed.\n");
else if( keystate[SDLK_LCTRL] )
printf("Left Control Key Pressed.\n");
else if( keystate[SDLK_RCTRL] )
printf("Right Control Key Pressed.\n");
}

SDL_Quit();
return 0;
}


You need the SDL development files installed (e.g. sudo apt-get install libsdl-dev on Ubuntu)

I compiled it with: gcc -lSDL example.c
User
buq25 said:
aaronjer said:
Here's hoping that girl is 18. She looks like she could easily not be. That is to say, here's hoping you don't get arrested.

Or you could hope she lives in either Sweden, Japan or some other places. It's 15 in Sweden and 12 in Japan .

Can somebody please stop me from thinking what jail bait looks like in Japan.

SolidKAYOS said:

I like how the google search in that image says "e hentai".

I was looking at their updates earlier XD
User
aaronjer said:
Here's hoping that girl is 18. She looks like she could easily not be. That is to say, here's hoping you don't get arrested.

Or you could hope she lives in either Sweden, Japan or some other places. It's 15 in Sweden and 12 in Japan .

Can somebody please stop me from thinking what jail bait looks like in Japan.

SolidKAYOS said:

I like how the google search in that image says "e hentai".
User
YAY 4:01 on Airfield!

DAPRAKATED!!

http://www.youtube.com/watch?v=CWOMoDP1ouE
User
I got REALLY REALLY lucky on Airfield.

DAPRAKATED!!

http://www.youtube.com/watch?v=v5yFw5a8Has
User
Truck
User
sprinkles said:
sprinkles said:
hot2death


User
SRAW said:
bind mouse1 "+attack;wait;-attack;wait;slot3;wait;slot1"
That means that if he shoots even with his pistol, it will change to knife, then his main weapon (Trying to shoot down somebody at a distance with a shotgun)...
SRAW said:
see it wasn't that hard, pussy.

That's nothing to brag about, really.
Obviousy a sex related joke... Wait, paranoia?
KOLROT!
User
You say that, but there's a line. I dislike this whole idea that it is somehow expected or appropriate behaviour. It's misguided and wrong.

Go on, say that that's just my opinion and that it does not matter and that there's nothing I can do about it anyway.
User
Or you can run PHP right in your browser at: ideone.com

And other languages, too!

Don't forget the <?php at the beginning.
User
It's not a real file. It's a... thing.
Omg what is that over there?!?

Is that something to cheer up RB????
Sick vid
Truck
User
bigmac said:
sprinkles said:
jrkookid said:
sprinkles said:
xXJigsaw23Xx said:
Sloth said:
xXJigsaw23Xx said:
SolidKAYOS said:
sprinkles said:
Rockbomb said:
jrkookid said:
sprinkles said:
xXJigsaw23Xx said:
Sloth said:
xXJigsaw23Xx said:
SolidKAYOS said:
sprinkles said:
Rockbomb said:
















LOL?

there's a color missing i guess
User
CLOSED

I found how to do it! Nvm all! Thanx 4 your help anyways
User
CLOSED

I found how to do it! Nvm all! Thanx 4 your help anyways
User
I formally apologize.
Truck
User
Totem Pole:
Five heads high.

Torque:
Lots.

Phase Transistor Capacity:
550 gigajoules.

Color:
A sort of Mauve.

RAM:
None, rockin' the 640k conventional memory.
User
You can connect to the superjer.com Minecraft server by connecting to mc.superjer.com.

Sometimes AaronJer and I are in there. And sometimes we're someplace else!

Please don't make deathmachines. And don't carve out every last block of land down to the adminium.

Thanks.

UDPATE! Feel free to build crap but don't be offended if we replace it with something noncrap.

UDPATE! World maps occasionally exported to here.
User
Love the tentacle!
User
Also, as you yourself pointed out, this is the internet. It is easy to lie. Possibly the only person who "knows" I'm male is Sprinkles, and even then I could have had a male friend help me out. I could in fact be several people. I know you have better proof, Jake?!
Truck
User
It depends on the definitions of
$this->functions['escape_string']
and
$this->functions['real_escape_string']

Normally you would use the builtin functions mysql_escape_string and mysql_real_escape_string to make strings SQL safe and prevent SQL injection attacks on your server.
Truck
User
the_cloud_system said:
Outcast said:
sprinkles said:
So who's going to be the first one to stop acting like a fucking 3 year-old?

That's me

is your quote butten different than your post color?

No but when i post there are basically 2 colors(if you noticed it the half of the background has a tomato like red,but the above is a different red)
Truck
Outcast said:
sprinkles said:
So who's going to be the first one to stop acting like a fucking 3 year-old?

That's me

is your quote butten different than your post color?
Truck
User
melloyellow582 said:
superjer said:
It looks just like the regular site with a few more buttons here and there.


And it's in red!

No. There is a racing stripe though. It makes the site load faster
Truck
superjer said:
It looks just like the regular site with a few more buttons here and there.


And it's in red!
Truck
User
I can't tell if its safe now, but flock hasn't broke anything. I am assuming its working. All I have to do is write (copy pasta rather) some code so it doesn't write the same ip over and over.

Thanks Superjer!
Truck
User
sprinkles said:
And how do you supposed I make it concurrency safe?


Use a database instead.

-OR-

Make sure that no 2 processes can write to either file at the same time. You can do this with flock().

php code

<?php

$lockfile
= fopen("Data/Poll/lock.txt",'w');
flock($lockfile, LOCK_EX)

/* All of your code that reads/writes files . . . */

fclose($lockfile);

?>



Then make sure that your webserver has write access to Data/Poll/lock.txt
Truck
User
[2010-09-21 07:35:07 UTC] <superjer> K I'm looking.
[2010-09-21 07:45:59 UTC] <superjer> It works. Sort of. On my server.
[2010-09-21 07:46:01 UTC] <superjer> http://superjer.com/lies/vote.php
[2010-09-21 07:46:13 UTC] <superjer> I had to create the data files and give the webserver write permission to them.
[2010-09-21 07:48:33 UTC] <superjer> This isn't a very good script. It adds extra junk characters for some reason. Also it's not concurrency safe. If two users vote at nearly the same time, it can hose the data file.
[2010-09-21 07:52:37 UTC] <superjer> 1. Get rid of the \r's
[2010-09-21 07:53:20 UTC] <superjer> 2. change the blacklist check to trim($line) == $_SERVER['REMOTE_ADDR']
User
OK then.

If anyone else is having trouble with this here's what I recommend:

On computer A open a command prompt by running (Windowskey+R) cmd

At the prompt, run ipconfig and look for where it says IP Address or IPv4 Address. This is computer A's local address. Let's say for example it is 192.168.0.143

Go to computer B, open an explorer window and navigate to double-backslash-computer-A's-address. For example \\192.168.0.143

If it doesn't work, try the same thing from computer A to B.

Nothing will show up if you don't share a folder first.

You may be asked to login when you try to connect. You should be able to use your Windows username and password on the target machine.

If you are trying to connect from a Linux computer to Windows, use the smb:// protocol, for example smb://192.168.0.143
User
NEED MOAR INFORMATIONS!

What OS is on each machine?

How are they connected? Through a router? Or something else?
User
If it was a map, you can find it on your harddrive at
C:\Program Files\Steam\SteamApps\username\Counter-Strike\cstrike\maps.
Truck
User
I agree with Aaronjer completely! People using hacks don't deserve games! So Rockbomb, remove your strap-on and fucking leave it alone. Seriously.
faggot faggot faggot faggot faggot faggot faggot faggot
Well, congratulations RB, first time I've ever been pissed on this site.
faggot faggot faggot faggot faggot faggot faggot faggot
Just go and die...
Truck
User
Yes sprinkles, I know what a wallhack is xD

Well I found this cool tutorial on making an aimbot (I was guessing that'd be that hardest one to do, looks like I was probably right)
hxxp://www.oldschoolidiot.de/tutorials/World%20of%20Game%20Douche%20-%20The%20Home%20of%20CES%20-%20moron%20Tutorial!.html

I had started working on a woodcutting bot for runescape a long time ago, and what it did was search for a certain color on the screen and then click on it. I had figured that aimbots used a similar method, never realized they actually calculated the angles you need to turn based on your position/angle related to other players positions... interesting
User
"Extremely Emotional. I was in tears"

Epic That made my day.
User
Outcast said:
Btw i'm not gonna press the PrtScn button every sec,so just in case someone would recommend no thanks.:


Of course not! The framerate would be horrible! You have to press it at least 12 times a second.

"60i (actually 59.94, or 60 x 1000/1001 to be more precise; 60 interlaced fields = 29.97 frames) is the standard video field rate per second for NTSC television (e.g. in the US), whether from a broadcast signal, DVD, or home camcorder. This interlaced field rate was developed separately by Farnsworth and Zworykin in 1934,[1] and was part of the NTSC television standards mandated by the FCC in 1941. When NTSC color was introduced in 1953, the older rate of 60 fields per second was reduced by a factor of 1000/1001 to avoid interference between the chroma subcarrier and the broadcast sound carrier."
sprinkles said:
Ladies and gentlemen, we will be back after I shit my pants and bet on Nascar matches.


hot damn
User
Ladies and gentlemen, we will be back after I shit my pants and bet on Nascar matches.
Assuming the universe IS infinite, then no matter how large something is, compared to the size of the rest of everything, it doesn't take up any space at all.

Ah, Cogito ergo sum. That is still a very arguable point, though. The logical flow of existence should be that something exists, so it has the ability to think. The "I think, therefore I am" approach is flawed in that existence is concluded from thinking. A subtle difference, but still very important in philosophy and psychology.
Stranger: do YOU like fetuses being killed?
You: Haha.
You: That is phrased poorly.
You: I think that a woman has a right to choose what happens to her body.
Stranger: oh fuck that mate what choice does the kid have
Stranger: no choice
Stranger: the woman had a choice when she had sex and got pregnant. the woman always has more choice than the kid
You: Rape?

Your conversational partner has disconnected.
User
Yes I know that . is the current dir. I also know that /usr/hlds/ is the /usr/hlds/ dir. It was being a dick and made me what 20 mins before downloading the shit.

But!

No seg faults so far!

Truck
User
I thought that was just an mp3 file. It's up to your browser what to do with it.

(Pointless: the URL for this post is awsesome! www.superjer.com/forum/superjer_6.php#60606)
User
Outcast said:
I open the Hardware Drivers from the Administration section and it says "This driver is activated and currently in use".


What driver does it say is in use?

Also please post the output of the command lspci (in a Terminal window).

Also the output of fglrxinfo, if available.
User
Well is it installed at .?

Mine is installed at ./hlds_l
Truck
User
Set up your email through Google Apps. Then you get Gmail-like email and no mailserver administration nightmares.

www.google.com/a/cpanel/domain/new
User
superjer said:
sprinkles said:
code
114:/usr/hlds# ./hlds_run -game cstrike +ip ip.de.internet _sv_lan 1 -nomaster +maxplayers 24 +map de_dust2
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No such file or directory
Unable to load engine, image is corrupt.


Not the cause but +ip ip.de.internet and _sv_lan 1 look incorrect.

On mine libSteamValidateUserIDTickets_i386.so is all lowercase. Make sure your files are updated.

Are you trying to run it in non-Steam mode? Because that's extremely error-prone. If you want to do that you should run 1.5 or something.

whats wrong with _sv_lan 1?
Maybe thats why mine won't work...
And yes he's doing no-steam... me too :D
User
OK LISTEN.

You need to use your LOCAL IP. The gameserver doesn't care what your router's IP is. The gameserver needs to know the REAL ACTUAL IP that it will see packets at.

When people join your server they need to use your router's IP. The router will forward the traffic to your server's real local 192.X.Y.Z IP.

You need to assign a local static IP to your server. Find out what range of local IPs is OK for this on your router and pick one. Then, on your server, tell your server what it's IP is in the network config.

You also need to make sure the port(s) are forwarded in your router. Or you can put your server in the router's DMZ.

User
sprinkles said:
code
114:/usr/hlds# ./hlds_run -game cstrike +ip ip.de.internet _sv_lan 1 -nomaster +maxplayers 24 +map de_dust2
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No such file or directory
Unable to load engine, image is corrupt.


Not the cause but +ip ip.de.internet and _sv_lan 1 look incorrect.

On mine libSteamValidateUserIDTickets_i386.so is all lowercase. Make sure your files are updated.

Are you trying to run it in non-Steam mode? Because that's extremely error-prone. If you want to do that you should run 1.5 or something.
The so called "RED TEAM" leader has just announced that the team has drafted none other than ex-champion Dan "Earthquake McGoon" Flancake to be their Scrum Half for the next season of Pole Socking.

**BAD IMAGE**

It still remains to be seen how the Phthalocyanine Green team will respond to this blatant lack of respect for authority.
melloyellow582 said:
Mate de Vita said:

True, it's more awesomer.


You could have said "more awesome". I would have even let "awesomer" slide. But BOTH?

-20 points 'cause I'm feeling sassy.

Yeah, well, fuck you.
Truck
User
melloyellow582 said:
I'm half Jewish.


I was referring to you, you know
Truck
I'm half Jewish.
User
melloyellow582 said:
-20 points 'cause I'm feeling sassy.

WIN!
Mate de Vita said:

True, it's more awesomer.


You could have said "more awesome". I would have even let "awesomer" slide. But BOTH?

-20 points 'cause I'm feeling sassy.
User
Nice!
Truck
the_cloud_system said:
that was a lie to



-10 points for an annoying spelling mistake.
User
Why some maps have files with them like as_resident_evil.bsp , as_resident_evil.nav , as_resident_evil.res ???
Look : http://www.part.lt/img/b98f2c088032db8fbf80ebfa317f3a8b569.PNG
User
You don't need to decompile: I've already released the source for l337sk337.

www.superjer.com/files/awp_lsb_source.zip
Truck
User
Ight let me get you this.

There are many advanced ways to do this, but let me get you the basics.

You need to make a func_button somewhere, we will come back to this later. Next you need to place a point entity of the type ambient_generic somewhere.

Now lets move onto the sound. It has to be less than about 3 minutes. In a very specific format:
11025 Hz
mono (1 channel)
8 bit pcm
Wav format
Now, make a folder in your cstrike/sound/ directory, usually the name of your map.

Back to your entities. Go to your ambient_generic. Set the path/filename to whatever folder you put your music in. That is anything after the cstrike/sound/ directory. Lets say you put the sound in cstrike/sound/myUncleBob/trigger.wav. What you would put in your entity is myUncleBob/trigger.wav. Now set the flags "play everywhere," "start silent." name your ambient_generic something useful. Say you want it to play a trigger sound, name it soundTrigger or something. Go to your func_button, make the target soundTrigger (or whatever you named the ambient_generic).
User
Stranger: heyy
You: hi
Stranger: whats up?
You: nothin u?
Stranger: on facebook...thats it
You: oh im miley cyrus
Stranger: whats ur favorite color?
Stranger: sure u are
You: like hannah montana
You: im also taylor swift as my 3rd persona but i keep that one secret
Stranger: i need to tell u something
Stranger: ur a crazy psycho bitch.
You: no im not
Stranger: sure.
You: want some nudes
Stranger: noooooooo
Truck
SRAW said:
FAIL



gay
Truck
User
FAIL
Truck
User
buq25 said:
nob491 said:
@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\half-life\cstrike\maps"
cd "C:\half-life"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

does the cd meen i have a disc with cs 1.6???
and i get an error when i try to open the text file


hlbsp: Error: Can't open C:\Users\Triin\Downloads\ZHLT compile tools\cookie.bat.p0

That might be something? Perhaps?

got that fix allready
Truck
User
nob491 said:
@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\half-life\cstrike\maps"
cd "C:\half-life"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

does the cd meen i have a disc with cs 1.6???
and i get an error when i try to open the text file


hlbsp: Error: Can't open C:\Users\Triin\Downloads\ZHLT compile tools\cookie.bat.p0

That might be something? Perhaps?
Truck
User
@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\half-life\cstrike\maps"
cd "C:\half-life"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

does the cd meen i have a disc with cs 1.6???
and i get an error when i try to open the text file


hlbsp: Error: Can't open C:\Users\Triin\Downloads\ZHLT compile tools\cookie.bat.p0
User
Can your client run the official maps? cause if you can't you probably need to redownload cs from the p2p program you used to download it.If you don't understand what I meant, I said that your probably using a nonsteam client that won't let you run a listenserver for whatever reason.
Truck
User
Put textract.exe in C:\zhlt

Start -> Run -> cmd

Type c:

Type cd \zhlt

Type textract


User
Ok, if you have a look at the home page now, you'll see that there is a blue box there. I jsut used a <div> tag and then set the color/height/etc in a seperate css file. But what I wanna do is have it pop up with a scroll bar if the content goes outside of the div area... how do I do that?

Also, should I use a table instead of div? Or does it matter?
Truck
User
SRAW said:
Sprinkles obviously holds some weird messed up grudge against me, I guess it's cause he got owned too hard by everything I post here :(

It's ok, I'm here for you.

FIRE
To begin whipping Dance of the Dead
Blackened is the End!
To begin whipping Dance of the Dead
Color our world Blackened!


STFU Rockbomb.
Truck
User
Sprinkles obviously holds some weird messed up grudge against me, I guess it's cause he got owned too hard by everything I post here :(

It's ok, I'm here for you.

FIRE
To begin whipping Dance of the Dead
Blackened is the End!
To begin whipping Dance of the Dead
Color our world Blackened!
User
Rockbomb said:
If its a crt monitor, you need to throw it out the window and get a real monitor.


High end CRTs have better picture quality than LCDs. It's unfortunate that they are so hard to find now. They also don't get dead pixels. They don't have any of that native resolution bullshit, and in fact work with any resolution you throw at them. Unless you need to move it there's really nothing disadvantageous about a CRT.

Quote from comparison:

Quote:
All around, CRT's reproduce color, brightness, and picture clarity better than anything else, which is why they are used as a benchmark for all other monitor types.


So... uh... unless you need portability, LCDs just suck ass in every way. Everyone keeps saying "in a few years LCDs will catch up!" but they never do and I don't think they will. Of course, if you want a REALLY BIG TV as a computer monitor, the LCDs are WAAAY better. CRTs are terrible if they are any larger than 21", for some reason...
User
or a map in which they have no guns and have to squash each other, like superjer the asshole find the hole map
User
the_cloud_system said:
then how did you know?

I just did. *Contradiction*
User
Rockbomb said:
You know what you should do? You should add a sarcasm tag and have it turn the text into a special font or color or something. Cuz for real, I thought you were completely serious at first

I just italic the text.
User
You know what you should do? You should add a sarcasm tag and have it turn the text into a special font or color or something. Cuz for real, I thought you were completely serious at first
User
*blah* *blah* Yahoo *blah* *blah* slow ...

Yep.
Truck
User
Short answer: remove whitespace from between <img> tags.

Long answer: Your images are flowing inline like text. Since you have whitespace between them, they are acting just like if they were words, or individual letters. If your code was <p>a b c d</p> and you said you wanted the letters smashed together I would tell you to change it to <p>abcd</p>. Whitespace is meaningful in *HTML.

Alternatively, you can do this properly: choose/declare a doctype and follow it. Your />'s and <center> tells me you won't know what I'm talking about so look it up. Then make your image links block elements so they don't act flowy like text.
Truck
code
Quote:
o.o
**BAD IMAGE**


TEST POST
Truck
User
Okay so ive been helping my sis out at her library at school cause shes the new librarian. The books are arrange by level and each level has a color.

Some dumb asses had to move the shelves and dropped a shit ton of book. so my job was to put the books back in order all week and other stuff.

But anyways it came to my attention that the schools are racist...

The lowest level color of reading..is black. The Highest..white. Theres not even a brown.

Irony?
User
The way to escape the boring ones:
You're now chatting with a random stranger. Say hi!
Official messages from Omegle will not be sent with the label 'Stranger:'. Strangers claiming to represent Omegle are lying.
You: Green
You: Blue
You: red
Your conversational partner has disconnected.
Truck
User
It's awesome!
http://vodo.net/yesmen
Torrent it down!

I'm an idiot!
User
Rockbomb said:
sprinkles said:
whoops.

not quite... missing one column of pixels.

Edit:fedex if you want the one of tom I was using, feel free to change it to your post color and use it. I made it for kayos and he didn't want it.



i want jerry can u make me one
User
sprinkles said:
whoops.

not quite... missing one column of pixels.

Edit:fedex if you want the one of tom I was using, feel free to change it to your post color and use it. I made it for kayos and he didn't want it.
Truck
User
SolidKAYOS said:
Down Rodeo said:
With GIFs you can define one colour to be transparent. Thusly the pixel can be either transparent or not; PNGs support multiple-level transparency so you can have gradients and the like.

..What?

You can make a transparent gif. To do so you set it so that one color (lets say true blue just as an example) will be rendered transparent. Then when your making the image, any pixel you want to be transparent you will make true blue.

.png's do transparency differently, and allow you to make things semi-opaque.
User
You: hello stranger
You: want some candy?
Stranger: hello
You: jus' come into my van
You: I promise I wont take my pants off again
Stranger: where?
You: behind you
Stranger: wall is behind me
You: is wall your friend?
Stranger: nope
You: is it because wall is a bitch?
Stranger: yes
You: why is wall a bitch/
You: ?
Stranger: hehe
Stranger: want y sex with me?
You: yes
Stranger: where?
Stranger: when?
You: why do you ask questions?
You: jus' let me stick it in your ass
Stranger: yes
Stranger: noproblem
Stranger: now im horny
Stranger: you male or female?
You: both
Stranger: so horny
You: I have horns too
Stranger: where do you life?
You: can I stick it in your mouth now?
You: ass to mouth
You: ass to mouth
You: ass to mouth
Stranger: ahhhhhhh
Stranger: yesss
You: can you taste that shit?
You: taste that shit
You: taste that shit
You: taste that shit
Stranger: yes
Stranger: i cant
You: do you have a pussy or not?
Stranger: again baby
Stranger: you want it?
You: ok, I'll stick it in that hole now
Stranger: okk
Stranger: ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. hhhhhhhhh
You: can I watch some child porn while we fuck?
Stranger: you?
You: what?
Stranger: fuck me again
Stranger: i wont it
You: blow me first
Stranger: ok
Stranger: i blow you
You: break out your titties and let me fuck em
Stranger: okk
Stranger: let me know your power to fuck me
You: on a scale from 1-10?
Stranger: okay
You: 16.3256
Stranger: ?
You: that's how much I want to fuck you
Stranger: really?
Stranger: may i have your number?
You: 253-970-3766
Stranger: fuck me again baby
You: where do you want it?
Stranger: up to you
You: fuck you in the ass
Stranger: okayy
Stranger: fast please
You: fuck you faster and harder
Stranger: ahhhhhhh
Stranger: ahhhhhhhhhhhhhh
Stranger: aaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh
You: Comes all over your face
You: good bye mate
You have disconnected.
User
The Indonesian one is funny, and the pokeeeeeemon one.

Stranger: from?
You: here
Stranger: from?
You: my dog is licking my balls
Stranger: from?
You: my penis is huge!
Your conversational partner has disconnected.


Stranger: http://tessatheslut.com?id=ll4xfqo5sr4yi1oty1ppql7l92eq5l
You: bitch!
Your conversational partner has disconnected.

You: bitch!
Stranger: IF YOU DIDN'T KNOW, you can check who has viewed your facebook profile before on fbprofiledata.info
You: WHY THE CAPS LOCK!?
Stranger: appearently most people don't know.. I gotta run! see ya!
You: FUCK YOU AND YOUR CAPS LOCK
Your conversational partner has disconnected.

Stranger: http://tessatheslut.com?id=ubhum66bzsjn8qetvukyky0oitppdg
Your conversational partner has disconnected.
You: IM NOT GAY!
Stranger: m not
You: m and m's?
Your conversational partner has disconnected.
---------------------------------------------------
You: Hello.
Stranger: hi
You: Are you made of candy? Cuz you sure are sweet
Your conversational partner has disconnected.
---------------------------------------------------
You: GET IN MY BELLY
Stranger: hey! my name is sara and i just turned 18 and I am about to do my first webcam. I want as many people to see me get completely naked for my first time
You: Bitch
You: They got a webcam option
Stranger: My webcam is http://videochat4singles.com/hotnwild521 Do you think I'm hot?
You: you stupid whore
You: NO I DONT YOU BOT
Stranger: oh shit the webcam just started
You: SHIT NOTHIN
Stranger: srry, i have to get off Omegle... i'm gonna start now. see if you can join asap
You: YOU A WHORE BOT
You: FUCK YOU BITCH
You: wait youd like that
You: WHORE
You: ....lol you fail.
You: epicly
You: I hope your creator logs these
You have disconnected.
---------------------------------------------------
You: your the best
You: around
You: nothing ever is gona bring you down
Your conversational partner has disconnected.
----------------------------------------------------
You: Chicken wings
You: I love how you havent said anything yet
Stranger: How video baby
You: What
You: Are you mad? Baby video is not how made pie knuckle
You: Eagle face poindexter
Stranger: Friends from any country that
You: Cash register translator in orange mode
You: Knuckle can't fathom purple peanut cash register eagle
You: Greetings?
You: There you any person alive?
Stranger: Where are you from?
You: Indonesia from I you from England blonde people?
Stranger: I am a yellow black-eyed Chinese
You: Chinese bee are rice carrot love
Stranger: I do not understand English
You: Apologies to from me I do not language England blonde people
Stranger: Your country's name was?
You: Indonesia you where
Stranger: How the video haha
You: see thing video beautiful, color can flash
Stranger: You are beautiful you?
Stranger: I like beauty
You: No see face my eye I computer screen how get you that
You: You fool not people myself it funny isnt
Stranger: Expression is not clear
You: psychic see face my? no expression on mouth can see
Your conversational partner has disconnected.
-------------------------------------------------------------
You: dance dance
Stranger: prepare for trouble~!
You: your monkey was on my pants
You: :O!
You: MAKE IT DUBBLE?
Stranger: TO DENOUNCE THE EVILS OF TRUTH AND LOVE
You: FROM THE HEVENS, THE STARS AND ABOVE?
Stranger: JESSIE
You: JAMES!
Stranger: TEAM ROCKET BLASTS OF AT THE SPEED OF LIGHT
You: SURENDER NOW OR PREPARE TO FIGHT!
Stranger: MEOWTH THATS RIGHT!
You: nice man
Stranger: guess what
You: WHUT?
Stranger: A WILD ABRA APPEARED!!
You: :OOO
You: I CHOOSE YOU MOUTH!
You: fight>scratch
Stranger: WILD ABRA FLED!
You: damnit!
Your conversational partner has disconnected.
Truck
User
superjer said:
Personally, I'd use GIMP.

I think this about covers it: www.gimp.org/tutorials/Simple_Animations/

(And I know I'm the only person on the planet who likes GIMP so WHATEVER.)

I like GIMP too! /sheep
Truck
User
Personally, I'd use GIMP.

I think this about covers it: www.gimp.org/tutorials/Simple_Animations/

(And I know I'm the only person on the planet who likes GIMP so WHATEVER.)
Truck
User
molkman said:
Facebook is so 2000 and late. Hip now is not-facebook.



how the fuck u get a pic at the side of your post u nigger
User
Wow, RB even stole SRAW's title. What a douche. You could have at least changed his sig to your color. I mean, come on, that's just low effort.
Truck
User
molkman said:
Facebook is so 2000 and late. Hip now is not-facebook.


You have it all wrong, it was always 'hip' to not have a facebook. Unless you have this type of facebook:
Truck
User
Facebook is so 2000 and late. Hip now is not-facebook.
User
As this is the general forum section i would like to ask a question???
i want to make the project on 3D digital cartography for my final year engineering.... i have the idea but cant find from where to start... is there anyone who can help me??????
User
i have many such errors like this
how to fix them all in single stroke
hlcsg: Error: Entity 0, Brush 522, Side 6: has a coplanar plane at (-449, 848, 192), texture TNNL_FLR7B

hlcsg: Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


Truck
SRAW said:


superjer said:



Hanafuda (“flower cards”) is a card game that evolved from Western playing cards back when the Japanese wanted to play poker, but the white-man’s culture was permabanned from Japan because Caucasians were to damn tall.

Unlike Western-style cards, the Hanafuda cards contain no numbers. Instead, the 48 cards in the deck use pictures of flowers and plants. The deck is organized in 12 suits, one for each month of the year, and the types of plants represent the months in which they bloom in Japan. Just like western cards, they can be used to play several different games.

Also, you should know that back in 1889, a small company was formed in Kyoto for the specific purpose of producing Hanafuda cards. The company was called Nintendo Koppai.

A century later, it had evolved into a titan in the video game industry: Nintendo.
Now you know.
Truck
User
Thank you SuperJer the fucking asshole
User
system_cloud_the said:
this is the account that will be flaming you all

*BANNED*
Truck
User
superjer said:
It's more polite to close the door, come, and open the door.

Take it from me.

No, really. Take it from me.


Why would I like to take yours when I can produce my own well enough? And I usually have the door closed so it's kinda har to close it then.
Truck
User
It's more polite to close the door, come, and open the door.

Take it from me.

No, really. Take it from me.
User
game_player_equip may not appear in your entity list without the CS Expert FGD available here.
Truck
User
Well that's not necessarily wrong.

css code
#links a:hover {color:red;}
does this:



(div with id=somethingelse)
A link to AOL.COM


It is a really bad name for an ID though.
Truck
User
It appears that
.notes a {width: 20px; height: 20px; overflow: hidden; background_color: blue; font_color: white; z_index: 1}

should be
.notes a {width: 20px; height: 20px; overflow: hidden; background-color: blue; color: white; z-index: 1}

for starters.

The width and height declarations probably have no effect because your a elements are display:inline by default. So you may also want to add display:block
Truck
User
Post your epic Boobies PICS!
Truck
User
HELP HELP HELP!
Ok, so before I say what wrong, I needa say that I have like 2 hours to finish this project before I need to leave for a week. I wanted it done yesterday but I've been waiting on a response from my instructor and she apparently is a complete bitch.

So on to the problem.
Quote:
6. For each link nested within a notes class element, apply the following style:
Set the width and height of the link to 20 pixels.
Hide any content that overflows the boundary of the link.
Set the background color to blue and the font color to white.
Set the z-index value to 1.


Ok, so I did this... BUT IT WONT WORK

Here's my file if you wanna download it http://www.speedyshare.com/files/23223547/longs.html

Or here is a pastebin if you just wanna take a look
http://pastebin.com/4kbAKtvA


If someone could help, it would be awesome for you to add me on messenger ;) theblackhatter@hotmail.com



Edit: I'm referring to line 24, btw. The one that starts out ".notes a {........."
Truck
Down Rodeo said:
ISS drops out of space, flaming wreck destroys Godzilla. Always bagels. As evidenced by first answer, blowing shit up is ideal, regardless of circumstance.




-.5 pts
missed the condaments Q
User
Well, in that case I can't help you. Unless you are into some slightly dangerous and potentially illegal sexual practices. Ahem.
User
^^ I removed your background color where I quoted you to make it easier to compare the images.
User
Okay, here you go:

http://exotworking.com/head_test.htm
This one has different colors between Mac and PC. It's always the top horizontal menu background and color when you touch a button. Both greens are different.

Images:
Button: http://exotworking.com/files/menu/news.gif
Background: http://exotworking.com/files/bg11.jpg



http://exotworking.com/head_test2.htm
This one doesn't work for Firefox on PC, but does on IE. PC obviously.

Images:
Button (same): http://exotworking.com/files/menu/news.gif
Background: http://exotworking.com/files/bg1.1.png



Now it's
Button (same): http://exotworking.com/files/menu/news.gif
Background: http://exotworking.com/files/bg11.gif

And apparently it works.


As you can see, in the 2nd example, the background has a completely different type of green, which is ridiculous.
User
Okay, cool. Thanks, I'll try those.

I had the problem with pngs once, but it was between Firefox and IE on Windows. The one image had a different tone than the other. If you looked at both in Photoshop and took the color code, it was the same, although one could clearly see it being different colors.

That was between a .gif and a .png. Now I changed it to .jpg and .gif. While it looks all the same on Windows with FF and IE, now there's a difference in Windows and Mac. I changed it to both being .gif and now it seems to be all right, I'm not sure though. (You can check yourself here if you have both a Mac and a PC. The horizontal green menu strip at the top didn't match the background color of the menu items when touching them with the mouse.
User
You are probably using PNG's and they probably have color-correction data in them.

You can remove it with pngcrush

Or maybe OptiPNG
User
SRAW said:
sprinkles said:
And, that kids, is what drugs feel likeperiod


So we're running out of periods?

Yes, and I blame it all on Max Eperiod Paddersonperiod
User
sprinkles said:
And, that kids, is what drugs feel likeperiod


So we're running out of periods?
User
And, that kids, is what drugs feel likeperiod
User
protobuf said:
text-wrap: unrestricted;
word-wrap: break-word;


Well let's try it:
text-wrap: unrestricted;
Here's some test content for wrapping and smashing to little bits of putrid ectoplasmicalmatterbits. Your rotten hamlion spawn is heavier than a wet sack of concrete bananas!
word-wrap: break-word;
Here's some test content for wrapping and smashing to little bits of putrid ectoplasmicalmatterbits. Your rotten hamlion spawn is heavier than a wet sack of concrete bananas!
Truck
User
Rockbomb said:
the_cloud_system said:
...thats...smart?





gess what the 3ed box on the top is????

Mind sending me a link to the theme your using for OPERA? :D

NatureJay said:
Okay maybe we had four girls if that was one.

You mean like her?

Name: Cammi Falls
Callsign: Red Leader
Gender: Female
Nationality: Cascadian
Birthdate: April 17th
Age: 20
Blood type: B-
Height: 1.63 m (5 ft 4 in)
Weight: 50 kg (110 lbs)
Measurements� BWH: 87 55 86 cm (34 C 22 34 in)
Natural bust?: You better believe it!
Eye color: Blue-Grey
Hair color: Brown
Fighting Style: Tai Chi Quan
Occupation: College Student
Favorite Food(s): Strawberry Millefeuille
Hobbies: Aromatherapy, origami, storm watching.

Bio:
Spunky, intelligent and cheerful, Cammi Falls is a Cinderella story of one college girl who dared to dream big. The 19-year-old student began practicing martial arts as a means of self-improvement both mentally and physically, and was for a short time under employment by Mr. Ribbon at his secret volcano layer and volleyball resort.

With a strong motivation for self-improvement, Cammi hopes that by honing her own skills, she can eventually help others to do the same. Of course Mr. Ribbon was more than happy to aid in her training, and would often attack Cammi when she least expected it to keep her combat skills and vigilance sharp.

While she has never said whither or not she believes Mr. Ribbon to be an overbearing, well-dressed, white collar psychopath, or whether she merely humors him, one can assume that there is a love-hate relationship between the two, sometimes bordering more on the hate side for Cammi.

Due to the nature of Pole Socking, and Mr. Ribbon himself, Cammi was critically hospitalized near the end of the 5th Olympium where she would remain for months.
However, despite this sidelining, Cammi stands alone as being the only person to best Ribbon in syringe combat, despite being in a coma.

After recovering from her grievous injuries, Cammi went on to successfully commanded over 30 training missions for the Red Team, and won 4 field promotions and 3 commendations.

Today, she returns for the 6th Annual Pole Socking / Storm Chasing Olympium to play a more active part, and discover for herself what the Will to Power really means�
User
Try creating the file /var/www/test.php with the following contents:
php code

<?php phpinfo(); ?>



Then on the same network, open a browser and go to http://192.168.0.??/test.php

...but replace the IP with the local IP of your server.

If you run the browser on your server you can go to http://localhost/test.php.

If everything is working, you'll see a page listing all of PHP's settings and installed modules.
Truck
the_cloud_system said:
**BAD VIDEO**



i wanted to know what would happen

You forgot one.
Truck
User
the_cloud_system said:
**BAD VIDEO**



i wanted to know what would happen

Well, now you know... if you try to post a video of lil wayne, it will return an error saying bad video.
User
I'm working on it. Here's the code so far:

C code
#include "lol.h"

LET ME SHOW YOU MY NUMBR FUNKSHIN investigate GIMMEH NUMBR a AN NUMBR b NAO WATCH
I HAS A NUMBR cookie ITZ a TIEMZ b LOL
WE CANT STOP HERE
IZ cookie BIGR THAN 30 ORLY
YARLY
VISIBLE "OMG cookie IZ BIGR THAN 30!!! %d BIGR!!\n" BTW cookie NERFD BY 30 K LOL
cookie PWND LOL
IZ cookie LEFTOVERZ 2 LIEK 1 ORLY
YARLY
cookie R cookie NERFD BY 2 NAO LOL
PROCEED
KTHX
VISIBLE "THIS IS RELEVANT TO MY INTERESTS\n" K LOL
NOWAI
VISIBLE "OMG cookie IZ NOT BIGR THAN 30, ITZ JUST %d\n" BTW cookie K LOL
DO NOT WANT
KTHX
THIS IS BAT COUNTRY
I MAED U A cookie BUT I EATED IT

O HAI
I HAS A NUMBR walrus LOL
I HAS A NUMBR kitteh ITZ 5 LOL
I HAS A NUMBR goggie ITZ 6 LOL
kitteh R 7 NAO LOL
walrus GO investigate WITH kitteh AN goggie PLZ LOL
VISIBLE "walrus BECAME %d!!!\n" BTW walrus K LOL
HALP
KTHXBAI


Here's the files for the code and required header if you want to compile it:
lol.h
lol.c
Truck
**BAD VIDEO**



i wanted to know what would happen
User
Hey, what is all this stuff:
Source - Superjer Forums code
a.nav:link,
a.nav:visited,
a.nav:active { font-size:16px;background:#000;border:1px solid #111;color:#FFF;text-decoration:none;padding-left:2px;padding-right:2px; }
a.nav:hover { font-size:16px;background:#FFF;border:1px solid #FFF;color:#000;text-decoration:none;padding-left:2px;padding-right:2px; }
a.hid:link,
a.hid:visited,
a.hid:active { color:#000;text-decoration:none; }
a.hid:hover { color:#000;text-decoration:underline; }
a.hid2:link,
a.hid2:visited,
a.hid2:active { color:#FFF;text-decoration:none; }
a.hid2:hover { color:#FFF;text-decoration:underline; }
a.lie:link,
a.lie:visited,
a.lie:active,
a.lie:hover { color:#FFF;text-decoration:none; }
a:link,
a:visited,

User
jrkookid said:
Are you going to strap it onto your head?


Makes me want to say sprinkles :
You have a small head and don't reply that I have a small penis...
User
Why do you think the quote is by "someRandomIdiot", the joke makes no sense

Edit: SJ, don't think that because I used your color for the quote, I'm calling you an idiot
Truck
sure ha, and lets go with Red and Black.
User
Check it out:
www.quinndunki.com/OGOL/GATE.html

You probably have to be a huge electronics/engineering geek to love this game. You have to design logic circuits to get your robot across the level.

Of course, being insane, I have to come up with solutions like this:

Instead of doing it the right way.
User
I've barely paid attention to this, but that picture closely resembles a color version of something I have on my old Mackintapple SE. Huh.
Truck
User
phoenix_r said:
wellll color me retarded. No, less mauve than that...

We need to exchange the contact infoz, and make our plans more concrete. No, I SAID LESS FUCKING MAUVE, JESUS...

Anyways, I forget your schedule, but I seem to recall it involving all night grandmothers. Any night this week work well for you? I'm a nine-to-fiver, that's pretty much my only time-based obligation. I have gaming stuff Tuesdays (usually Arkham Asylum, we're thinking about Twilight Imperium though) and Wednesday (BATTLEFIELD), but even those are fairly informal, so whenever. MAKE IT SO!



u make no sense really.
Truck
User
wellll color me retarded. No, less mauve than that...

We need to exchange the contact infoz, and make our plans more concrete. No, I SAID LESS FUCKING MAUVE, JESUS...

Anyways, I forget your schedule, but I seem to recall it involving all night grandmothers. Any night this week work well for you? I'm a nine-to-fiver, that's pretty much my only time-based obligation. I have gaming stuff Tuesdays (usually Arkham Asylum, we're thinking about Twilight Imperium though) and Wednesday (BATTLEFIELD), but even those are fairly informal, so whenever. MAKE IT SO!
Truck
User





**SCRIPT TAGS NOT ALLOWED**
Truck
User
superjer said:

Still the T is super helpful here.
Truck
User
User
Truck
User
Nice, Rock.

I can't get it to give T pieces. I made a modified version where you can set the starting pile in the URL:

superjer.com/hatetris.html?row19=XX..XX..XX&row18=XX..XX..XX
User
phoenix_r said:
the_cloud_system said:
superjer reminds me of A TOTAL PIMP

i want to eat his balls


wow phoenix
User
the_cloud_system said:
superjer reminds me of A TOTAL PIMP

Agree'd
Truck
User
The .bat file says catpee.bat.txt in it where it should say catpee.map

OR

You are drag-and-dropping catpee.bat.txt on hlcsg.exe which is not the correct way to run it.

Also it looks like you pasted "Without Steam" in the .bat file which is also wrong.
User
the_cloud_system said:
sprinkles said:
superjer said:
I've done a few Euler's but not recently. I'd like to do some more but I really ought to spend my time on SPARToR.



Agreed, lesser Euler, more super mareo .




I'm working on it.
sprinkles said:
superjer said:
I've done a few Euler's but not recently. I'd like to do some more but I really ought to spend my time on SPARToR.



Agreed, lesser Euler, more super mareo .

User
What?
User
superjer said:
~24 hours isn't very old for an Internet joke. Or any joke. And isn't the invisible text even older?

I meant the amount of repetition. And I am not sure about the invisible text.


I really should stop roaming around the forums:
User
Whats going on? I'm SURE I put in some pinkish ink... printers jammed maybe?
User
~24 hours isn't very old for an Internet joke. Or any joke. And isn't the invisible text even older?
User
hm, is it me? or is that joke getting old?
Truck
SolidKAYOS said:
sprinkles said:
SRAW said:
anyway i suggest

you STFU.


Rockbomb said:
Mate de Vita said:
aaronjer said:
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.

Wow, I had no idea how hard your job here was.
Anything else you do that we don't know about?

He also has to approve every post before its put up in the truck.

In that case he does his job pretty fast. Are you on steroids, AJ?
User
Mate de Vita said:
aaronjer said:
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.

Wow, I had no idea how hard your job here was.
Anything else you do that we don't know about?

He also has to approve every post before its put up in the truck.
aaronjer said:
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.

Wow, I had no idea how hard your job here was.
Anything else you do that we don't know about?
User
Actually I have to pick one by hand every time a new user signs up. I make sure to keep a constant eye out for new members, because I have to give them a color before they post or the forums will shut down.
User
Hey peeps,


So I've been working on a template for my blog.

I wanted to know if Superjer could share the snippet which generates a user's color upon registration with me.

I found one, but it makes some really ugly colors also
User
Did you build it with all 3 parts, like this?

superjer.com/learn/func_ladder.php
User
New version: 0.1m

There's joystick support now! Please try it out if you have a game controller.

Joysticks/drivers are real bitches about button and axis numbers so the defaults may not work for you:
Axis 0 or 3: Left/Right
Axis 1 or 4: Up/Down
Button 1: Jump
Button 2: Fire

To change the controls, use the bind command. You will be asked to press a key/button/stick:
bind jump
bind left
bind fire
etc...


github.com/superjer/SPARToR/downloads
Truck
User
superjer said:
It's $2,500 and otherwise not that hard, since there's a ton of registrars out there. It is hard to make any money as a registrar, though, unless you're GoDaddy.

www.icann.org/en/registrars/accreditation-process.htm


Ouch, thats kinda expensive
I was thinking about setting up a small business and doing this, but it would probably take me half a year+ to break even. Plus, I don't have $250 to blow, much less $2500.

Thanks for the link though, its interesting to read all that stuff and find out how it all works.
Truck
User
It's $2,500 and otherwise not that hard, since there's a ton of registrars out there. It is hard to make any money as a registrar, though, unless you're GoDaddy.

www.icann.org/en/registrars/accreditation-process.htm

User
-6 points for bitching about point loss.
User
New version! 0.1L
Quote:
Render order now correct for sprites.
Now centering render in window area.
Game stuff: New moves, up-stab and down-stab while in air.
Game stuff: Added slugs to attack with your new moves.


There's stuff to kill now!

github.com/superjer/SPARToR/downloads
User
If you want to try C#, XNA Game Studio comes with code for a small example platformer game you can mess around with. (Although it is a bit cluster-fucky in places, which is odd for an example.)

www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&displaylang=en

Honestly though, I don't think C# is the easiest language to start with. C++ would be about the hardest. I don't think Basic is a bad choice for beginners. It's designed for beginners which is why some people say it's not "real".

My recommendation: get some books on learning to program in whatever language. I rarely see people get anywhere without programming books. I've been programming for ~20 years and my biggest regret is not reading more at the beginning. I could have learned a lot more a lot faster.
Truck
User
Just along with sprinkles i have also been making my own music. I do mine for the experience cause i actually want to be into composing and go to collage for it and such. I dont know why sprinkles does it. But thx to him i got the programs i needed to get started.

EDIT: My Profile with the tracks are here.
Kayos' Music


Truck
User

____________________________

Truck
User
So, I've got a pretty good feeling that sometime in my lifetime (probably within the next 5 years or so), the U.S. is going to break out into a civil war, which could very well lead to a world war. Either way, I've been slowly trying to prepare for the day this happens, and so far this is what I've got...

•An underground house located in a large field, with a clear view 360° around.
•A generator to power the house, as well as the water pump.
•I've started collecting non-perishable food, but need more. There are also plenty of cows/chickens/pigs nearby as well as fields for growing crops... if I need a longterm food supply.
•I don't have any guns yet, but plan on purchasing some sort of rifle with a decent scope, and some pistols.
•I have about 5 knifes, and plan on purchasing a couple of machetes and an axe or two sometime soon.
•I have a bow, but I plan on buying a better one, as well as a few extra strings and lots of arrows.
•I have several vehicles, in case I need to go somewhere more than a few miles (otherwise I'll just walk)
•If I ever get a decent amount of spare money, I will try and buy a solar panel or two. I also plan on purchasing a bike or some other sort of device that will let me generate electricity using my own energy.
•I have access to a welder, as well as lots of scrap metal incase I need to make anything.

Is there anything I should add to my list?
Also, is anybody else preparing, or at least thought of preparing for something like this?
User
Yes. My company sells them actually.

www.optimization-world.com/details/prodid/335.html

But it's not really a solution to your problem.
User
Unfortunately, the door itself can't make your custom sound.

You need to use a separate entity called ambient_generic. Then have your door trigger the ambient_generic or have both triggered by a button or something else.

Be warned: ambient_generic has a lot of confusing properties.

Make sure you set the sound file correctly. For example, if your sound file is: .../Counter-Strike/cstrike/sound/bla.wav then you should tell the ambient_generic it is bla.wav, .i.e everything after sound/ in the file path.
Truck
User
Color me not surprised that Blizzard fucked up with Diablo 2 again. They've been fucking up with it on a regular basis since it came out...
Rockbomb said:
FallingShit said:
YOU JUST LOST THE GAME BIZNITCH!!!

Your an idiot. Learn2rules1and2


Your an idiot.
When you lose The Game, you announce it to those around you.
User
FallingShit said:
YOU JUST LOST THE GAME BIZNITCH!!!

Your an idiot. Learn2rules1and2
YOU JUST LOST THE GAME BIZNITCH!!!
Truck
Patch notes for 1.13c patch said:
A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge awaits you. Within Diablo's Bosses, spanning across the world from the ancient Monastery Catacombs to the Throne of Destruction, is where you'll find what you seek...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town ("TPPK").
- Fixed an issue where some players could disconnect other players when they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after it was resurrected.
- Fixed an issue where if you had two items which provided auras to a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked out if they were hit when they started to leap.


Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing in windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added the following aliases for pre-existing command line options, '-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.

The first bolded part is that each act boss has a chance to drop an essence (each one drops a different one, except for Andariel and Duriel, who drop the same one). If you transmute the 4 essences in the cube, you get another respec.

Btw that maphack of yours doesn't seem to be working anymore.
User
Mate de Vita said:
NatureJay said:
Too many people have blue to begin with. You can go to hell.

Yeah, sloth already shares the exact same blue iirc.

No,.me and sloth share a blue.

I would like my color a darker blue.
User
Mate de Vita said:
Outcast said:
superjer said:
What color do you want?


Red

That means you're getting pink.


No that means i get red.Why pink?
Outcast said:
superjer said:
What color do you want?


Red

That means you're getting pink.
User
superjer said:
What color do you want?


Red
User
i can play this for free on garena.
User
superjer said:
What color do you NOT want?

User
What color do you want?
User
superjer said:
Here's the stuff. I can't believe I still had it.

superjer.com/lies/goomba.zip



Strategically named.


And, thank you.
User
Here's the stuff. I can't believe I still had it.

superjer.com/lies/goomba.zip
...this public community service announcement and it is time for point counterpoint, we where talking about hillbillys and how they live in bumfuck nowhere, i brought 2 strangers to the conference and they both showed me there respectfull points

You're now chatting with a random stranger. Say hi!
Stranger: Hey :)
You: hello sir
You: you are on point counterpoint
You: what are your opinions about hillbilleys

Stranger: first i'm a girl.. second they're stupid
You: good ancer
You: when have you seen a hillbilley?
You: roming the streets
You: in the car
You: or going to fast food?

Stranger: streets i guess
You: indeed they have
You: what is a general look for a hillbilley?

Stranger: ummm like a dumb looking cowboy..overalls, cowboy hate
Stranger: hat*
You: hmm
You: thank you for your time miss

Stranger: umm np
You have disconnected.

so i asked the other one
You're now chatting with a random stranger. Say hi!
You: hello sir
Stranger: hii
You: you are on point counterpoint
You: what are your opinions about hillbilleys

Your conversational partner has disconnected.

but shortley transvestite died of overabundance of gay

and now thank you for this public service announcement back to Pole Socking / Storm Chasing Olympium
Truck
User
Down Rodeo said:
To be fair, I noticed this, and I think it's to do with the angle you see the colour at. For instance if my post is at the bottom of the screen it appears to be more saturated than it does at the top. It's something like that anyway. Because I can still hide text like this!



So its like the Doppler Effect, but with colours.
Truck
User
To be fair, I noticed this, and I think it's to do with the angle you see the colour at. For instance if my post is at the bottom of the screen it appears to be more saturated than it does at the top. It's something like that anyway. Because I can still hide text like this!
Truck
User
Superjer programmed the database so that DR's post color changes by one hex every time he posts. The thing is, it changes back too, and keeps going back and forth at a random rate, so you're not really supposed to notice
Truck
is it just me and/or my computer or does every other one of down's posts seem like the post color is just a little different.
User
You can look at the source if you like, but it is HORRIBLE and in VB6.

superjer.com/splatter/srcmario.zip

The zip password is tranefuzz.

In other news, no I cannot help you get it to compile, and no I do not remember how or why it "works" if you can call it that.
User
superjer said:
sprinkles said:
Down Rodeo said:
What was the renderer before? Custom? Shurely not :p


Everybody knows it rendered in SuperjerGL.

I was using SDL blits. And on most/newer machines they are not hardware accelerated.


So it was rendered in Superjer3D? or Superjer Software mode?


You limited it to semi-automatic!
User
sprinkles said:
Down Rodeo said:
What was the renderer before? Custom? Shurely not :p


Everybody knows it rendered in SuperjerGL.

I was using SDL blits. And on most/newer machines they are not hardware accelerated.
User


how to make the sky in the game and other doors......
please someone help me
User
Sure you can help. Take a look at the code and maybe you'll understand it enough to find a bug or possible improvement. Feel free to ask questions. If you need help compiling it, let me know.

Or you can just do runtime testing on your system, or any other systems you can. When you find an issue, I think you can report it at github.com/superjer/SPARToR/issues.



User
You mind if I throw this link around to my friends?
User
When you type something into the console there is a number, on the same line, what is that for? My number goes crazy whenever I type.



superjer said:
You have to be using the Git version control system to use GitHub.

Assuming you are on Windows, try this guide for installing Git.

Git is really more of a *nix thing. It works on Windows but it's kind of awkward to set up I think.




So you're running an unix rig?


superjer said:
New version just went up!




Looks damn nice.


Also, read your wiki, learned.
User
You have to be using the Git version control system to use GitHub.

Assuming you are on Windows, try this guide for installing Git.

Git is really more of a *nix thing. It works on Windows but it's kind of awkward to set up I think.

User
superjer said:


Yea, I am following you on Github.

How do I put my source code on there? I can't seem to edit the page.
User
sprinkles said:
Anyways, Superjer, are you going to give out anymore details?


I don't have any more details for now other than gameplay spoilers for McDiddy's. I'll keep those to myself for your own benefit.

To see the latest SPARToR for yourself on Windows, Mac or Linux, you can always go the the project's download page at github.com/superjer/SPARToR/downloads
User
I've been working on the McDiddy's Game lately, thanks to finally getting my game engine SPARToR to work over a network.

There's not much to see yet, but all my progress is/will be on display at github.com/superjer/SPARToR

To really see it in action, run multiple copies and on one type:
listen
and on the others type:
connect localhost
which will get a network game going.

AaronJer and I have been working on lots of game art for McDiddy's. But it will be better as a surprise.

Instructions to download, build, and run the latest version are here!

User
http://superjer.com/nezumi/sraw.jpg except that its empty :(
User
hi evry body i have problem wen i compil my map :

hlrad: Error:
for Face 2759 (texture -0csSandWall) at

hlrad: Error: Bad surface extents (399 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem
______________________
bet i dont know wer i found the face 2759
User
bigmac said:
Help... do i need to say more
could someone show an example of one.. be a real help


To spawn without guns place a game_player_equip (anywhere inside the map), leave Name and Team Master blank and make sure the other fields read No.
User
Create 2 multi_managers and name them mm1 and mm2.

Go to func_button's properties and in Target type mm1.

Go to mm1's properties, turn off 'SmartEdit' and click 'add'. In Key type the name of the fan and in Value type 0.
Click 'add' again. In Key type mm2 and in Value type 0.

Go to mm2's properties, turn off 'SmartEdit' and click 'add'.
In Key type the name of the fan and in Value type the amount of seconds you want the fan to be on.
Truck
User
OK thx
Truck
User
How can I make the elevator (like in zm_assault_shadow) if you played that when you press the button it lifts you up to a certain height.
I tried to make it with func_door which I set angle UP and It just lifts a little bit. i tried with origin and its same. Help Please.
User
it says they have been inactive for 90 days, yet cloud system seems to be able to see them... what could it be?? The reason is probably cloud system is an asshole.. wait he is one! so as havokk and other people who actually enjoy anime

User
I made a 3 storey elevator. Each floor has a gobutton (gb) to go to the one other floor, a gobutton to go to the other other floor and a call button (cb) to call the elevator to that floor.
All the buttons also listen to a multisource and an env_global to tell them when to function. Whenever the elevator (e) is at a floor, this floor's callbutton will be inactive (i) and its gobuttons will be active (a). At the same time the other floors's callbuttons will be active and their gobuttons will be inactive. Here's a scheme to clarify the situation:

3F_________gb a
3F___cb i
3F_________gb a
======== e_____(elevator is here, callbutton is inactive, gobuttons are active)2F_________gb i
2F___cb a
2F_________gb i
========_______(callbutton is active, gobuttons are inactive)
1F_________gb i
1F___cb a
1F_________gb i
========_______(callbutton is active, gobuttons are inactive)

The active callbuttons are actually copies of the gobuttons from the floor where the elevator is at. This requires the callbutton to switch targets. I used trigger_changetarget entities to do this.

The gobuttons work perfectly which raises the question why the callbuttons work only one time and any time after the first time I press one of them they don't do anything. Help would be really appreciated (as the callbuttons are the only thing left to fix my rmf).

Greetings Colin
Down Rodeo said:
sprinkles said:
By the way, you are on an ENGLISH forum. Thusly, I will bitch as much as I want about anyones grammar or spelling here. Furthermore, due to my seniority, I am allowed to bitch at your spelling, grammar, and you being a dumb-ass. If you happen to obtain more posts than me, or are on this forum longer than me then you will be allowed to tell me when I am and am not allowed to bitch at you. Lastly, I wasn't bitching at you, I was merely comment on the origin of the word ain't.

And, now thanks to you, I need a chew.

I now laugh at you when I need to laugh. Well done.

I now look at your posts when I need to see yellow colour (and why does firefox underline the spelling of color with u?). Well done.
User
What's your recent Favorite song?

Mine is Running Wild - When Time Runs Out

RANDOMNEESS ... at its best lol
Truck
User
New beta

WhiteBird Beta 1.5

Don't download that Beta 1.6 is coming out soon, and it has working history!!!!!!!!!

Beta 1.6 wont come out too soon, I am overhauling my code.
User
Ask him and be amazed!

But for this to work to actually trick people you gatta find the way to do it.

When typing in the Petition type:
Jud, Please answer the following: / Jud, please answer:
but when typing type: Jud, p.answer to question:

Question: What is the color of aaronjers post?
Petition: Jud, p.Green(space until end and colon)

Though you type that sentence, it will just look like "Jud, Please answer:" throwing the other readers off.
FallingShit said:
FUCK THIS BITCH ASS SHIT


As in the famous words of Kelso....

on sec got to get ready for this....

BURNED!!!
Truck
User
Outcast said:
I m bored so here's something random.

Jonas Brothers SUCK DICK!

LoL

(Indeed)...


i completely agree, but that isnt random, since im sure it has been done many times
Truck
User
I m bored so here's something random.

Jonas Brothers SUCK DICK!

LoL

(Indeed)...
Truck
User
Forget Beta 1.1

WhiteBird Beta 1.2 is here!


WhiteBird Beta 1.2

WhiteBird Beta 1.2 features:

When you hit enter after typing in a url it actually does something
When you select something in the url box it actually does something

Whoa!
Truck
User
Sloth said:
This shit is kewl, is it supported for all kinda games 'n' such like firefox?


What?

Yea I'll try to, for the life of me I can't figure out how. If I dock it it gets all mangled up in the tool strip.


Rockbomb, can you work on an icon, and a background image for the white theme before you hit up on the other themes?

Also if anybody is interested in the source,click here.


Beta 1.1 is here!

Beta 1.1
Update History
Fixed docking problem.
Truck
User
Beta Version 1 is here!

Beta Version 1
Truck
User
I'm having this problem too. I've looked over different sites and their tuts, and they are all just about the same. I tried using one of the textures from the half life wad that had transparency, and it worked fine. MY color IS definitely 255 true blue and a 256-color bitmap file, but its still not working correctly...
I now declare this post worthy of the god

AWSOME FACE
User
Mate de Vita said:
sprinkles said:
Mate de Vita said:
You can carve a hole into the wall using the carve tool (right click + carve) but don't do it with any shapes other than normal cuboids.


Or you could not.

Do what superjer said.

superjer said:
Build all the parts AROUND the hole out of brushes, like this

ascii code
+---------------------------+ | | | brush 1 | | | | | +---------+-----+-----------+ | | | | | brush 2 | | | | | | brush 3 | | | | | +---------+ +-----------+


Carve basically does the same thing if you use it properly.


You expect the people asking questions here to use common sense?
If they did half their questions would be answered by other trucks.
RED RING O' DEATH!!!!!!!!!!!!!!!!!!
User
Rockbomb said:
Ah, good idea. Imma try that out.

Edit: It didn't work...
Her's what I got now
code
Public Class Form2 Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim bool As Boolean = True ProgressBar1.Increment(1) If ProgressBar1.Value = ProgressBar1.Maximum Then If bool = True Then MsgBox("An error occured while connecting to your R.O.S.E. Online client. Please make sure your R.O.S.E. Ultimate Hack Pack is in the same directory as your R.O.S.E. Online client.") bool = False End If End If End Sub End Class


I thought that woulda worked...


Dim bool As Boolean = True

You have that inside the method with means every time the timer ticks it sets bool as a boolean = true.
Put the declaration with the rest of your declarations.
User
Public Class Form2
Dim tempBool as boolean = false

Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
ProgressBar1.Increment(1)
If ProgressBar1.Value = ProgressBar1.Maximum Then
if tempBools = false then
MsgBox("An error occured while connecting to your R.O.S.E. Online client. Please make sure your R.O.S.E. Ultimate Hack Pack is in the same directory as your R.O.S.E. Online client.")
tempBool = true
endif
End If

End Sub
End Class


Actually....Try

If ProgressBar1.Value >= 100 Then
MsgBox
endif
AWSOME FACE!!!



Or burn in eternal un-awsome HELL
User
if the pic doesnt work, its probably cause its to big, it has to be 50x50


sprinkles, i have actually updated it a little, so it draws a line behind it when it moves and has a new functions.. exit!, pen up and pen down..

i do also assume u have the autoit interpreter/compiler/autoit installed anyway
after the includes, add the line
code
$pen = false


then after that
code
func pen() if $console = false Then if $pen = false Then ToolTip("Pen down!") sleep(500) tooltip("") $pen = true Else tooltip("Pen up!") sleep(500) ToolTip("") $pen = False EndIf EndIf EndFunc HotKeySet("+!d","pen") Func drawpix($dc,$x,$y,$color) DllCall ("gdi32.dll", "long", "SetPixel", "long", $dc[0], "long", $x, "long", $y, "long", $color) EndFunc Func pict($x,$y) $dc= DllCall ("user32.dll", "int", "GetDC", "hwnd", "") drawpix($dc,$x+25,$y+25,0x000000FF) DllCall ("user32.dll", "int", "ReleaseDC", "hwnd", 0, "int", $dc[0]) EndFunc


Note that pressing alt+shift+d will toggle the pen thing

then look for
code
func ifunc($func)


add in it
code
if $func = "pen down" Then $pen = True _GUICtrlEdit_InsertText($conout,@crlf & "Pen down!") EndIf if $func = "pen up" Then $pen = false _GUICtrlEdit_InsertText($conout,@crlf & "Pen up!") EndIf if $func = "exit" Then Exit EndIf


then move all the way down to the while 1 loop
add at the start
code
if $pen = true Then pict($picpos[0],$picpos[1]) EndIf


that is all to have a turtle graphics clone
Truck
User
Mate de Vita said:
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.




Mate de Vita said:

Now smoke that and put it inside your stuff (check the ping - it's 7, bitches).



come on mate.. really?
Truck
User
Mate de Vita said:
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.


I'm sowwie! I didn't know! I didn't know i was in the presence of fps Doug.. i run faster with a knife too!
Truck
SolidKAYOS said:
Im 16. I'll be 17 in March. I dont think we all look the same. Me and Sprinkels are kinda close though. wait... Hey Mate are you actually the real FPS doug?

Yes, I'm the real FPS doug.
Mate de Vita said:
If you want my real pic, go to facebook and find me. Not that I'm ever online there.

Truck

This is me as you already know from my previous avy.


And this is when I found out that they'd canceled my Steam account.

If you want my real pic, go to facebook and find me. Not that I'm ever online there.
Truck
User
OK. Thx
User
How can I make a fan which can you lose health or get killed when you touch it. And how can you make the fan spin?
Killer-Duck said:
sprinkles said:

Don't take advice from someone with poor grammer...



KD just made a funny o.O
User
User
Truck
OH NOES!

and just t emphasize...
http://www.youtube.com/watch?v=k78TVkbrHHM
Truck
User


1. How to make a trampoline which when you step on it , it throws you up. I have tried with AAATRIGGER and other textures seting them on func_push and seting angle "UP". But it doesn"t get me up it gets me left.

2.How can you make an entity off. Which you can only turn on by a button with func_button.
EDIT: NO! FUCK YOU!

http://www.youtube.com/watch?v=0KULX_9YsNs


wtf it doesnt work? it does with sprinkels
Down Rodeo said:
superjer said:
Down Rodeo said:
You're funny, I think I like you.


IS A FORAM ROMANCE!!


Something like that.


its not gay till you make eye contact
User
superjer said:
Down Rodeo said:
You're funny, I think I like you.


IS A FORAM ROMANCE!!


Something like that.
User
i didnt see that until now. lol
User
Down Rodeo said:
You're funny, I think I like you.


IS A FORAM ROMANCE!!
FUCK!

w-w-wait what???
User
Edit: NO.
FallingShit said:
OM NOM NOM NOM NOM NOM NOM NOM NOM

No further words...

Aren't you cornjer? Or was it some other plot twist?
OM NOM NOM NOM NOM NOM NOM NOM NOM

No further words...
User
I wait for a plane.
You will demonstrate how to
do quadratics, kay?

AaronJer Edit: Your post looked kinda like a haiku, so I turned it into one.
User
Ok. We are ganna see how many different names we can come up with for boobs. Me and my friend tried to see how many we could get and i wanna see how many you all can get.

Rules:

One name per person.

If you dont come up with a unique name you will be banished to hell for all eternity. I'll start.

Milk Shooters

This Game is Sponsored by Kayos' Traditional: "Kayos' Very Merry Kiss This Christmas Special." COMING SOON!
User
Visual Basic code
Dim instance As RichTextBox Dim value As Color value = instance.SelectionColor instance.SelectionColor = value
User
OTOH looks like Bill was proving a formidable adversary. Can we stop this discussion now? Like, really. Alls I wanted was a clever admin to say "yea" or "nay" And they wouldn't even had to have had a reason, or a more mucked-up sentence WHAT IS GOING ON WITH MY GRAMMAR
User
the_cloud_system said:
no shiot shurlock shananagens


I believe your spelling of shenanigans is wrong. It is shananagans.

Google Failed
When I right clicked your spelling of shenanigans Google came up with the following spelling suggestions:
manageableness
mismanagement
micromanagement
septuagenarian
intragenerational

I have absolutely no comment for that.
User
Down Rodeo said:
You should use regular expressions!

Which, interestingly enough, are no longer considered regular! That is, their complexity is greater than than a regular language, they're now something like a context-free.


What do you mean?
Down Rodeo said:
You should use regular expressions!

Which, interestingly enough, are no longer considered regular! That is, their complexity is greater than than a regular language, they're now something like a context-free.

than than?
User
You should use regular expressions!

Which, interestingly enough, are no longer considered regular! That is, their complexity is greater than than a regular language, they're now something like a context-free.
User
Probably need Javascript but I'm not sure what you want.

Can't use style="width:100%;height:100%" ?

(Just kidding, probably not.)
User
Rockbomb said:
aaronjer said:
And if "I'm" doing it, it must be a good idea.



You make a good point.
Portable Network Graphics, here I come!

Edit: Got it :D
So, in case anyone wants to make a custom shaped project, this is what I figured out. You can't make a color in your background image transparent (I think), but if you make a transparent .png, it will show the background through it. So you have to make a transparent .png, then set a transparency key, then add a background.color that is the same color as the transparency key you set.



Is that only limited to the entire form, or can I make a sweet awesome button like that?

Edit :: Yes!

Should have searched Google [actually Bing] first
User
aaronjer said:
And if "I'm" doing it, it must be a good idea.



You make a good point.
Portable Network Graphics, here I come!

Edit: Got it :D
So, in case anyone wants to make a custom shaped project, this is what I figured out. You can't make a color in your background image transparent (I think), but if you make a transparent .png, it will show the background through it. So you have to make a transparent .png, then set a transparency key, then add a background.color that is the same color as the transparency key you set.
User
Well, I got it to work if I use a background color, so I can make the entire thing transparent. But it still won't work with a picture. Is there a certain format I need to use? I've tried using a jpg and getting vb to make the green transparent, and I've also tried making a bitmap and using an alpha layer for transparency, neither worked :/
User
superjer said:
What version of VB?

Ok I'm guessing VB.NET 2008 from your other truck.

VB code
Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles MyBase.Load Me.ControlBox = False Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None Me.TransparencyKey = System.Drawing.Color.Green End Sub

This should get rid of the _[]X controls and the window border and make green transparent.

You might need some magic to use the same green as "System.Drawing.Color.Green" or specify the color some other way.

Hell if I know anything about VB.NET



Thanks man, I'll give it a try :D
User
Sushi said:
EDIT: Got it! A friend taught me.


It would be nice if you could post the solution, a hint, or a link when this happens. Otherwise this truck is useless, or worse, since it comes up in my search and even Google:

www.google.com/search?q="2+entites+in+1+brush"

Also you can't attach entities except for track-train-controls, etc. So I'd be interested in how you solved this. You should be able to put the damage right on the door, or activate and deactivate a trigger_hurt.
User
What version of VB?

Ok I'm guessing VB.NET 2008 from your other truck.

VB code
Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles MyBase.Load Me.ControlBox = False Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None Me.TransparencyKey = System.Drawing.Color.Green End Sub

This should get rid of the _[]X controls and the window border and make green transparent.

You might need some magic to use the same green as "System.Drawing.Color.Green" or specify the color some other way.

Hell if I know anything about VB.NET
User
ok i put light environment on my map but its still dark and my settings are 255 255 255 200 for color then the rest default and i have a sky texture but when i go in my map its really dark :[
User
Upgrade Here

What the new Hammer includes:

A splash screen that says Hammer 8.6

And thats freakin' it.

Enjoy.



But Wait!

For a limited time only you, yes you, could be proud
new owner of a Bootleg Edition! Only 1 copy ever made,
this extremely rare offer can't last for ever. So pick
up your phones and order now! Operators are, well we
don't have any operators,but if we did, they would be
standby mode. Don't delay we may already be out of stock.
Also please see our partners.






code
SuperJer.com
User
So, I wanna make a program that isn't contained to a boring rectangle. I designed a background in photoshop and used a lime green color as the background color (for the part I want to be transparent), and then in VB I set the TransparencyKey property of the form to the same color... but when I ran it I could still see the green and it wan't transparent at all. Is there something else I have to do to make it work?
Truck
User
arpit4ever said:
eDan Co. said:
Q: Portal file missing?

When you receive an error telling you that the .prt file is missing, it means some error has occurred and as a result, the portal file was not generated.
Open a new thread and ask about the error that appears in your compile-log (mapname.log)

We will answer your question in your new thread.


Not again! Just when we got rid of the stench of the last time! Please someone delete this before I go insane!
Truck
User
Jeremy loves alpacas
User
Oh dear not Automap again. Such shamefully bad code.

Well I went ahead and "modernized" it ever so slightly. I don't have Windows/Visual Studio anything here so I just got it to compile in GCC 4.3.3 on Linux. I'm assuming that means it will work OK on Windows/VS as well since there's nothing platformy or unusual in the code.

www.superjer.com/automap/files/gen_1_1.cpp
User
If you get fed up with that you can always try

mislav.uniqpath.com/poignant-guide/book/chapter-2.html
User
Rockbomb said:
So I decided its about time I learn VB6


No. You were wrong. It is not time to learn VB6. Because it is not 1998.

Instead try learning VB2008 or VC#2008 or anything that's relevant today. It's free. So really:

www.microsoft.com/express/product/default.aspx
Truck
User
fedex _ said:
hello i was new too , but aaronjer watches me very carefully


You wish, you got to be lucky if AJ chooses to "Watch you" Very carefully.


AJ; has a little stalker inside him.
User
the_cloud_system said:
fedex _ said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.


What i meant was your a fag :
Sloth said:
Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.



I saw that. I was commenting on military phonetics.




well almost ,


*sigh*.... i saw that coming 20 clicks away >.>


Cloud you faileth.

Its 20 klicks.
fedex _ said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.


What i meant was your a fag :
Sloth said:
Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.



I saw that. I was commenting on military phonetics.




well almost ,


*sigh*.... i saw that coming 20 clicks away >.>
User
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.


What i meant was your a fag :
Sloth said:
Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.



I saw that. I was commenting on military phonetics.




well almost ,
User
Sloth said:
sprinkles said:
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.


What i meant was your a fag :
Sloth said:
Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.



I saw that. I was commenting on military phonetics.
User
sprinkles said:
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.


What i meant was your a fag :
Sloth said:
Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.

User
Sloth said:
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.


What he meant is you're a Foxtrot, Alpha, Golf.
User
SolidKAYOS said:
sprinkles said:
the_cloud_system said:
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
Affirmative


Roger That.


Confirmed


Ten 4

JESUS FUCKING CHRIST



Negative, what's your 20?

Eagle 1, Fox 2.


Your officialy a FAG
Fighter Attack Guy; derogatory term for F/A-18 Hornet pilots.
User
sprinkles said:
How do I 'Optimize' my Map?

So you want it to load faster , compile faster, and give you better fps?

Use the null texture on any surface that will not be visible by the player [it will cause the engine to bypass rendering of that object from the side that you nulled]. The null texture can be found in your zhlt.wad [it came and is in the same folder as the zhlt compile tools] Get ZHLT Compile Tools

It's the BLUE texture there

superjer said:
There's no need to null external surfaces. The compilers discard these anyways as long as there's no leaks.


Use your skybox correctly:





Then what is the whole point of the null texture?


EDIT :: Can an Admin change the truck title and capitalize the T in things its really putting me off.
http://www.mysterygoogle.com/
i have bin sending "IM DROCTOPUSS AND I GO BLARGH!!!!!" and people put in there serches in

for examples
MY CAT\'S ON FIRE!

copy and paste this until my gf gets it please. haley hopkins will you marry me? - austin butler

bio is the worst subject ever :(

pleease text me \

ets chat ;) AIM *****met****ad

and theres Evin phone numbers



it goes like this i put in my search and they put in there search and he/she gets mine and i get his so onley YOU get that one thing

Zircon Rohan said:
Nice Artical -----> I made my 1st MAP :)

How to Put TEXT in the MAP????

on Wall or Floor???


Thanxxxxxxxxxxxxxxxx!!!

GR8 Job!!!



User
Sloth said:
AND I JUST COMPLETED COD 4 2!!!!!


Really!? I jus' finished Quake.
User
OMFG! I JUST COMPLETED This Shizz!!
User
AND I JUST COMPLETED COD 4 2!!!!!
Truck
User
Oh btw, when I load the point file. I see blue,pink, and red lines in camera view. Which color is the leak or something?
Truck
User
Down Rodeo said:
someone said:
@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\lolcake345\counter-strike\cstrike\maps\"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing

You need to change this, an absolute path would be best, that being something like "C:\Program Files\Steam\steamapps\lolcake345\counter-strike\cstrike\maps\nothing.bsp".

Hmm still the same error.. am i doing something wrong?
I have my map file and my bat file both named as the same thing in my ZHLT folder.
Truck
User
someone said:
@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\lolcake345\counter-strike\cstrike\maps\"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing

You need to change this, an absolute path would be best, that being something like "C:\Program Files\Steam\steamapps\lolcake345\counter-strike\cstrike\maps\nothing.bsp".
User
sprinkles said:
SolidKAYOS said:
the_cloud_system said:
cause i used it all my life and....it made sence...

where was"int i
code
where was not i




i'm sad now....

that sentence makes no sense.

Better examples:

There wasn't(was no) cookies left.

I wasn't(was not) horny!


Wasn`t be nay a contraction o' be nay. Technically 't would be "Thar wasn`t any cookies port," as in "Thar be nay any cookies port." Furthermore, that be e'en wrong, on accoun' o' o' th' tense 't ortin' ta be "Thar be nay any cookies port." T' add, wi' all this grammar correction goin' on I be surprised that nay one caught on t' `sence` which be nay a word, ye needed sense. Also, usin' more than one ellipses in a sentence be nay proper.

As soo as i read my quote in big old teal i realized i messed up and watched you criticize me. Your right, my bad.
User
SolidKAYOS said:
the_cloud_system said:
cause i used it all my life and....it made sence...

where was"int i
code
where was not i




i'm sad now....

that sentence makes no sense.

Better examples:

There wasn't(was no) cookies left.

I wasn't(was not) horny!


Wasn`t be nay a contraction o' be nay. Technically 't would be "Thar wasn`t any cookies port," as in "Thar be nay any cookies port." Furthermore, that be e'en wrong, on accoun' o' o' th' tense 't ortin' ta be "Thar be nay any cookies port." T' add, wi' all this grammar correction goin' on I be surprised that nay one caught on t' `sence` which be nay a word, ye needed sense. Also, usin' more than one ellipses in a sentence be nay proper.
Truck
User
someone said:
Well I looked in my counterstrike folder and my ZHLT folder but found nothing. Anyway heres my batch file

@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\MySecretUsername\counter-strike\cstrike\maps\"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing

Could anyone post sometihng good to put in my bat file? (sprinkles one didnt work)


Yea, mine wouldn't work, because I do not have Steam. Your Steam directory is the same as the above [that is "C:\Program Files\Steam\Steam.exe"]

You will also note that I added a backwards slash to your Copy command [in red] it may not be essential, but some programs are very picky about having that trailing \ [note :: that trailing slash only applies to folders - thus if you have a destination ending with a folder a backwards slash is used, however if your destination ends in a program or anything that is not a folder the backwards slash is not added to the end]
User
We need a post right under FAQ thats permanently stuck there, and is about forum etiquette and rules. However, we cannot name it that, because no one ever reads license agreements or eulas or rules; name it something like "Free Performance Enhancing Drugs." No 'new' member should be allowed to post until they read it.
echo .
echo .
echo .
The purpose would be to explain that any titles with "pls help me!" [or are synonymous or have a semblance of synonymy of that title - or a mistakingly semblance of synonymy] will be ignored or banished or what not. Also, any title with the words [see above] broken, wrecked, doesn't work, I can't, etc. will be ignored. It should also contain directions on uploading rmf and bsp and other file types, and tell them to include any extra wad files [that is wads that did not come originally with Counter Strike]; as well as, to include their log file in the first [if it is a compiling related issue] post, so that seven posts later we find out it was a God damned leak that caused all the havoc [or chaos]. In addition, it should contain links to popular model viewers and editors, sprite editors, texture editors, etc.
echo .
echo .
echo .
Intermission
echo .
echo .
echo .
Furthermore, it should contain examples and explanations of basic grammar, such as the use of apostrophes, and commas, and capitalization ,and "Oh Dear" punctuation. I am tired of seeing such lack of regard for grammar, actually I am tired of trying to decipher words. It should denote that the fastest and best way to get results is through proper grammar [in the theory that we can read it easier/faster and focus on the problem not how they spelled]. Moreover, it should be explicit and precise. "This is my problem..." that can explain a lot more than "It didn't compile.
echo .
echo .
echo .
code
Denouement

echo .
echo .
echo .
I know it would ask a lot of newcomers to apply what the learned in school to the outside world, but all in all, I think it would benefit both sides. It would improve efficiency dramatically. More people would help out in the section, because of the lack of headaches, and such that were caused before. Sure it would turn some people away, but if my predictions are right the improved efficiency would put Superjer's Hammer and Mallets section into a higher tier of renown, thusly increasing the amount of people posting on the forum. Which, in turn, would turn the possible liability of a 'rules' post into an asset [in a non-monetary sense of view]. The manifest deduction is that Superjer would benefit from this inclusion.
Truck
User
someone said:
Well when I dont have a bsp file in my ZHLT folder it says: Specified file cannot be found.
Could anyone post what they put in their batch file (the tutorials causes the problem up there)


code
@echo off hlcsg -nowadtextures greece hlbsp greece hlvis greece hlrad greece copy greece.bsp "C:\Program Files\Counter Strike\Version 1.6\cstrike\maps" echo. echo finished pause :choice echo Are you sure u want to run map? (Y/N) set/p "cho=>" if %cho%==Y goto run if %cho%==y goto run if %cho%==n goto end if %cho%==N goto end echo Invalid choice. goto :choice :run cd "C:\Program Files\Counter Strike\Version 1.6" hl -dev -console -game cstrike +sv_cheats 1 +map greece exit :end exit


You may disregard the stuff in red that is additive, but the other stuff you need [minus the hl command].
The stuff in green may differ from yours.

If you're still having trouble with this post the contents of your batch file.
Truck
eh i used a mac but it didn't like me. it preceded to eat away at me sanatey. PC gets all that crap, viruses, rootkits, and malware but if you know how to find it then :D. my sister fucked up her computer and wondered why her monitor couldn't start up then she called me i couldn't help her. she called "geek squad" and when they got done and left i told her " you know, they probably looked at your net history".

mac < pc
games = life
sex ≤ games
Human: a condom
Santa: Hmm.. I don't really think that would be a suitable present.

Human: rape?
Santa: Idiot.
Human: fagits?
Santa: I hope you are fast asleep when I visit your house on Christmas Eve.
Human: are you gay santa?
Santa: Of course I'm not gay. I'm happily married to Mrs Claus.

Her real name is Mary Christmas.
Human: you a pimp santa?
Santa: No not at all. I think you have me confused with some homeboi from da Bronx.
Human: how far can you bend over
Santa: More than one million miles.
Human: can you stick teh north pole up there?
Santa: Let me think. One of my elves has just run out of the workshop. I hope nothing is wrong.
Human: i took him
Santa: Do you take him often?
Human: to my house, yes
Santa: To Describe your surroundings to me.
Human: rope, leather, gimps, and a dead elf
Santa: My sleigh travels at speeds up to 3000 miles per hour when I am delivering presents.
Human: can you give me one thing santa?
Santa: Well if you ask more politely, I will see. Don't say "Give me", it's rude..
Human: may i have a roting corps?
Santa: I'll see if I have any of those in my workshop.
Human: whats in your work shop
Santa: That which is not outside my work shop.
Human: rapists?
Santa: My reindeer have been eating their carrots ready to pull my sleigh.
Truck
User
Along with the official

GRAMMAR BITCHSLAP
Truck
User
i am using source sdk hammer editor.

i have a problem with my map. whenever i use skybox, the ground floor turns to checkered image. the one with the magenta/black color instead of the material i applied. pls help me figure this out.

i cant post any screen captures cause my keyboard print scr is broken.
Truck
User
"Mod_LoadBrushModel:maps/mapname.bsp has wrong version number [571084155 should be 30]" or Mod_LoadBrushModel: Sprites(lgtning.spr has wrong version number (0 should be 30)

Here are a few of the problems that popped up under this situation:
You may have errors in your compile, if not then,
Your pak0pak.pak file may be corrupted?
Maybe the wrong game version?
Wrong WC/Hammer version? Earlier versions of WC were particularly prone to this. Use WC 3.3 or Hammer!
Maybe another compile will make it go away, or not? And make sure you have the most up-to-date version of zoner's compiling tools....
You may have a bad model - like one from another mod or game, or you once installed a custom one? Or you may have a corrupted sprite or model?
Have you installed a patch recently? It might be bad....

From
http://www.slackiller.com/tommy14/errors.htm#wrongversion
||
Post your compile log.


camaXo said:
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

aaronjer said:
I'd say they ARE overpowered, just not incredibly overpowered. The important thing is that they are really fun and take skill to use. Someone who hasn't figured out how to use any of them yet, or who doesn't even know they exist (as the game never informs you about them) has very little if any chance against someone who does. But it seems appropriate that someone who doesn't know what most of the attacks are should probably lose. Once you've at least played against them and know how to counter or dodge them you don't have to use them to be able to win.

So basically in JO if you're a noob like me, you can't win. See, at least in JA I can win against anyone except the guys who can actually play the game and those are rare.

aaronjer said:
If you set the forceregentimer to a really small number everyone could just leave lightning on all day or heal non-stop... that would be extremely stupid. Essentially you're saying there is no playable way to have force powers turned on and use lightsabers.

Err... yeah, pretty much. As I said, I play on no FP servers.

aaronjer said:
When you duel in JO you can't use any non-lightsaber related force powers and you're invincible to outside interference and kick damage, so it doesn't matter where you fight or what the settings are. Very well balanced.

Cool.

aaronjer said:
I have one very important question Mate. Have you played both extensively?

No, I have not. As a matter of fact the only thing I did on JO was reach a room that led to many other rooms and each of them had a different color sign above the doorway in the first level of SP. Then I had to replace my computer due to serious hardware malfunctions and never got around to installing it again.
aaronjer said:
"Hooray! A new Jedi Knight game! Now with 75% less content!" WHY DOES ANYONE PLAY THAT GAME?!

Meh, the single player was fun while it lasted. On jedi master difficulty of course, the other difficulties are way too easy. But it was way too short, I finished it in about 2-3 days on master diff, plus the vs. Jedi fights are too easy compared to the fights against some other enemies. The only tough non-boss fight against a lightsaber user was the second time you fight a Reborn Master (which is right before you come outside to the valley of korriban or whatever that place with all the sith tombs is) because you can't grip-throw him of a ledge. Then again you can completely skip that fight by simply moving to the next level (which is the outside) but I still fought him to at least make that entire level mildly interesting.

I might install JO on the other computer and try out the MP (and maybe SP as well) when I finally manage to get to it, as for the laptop, if JA didn't work properly, JO probably won't either.
User
melinacorbett5 said:
Hi i am Melina Corbett. I want to know what is the difference between ddr1, ddr2 and ddr3?
EDIT: Overly suspicious links removed.

OH MAI! THE BOT HAS MISTAKES "i" Should be "I"
And the:
"I want to know what is the difference between ddr1, ddr2 and ddr3?"
Should be:
"I want to know what the difference between DDR1, DDR2 and DDR3 is?
Hi i am Melina Corbett. I want to know what is the difference between ddr1, ddr2 and ddr3?
EDIT: Overly suspicious links removed.
User
Its a cycler_sprite it doesnt have name. as the sprite, i used one in my steamapps/cstrike/strike folder. Render mod Texture. FX amount 100. Color 0 0 0
User
... Oh my, that was awful. Done yourself a disservice there friend...
Truck
User
It's not necessarily cheap wine that has screw tops; to be fair it does rather neatly solve the problem of corked wine. This is my contribution to the madness; I must say I think the anteater is genius. Oh, if I've posted this one here before I apologise, but my memory is like the Queen Victoria butterfly. It flutters prettily hither and thither, but is now alas almost totally extinct. Who gets that reference/ blatant steal?
im runing windoes xp and i want to know how i can change the color of the icons on my desk top cause its kinda to light backround i think its some where in the control panel...
User
From the show "In liveing color" back in the day....
User
-----------------pun-------------------------------
You: hey
Stranger: hi
Stranger: m17
You: i like the m4 better
Stranger: good
Stranger: u sucks
Stranger: right?
Your conversational partner has disconnected.
----------------------------------------------------
User
molkman said:
How should one post pics of not eating something actually, haha.


He could show us his extreme weight loss. Some Before and After pictures including the same day's newspaper would be nice.
User
Also, PICS OR IT DIDN'T HAPPEN. How should one post pics of not eating something actually, haha.
User
Connecting to server...
You're now chatting with a random stranger. Say hi!
You: IM ON A BOAT
Stranger: Hi
Stranger: Pls piss me off
Stranger: I need to be pissed of
You: I need to be pissed ON!
Stranger: Oh wow
Stranger: What a weird fetish
You: UH hu
You: h
You: you know whats a weird fetish?
You: Being pissed on while your feat are tied up while getting slapped by fish with a bucket of kfc chicken next to your head.
You: But thats just me
Stranger: Oh I was guessing slow typeing
You: that gets me turned on
You: cause IM ON A BOAT
Stranger: Great cus I'm on an ipod
You: I LOVE VAGINA
You: LIKE A BOSS
User
the_cloud_system said:
I HAVE A AWSOM THING HOLD ON...

Stranger: http://i78.photobucket.com/albums/j89/realfatandy/uhhuh17.jpg


Yea, the 'Real Fat Andy' was subtle there.

User
superjer said:
You're now chatting with a random stranger. Say hi!
You: are you keeping it real?
Stranger: nope
You: excellent
You: so what have you lied about recently?
You: you can tell me, I'm in the internet

Stranger: if i was keeping it real
You: AWWWWW SHNAP
Your conversational partner has disconnected.

You're now chatting with a random stranger. Say hi!
Stranger: Hey there.
You: do you have a moment to speak about jesus?
Stranger: Hell no.
Your conversational partner has disconnected.


See he's smarter than all of us, he colour coded his.
User
You're now chatting with a random stranger. Say hi!
You: are you keeping it real?
Stranger: nope
You: excellent
You: so what have you lied about recently?
You: you can tell me, I'm in the internet

Stranger: if i was keeping it real
You: AWWWWW SHNAP
Your conversational partner has disconnected.

You're now chatting with a random stranger. Say hi!
Stranger: Hey there.
You: do you have a moment to speak about jesus?
Stranger: Hell no.
Your conversational partner has disconnected.
Truck
User
Crytax said:
sprinkles said:
DaveDays said:
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:
All braise Sloth!

All braise Sloth!






DURP
Truck
User
sprinkles said:
DaveDays said:
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:
All braise Sloth!

All braise Sloth!





Truck
User
Okay, I finally had a dream that contained SuperJer and yet we were not trying to kill each other. SuperJer had both acquired or constructed (I'm not sure) a pair of very special watches. When you tapped the face of the watch with your wrist time would stop for everything but you and anyone else wearing or touching one of these watches. The effect wore off after precisely 433 combined exhalations of anyone not frozen. It could also be cancelled prematurely by tapping the face of a watch again, it could also be immediately restarted after the effect wore off in any case.

SuperJer and I were working on fixing certain anomalies produced by using the watches. Occasionally reality would shift upon freezing time. It was usually very minor, something like the color of a car or someone's hair style would change. The effects were usually centered around the person that activated the effect. Essentially I was out in the world doing stuff that might cause me to want to freeze time, and SuperJer was in a lab somewhere that was designed to be unaffected by any reality shifts. The watches also had a two-way communicator built in, so even if reality was badly altered we could still talk. I would report to SuperJer the alterations, and he would do... something... that changed them back. The changes would be permanent if time was restarted before they were fixed. This was all supposedly being done to perfect the watches so that they would cause no anomalies.

The first place I found myself in the dream (and with all the knowledge I stated in the previous two paragraphs) was in the office of a supermarket run by Marina Sirtis and Patrick Stewart. Guess which show I've been watching recently? An organized crime syndicate of some sort was attempting to collect protection money, and the managers were refusing to pay. I waited until the gangster pulled a handgun on them until I froze time. I replaced the handgun with a stapler and placed the weapon into Mr. Stewart's hand. I then began my search for anomalies. After searching the room and nearly giving up, I looked at my feet and discovered they were inside cowboy boots. This was definitely not right. I contacted SuperJer and had him do... something... and my feet found themselves protected by dress shoes once again. I went downstairs into the public area of the building before unfreezing time, and let the situation upstairs resolve itself.

In one of the aisles I found a young woman moving crates of water bottles off a palette. I decided to freeze time, build a pyramid out of the crates and place her on top of it. After a very short search I discovered the name of the Supermarket had changed from "Howard's" to "Closely Suggest". After SuperJer fixed the problem I headed outside and unfroze time.

Several people noticed my sudden appearance, but they all went on their ways without needing placation. While outside I saw that someone had apparently broken into my truck and was driving away in it. I froze time and felt very sick for a moment and my vision shifted, but I wanted to deal with the crook first before figuring out what was wrong. I dragged him out of the truck, slashed his Achilles tendons, stuffed him into a grocery cart and placed him at the top of a hill where he would most likely proceed to roll to critical injury or death. My search for anomalies ended when I once again looked at myself and discovered I was now a woman. I communicated my grievances to SuperJer who responded with a feminine voice that he was having the same problem and had already begun working on it. I waited for several minutes and nothing changed. SuperJer said it was much harder to fix because he could no longer type correctly with different fingers and he couldn't easily reach a great deal of necessary equipment due to his new height. We eventually ended up with less than 50 breaths remaining, and instead of conserving our time and breathing deeply I just yelled, "FIX IT! FIX IT! FIX IT!" over the communicator. SuperJer informed me that there was not enough time to fix the problem with his useless girl extremities. He instead had to use some kind of emergency reset switch, the ramifications of which we knew nothing about as it was untested.

I suddenly found myself on a road just outside of a medieval fantasy city. There were peasants and such moving their goods in and out of a large gate, and a short elven woman in plate mail eying me suspiciously. All of this wasn't nearly fascinating enough to keep me from immediately checking my gender. I was safely back with my testosterone and I communicated my joy to SuperJer. His entire lab had apparently come into this new realm with us, and he was working of fixing the problem. SoopyJams nervously reported to me that there was some kind of electrical build-up around the lab and that he believed it would result in a massive explosion. It would cause no damage to the lab, but everything for a couple miles would be disintegrated. After a short discussion it became obvious that the lab had haphazardly stuffed itself into a building in the city on arrival.

There was a blinding flash, bright enough to disorient me completely for a few seconds. I heard SuperJer yelling something over the communicator. After I collected my senses I saw that the explosion had occured, or was still occuring, and that SuperJer had frozen time to prevent it from atomizing me. A visible wall of distortion was only a few feet away from my position and everything behind it was in various states of turning to dust. SuperJer put himself into a temporary coma to slow his breathing as much as possible, so I had somewhere around 300 breaths to make it out of range of the catastrophe. I very impulsively decided to pick up the suspicious elf and take her with me. She was not heavy even in armor, as nothing was heavy when time was frozen. I made my way as hastily as I dared, I needed to conserve my breath but I didn't even know how far I had to go to be out of range of the disintegration. I eventually found myself at a crossroads, and I had to be down to only a few breaths remaining. Ahead of me the path quickly fell into disrepair, to my right it headed up into some mountains and to the left it turned into a bridge that appeared to cross over a gap in the earth that extended for well over a mile. A battle between a group of men-at-arms and wolf-riding goblins had been frozen only a few feet away from the bridge. I assumed "goblins bad" and impaled them all on their own weapons while time was frozen.

Time unfroze itself due to breaths exhaled, and everyone was almost immediately knocked flat by a shock wave. The disintegration sphere had stopped a few hundred feet away, and left a perfectly flat gray desert where the city and it's surroundings had been. The men-at-arms were busy with their sudden victory, and the elven woman was eying me much more suspiciously now. She was also on top of me, as I had forgotten to put her down before time unfroze and she had gained a lot of weight in the last few seconds. Another group of wolf-riding goblins attacked and after something I don't particularly remember very well happened the elf and I found ourselves trying to outrun a massive brushfire. With flame licking our heels we leapt into a small lake, and with a great deal of effort on my part, got us both to a flat-topped boulder protruding from the water. I say it was on my part as the woman clearly didn't know how to swim, and couldn't anyway as she was still wearing plate mail. On top of the boulder we inexplicably began to take a shot at procreation. Before we could finish, SuperJer announced that he had fixed the problem and that everything would be back to normal in a few seconds.

I didn't have time to protest. I found myself a saddle without a straddler in an elevator full of people. I was, however, behind them... and I had time to pull my pants up before anyone noticed. The elevator opened and SuperJer was waiting for me. We were heading to our friend MikeJer's apartment to let him know we had fixed our recent watch anomalies. Apparently he was in on the project as well? He opened the door and we saw that he was very cross with us. He was also conspicuously female. SuperJer and I yelled, "Oh no!" and then I woke up.
User
Just to prove SRAW wrong, this truck has been made official by me, AaronJer, the King.

Also, DaveDays gets +5 ancillary points for having something to do with this most recent effort at pissing off SRAW.

Just like to be organized!


______________________________________
LOL! MESSIN WITH YOUNG PPL IS AWESOME!
______________________________________

Connecting to server...
You're now chatting with a random stranger. Say hi!
Stranger: hi :)
You: Hey, m/f?
Stranger: f :)
You: :D
Stranger: u)
You: Male, a/l?
Stranger: hehe ok
Stranger: i'm 14, but i don't really wanna say where i' rom, usee to say that i'm from ladygagaland :)
You: I am 19, but USA it vauge enoungh
Stranger: hehe okej
You: so whats goin on babe?
Stranger: nothing right know, u?
You: Nothin either.
You: I hope i dont sound like a creep when i say this....
You: I just got out of my sex ed class
You: and all i can say is....
You: Girls are tasty!
Stranger: hehe mayhe we are ;)
You: Their yummy
You: leme put it this way.....
Stranger: hehe i don't know, i never tried, but i hope we are, :)
You: Did you ever suck on your pen in math class and the ink will come out and you dont wanna swallow it so you spit it out?
You: Its kinda like that if your female
You: Provided that you like guys
Stranger: hehe it sounds wierd, and yes, i like guys
You: Great.
You: ANYWAY,
You: where should we steer this somewhat dirty conversation?
Stranger: i have no idea
You: ....back to girls being yummy
You: I wanna taste one now!
Stranger: then go and pick a girl or something
You: Well i cant just go up to a girl and say "Get on the table and leme taste you"
Stranger: no, thats just stupid
You: Well, i might be able to say that to YOU
Stranger: sorry, got a boyfriend :)
You: .................so do i
Stranger: wierd :S
Your conversational partner has disconnected.
User
EXTREMELY RACIST!!!!



Connecting to server...
You're now chatting with a random stranger. Say hi!
You: hello
Stranger: ㅗㅑ
Stranger: hi
You: ok then
Stranger: from?
You: canada
Stranger: yeah~
Stranger: i'm Korea
Stranger: krean
Stranger: korean
You: oh ive never talk to a chinky bastard before
You: your like the chinese nigger
Stranger: u too -_-
You: im fucking canadian
Stranger: a yeap
You: we better than you
You: we speak english
Stranger: no never
Stranger: so?
Stranger: i can speak korean
Stranger: it's only ours
Stranger: english is not urs
You: and we're not communists
Stranger: do u have ur language?
Stranger: then so?
You: i have my rifle and i have my gun
Stranger: age?
You: what else do i need
Stranger: i have too
Stranger: age?????

You: with your squinty ass eyes you wouldnt be able to shoot past 50 meters
Stranger: you wouldnt be able to shoot past 5000000 meters with mine
Stranger: fucking canadian
You: fucking judas preist
Stranger: -_-;;;
Stranger: what's ur region?
You: bc
Stranger: ???
You: british columbia you dumbass
Stranger: ummm..... i've never heared that before
Stranger: what's ur age??????
Stranger: tell ur age!!!!!
You: stop being silly you dirty little wanker
Stranger: 헐 지끼지마
Stranger: 욕도 그따구로밖에 못하나
Stranger: 존니 어이업슴
Stranger: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
You: you racist chauvinistic pig!
Stranger: u too
You: no i hate everybody equally
Stranger: don't refer racial!!!!!!!!!!!!!!!!!!!
Stranger: u only can speak eng.
Stranger: so silly
Stranger: i can 10languages
You: and i can fuck 10 canadian bitchs
Stranger: don't lie
You: how many women in your country?
You: 2?
Stranger: that's ur country
You: ah you little scumb bag
Stranger: yeap, don't tell ur country
Stranger: that's ur country's introduce
You: we canadians ar known for our lovemaking and bacon
Stranger: so>
Stranger: so?
You: what are you known for?
You: killing people?
Stranger: that's you
You: fucking commy
Stranger: Though canadians ar known for our lovemaking and bacon,

u r NOT!!!!!!!!!!
You: oh mr original is here
You: sorry
Stranger: don't u know etiquette???
You: im better than you i dont have to
Stranger: keep etiquette
Stranger: no
Stranger: nobody better than me
You: yes go kill yourself you little commy bastard
You have disconnected.
Truck
I would trust AJ, he should know what he's talking about. He definitely has the most experience here. With drug-raping, that is.
User
Sloth said:
aaronjer said:
Oh, whoops, I Actually forgot about you.

+25 points to Kookid because I only want Sloth to feel left out.




well sloth ........... starts crying
User
aaronjer said:
Oh, whoops, I Actually forgot about you.

+25 points to Kookid because I only want Sloth to feel left out.

User
aaronjer said:
.+75 points to Havokk for being the most improved.

Awe i really improved that much? shucks... thanksh. How so have i improved exactly?

And It only took me a long time to post cause well...ive been busy...cats...school events..cats..if you know what i mean.
User
Oh, whoops, I actually forgot about you.

+25 points to Kookid because I only want Sloth to feel left out.
"EXIT1" is not a decal texture.

The names of the decal textures are prefixed with a { and the textures are usually grey with a white background.

(Although they are grey in the editor some of them will have color in-game.)
User
Sloth said:
D:, okai.. I just.. Crawl back up in the tree.. Continuing .. Cutting my self ..

;_;
User
If I wasn't arbitrarily leaving someone out this wouldn't be SJCOM.web. However, this must not be SJCOM.web, because I left you out due to spite.

Also, SRAW gets the stern lecture, not bb. You have to have gotten points to be able to be yelled at for not thanking for them fast enough.

SRAW: Your mother and I have told you time and again to be punctual, or at least more punctual than those other jerks. Shape up, mister, or no dinner for you!
User
I'm not southern enough for my very liberal remix of a Pantera song to retain its southernness.

Unlike The Panteras (above) I was not fully adorned with facial hair when I was a little kid.
User
User
+1 point to he who resides above me.
User
DOUBLE SCORE!
User
TRIPLE SCORE!
User
I could give out points, but they'd be based on merit and not seniority as Edan felt was right.

In fact, I'll do it now!

+100 points to DaveDays for being the most famous.
+87 points to EnJay to round it off at a smooth 400.
+75 points to Havokk for being the most improved.
+65 points to Molkman for being as cuddly and delicious as a cotton candy teddy bear.
+60 points to Down Rodeo for never being a retard.
+55 points to Mate for being a god damn son of a gun.
+55 points to that duck for filling in for Edan's sorry ass.
+10 points to Jake?! for playing DDO with me at least a little.
+9 points to Cloud because he'd be upset if I left him out.
+5 points to Sprinkles for being an uppity bastard.
+3 points to Cornell for checking in on us every 9-16 months.
+1 point to SRAW for posting far, far less than he used to.

+0 points to Edan because he's an Admin and can change his own points, although I would give him -50 for leaving us.

The first person to post thanks for their point increase will receive a (3x) multiplier. The second person will receive a (2x) multiplier. The third will receive 1 additional point. The fourth will receive a stern lecture, and those afterwards will be looked upon with silent disappointment.
User
Check out my new avatar!Correct!
Truck
User
Truck
umm

MERCURY

all i can think is that razen core for electronics


acid cor is for raderaders and pipes
Truck
User
Okay, seriously. Come on.
Truck
User
sprinkles said:
NatureJay said:
sprinkles said:
Sloth said:
All braise Sloth!

All braise Sloth!



Truck
aaronjer said:
You could have at least made the (AJ) invisible and not cyan. You people are so irrational!(color=#2288ff)(/color) <-- Stolen Goods.

I have no idea what you're talking about. (color=#2288ff)(/color) <-- Goods retrieved
Truck
User
You could have at least made the (AJ) invisible and not cyan. You people are so irrational!(color=#2288ff)(/color) <-- Stolen Goods.
Truck
sprinkles said:
No, for some reason its gone!? But it was there and technically it was cyan.

???

An asshole admin came and edited your post to make it invisible. I'm not pointing fingers at anyone (AJ) but it was definitely an asshole admin.
And no, it's not gone, you just have to find it. It's like a treasure hunt only that there is no treasure at the end. And there's no hunt either.
Truck
aaronjer said:
I just don't understand what you could possibly mean, Molkers. And what's with all the empty posts and quotes? I AM SO CONFUSED. All praise stealth!

All shalt praiseth teh power of ITs. Nope, no invisible message here.
Truck
User
I just don't understand what you could possibly mean, Molkers. And what's with all the empty posts and quotes? I AM SO CONFUSED. All praise stealth!
Truck
User
sprinkles said:
Sloth said:
All braise Sloth!

All braise Sloth!

Truck
User
And why is 2. Oct so speciel?
ahem, you see! Tommorow is the day a beloved rich sloth, (with a computer) was born in the jungle on October the 2. All praise Sloth!
I'd like to cash in 50 points to get the color 2288ii (which is 3 shades from my 2288ff). Nah, just kidding, I like my color.
User
Personally I thought both were ass kicking. But Cod4 seems moar, friendly more online playable <33

What I, what WE want to hear! Is what YOU mean, yes YOU!
User
Maybe he's spanish. I don't know. His hair color was chosen with about .03 seconds of thought. I literally just copied colors from the girl because I had to go to my parent's house for pork.
Truck
User
Was everything in order beyond the immediately obvious? Was the sky always the right color, was the lighting appropriate to the sources of light? Were people wearing sensible clothes and did you have the correct number of fingers?
User
Help Please!! I just downloaded Valve hammer editor and i followed all of the steps u said to follow up to the "Add Wad" part. I put in halflife.wad but its not working! it keeps saying halflife.wad
File not found
Please verify the correct file name was given.
Please help its my first time making a map and everything was going smoothly now im stuck! All i want to do is make a map
User
So, apparently the good people at EDpfft hahaha are going for the noxious in addition to aggressive connotations of the word "offensive" because I couldn't get very far before I wanted to throw up. because seriously, grapefruitcat?
Truck
User
You'll need code like this:


<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0"
width="710" height="500" id="md1" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="movie" value="./md1.swf" />
<param name="quality" value="high" />
<param name="bgcolor" value="#000000" />
<embed src="./md1.swf" quality="high" bgcolor="#000000"
width="710" height="500" name="md2" align="middle"
allowScriptAccess="sameDomain" type="application/x-shockwave-flash"
pluginspage="http://www.macromedia.com/go/getflashplayer" />
</object>


And you'll need to download www.superjer.com/media/resource_94ggj/md1.swf and put it in the same folder as your web page with that code on it.
User


Awsum
huh?
User
Once ago for 90 Days ago, i've been offered to get "some" servers for a month if i rent him my account with lots of games. I'll act quick and invite my friend to help me Scam this guy scamming me. I say yes but only if i get your Password And account.
I'll create a new acc called guestacc32 pass 123321, He gets offline, in greedy i get's an email saying that the password on my account has been changed on the new account. and my friend comes online on the Bad guys acc, it worked.


http://steamcommunity.com/profiles/76561197998164583


What it says in English:

"Dumbah than a door.

I been hacked BECAUSE I tried to hack some that was smart and older than ME! "


But recently i forgot the pass, but I will retrieve it soon when my bud gets online.

Truck
User
For the current 7 months i've stoned http://www.youtube.com/watch?v=2PtvLTZS4Ik

YEAH!
User
Down Rodeo said:
I have a new picture on my home machine! Here, haev look:


Also, presents for anyone who recognises this.
Not real presents.


Kleiners lab were Lamarr makes trouble
User
Quote:
Also, presents for anyone who recognises this.
real presents.



Halflife 2---> Dr. Kliener's lab.

Presents now!


User
I have a new picture on my home machine! Here, haev look:


Also, presents for anyone who recognises this.
Not real presents.
Truck
Back to the topic at hand, I remember when I was younger I had this dream quite often.
There was a birthday party at my house and then I went upstairs and into my room and there was someone there and we talked about some cartoons (I can't remember which). Then I noticed a moth-like creature with a long and spike-like behind on the floor and for no apparent reason I stuck my hand below it. Then it stung me with that thing and then I woke up.
The interesting part is that I had this exact same dream quite a few times, the only difference was that the person in my room was always a different one.
Another interesting thing is that this was my worst nightmare ever. I was always crying like crazy when I woke up... Even though I did once dream I had half my torso eaten by a T-Rex while I was flying on a Pterodactyl. It may have been after watching Jurassic Park. Or maybe after the first time I played through the Lost Valley level of Tomb Raider 1. DR, I'll freely admit that I don't believe you.
Truck
User
I'll link your chain. Ah, pointless innuendo. MdV I'll freely admit I don't know what you mean when you say ITs
User
D:
Truck
Surely. This post was edited by an asshole admin.
Truck
User
Yeah.Seriously it's not that tough, surely you can get it from context... Argh! It is not tough to see why Mr. Coll left. It's OK, I won't leave. <3
User
Mate de Vita said:
#include "iscloudretarded.h"
int main()
{
int info,clouds_brain;
sumthing clouds_head;

cin>>info;
if (info>clouds_brain)
{
headsplosion(clouds_head);
cout<<"Headsplosion successful.";
}
cin.get();
return 0;
}


See I just don't understand why that's there. Whatever.
Mate de Vita said:
Anyway is there a certain compiler that I ought to be using for C (on Ubuntu) or do I just get myself a random one from google?


I'd recommend GCC, the GNU Compiler Collection. Or the GNU C Compiler. It varies :D

Open a friendly console, type "sudo apt-get build-essential" and that will get you pretty much all you need. Unless I'm wrong.

Ah, your earlier questions... By default, 1 has a type int. But we want it to be a long long unsigned int, so we need to "cast" it as such, by sticking (long long unsigned int) in front. The thing you suggest sounds like you are confusing it with assignment. That is like saying "long long unsigned int fishes_in_the_sea = 1; which we can then cast to lots of different things. Like long long signed int if we want negative numbers and so on.

This explains the primes thing.
Truck
it would be fun if i got a MOOCOW
Truck
User
http://gratisupload.dk/download/32550/

A hurray for the one who can trap the cat like me.
User
Havokk Edge said:
eDan Co. said:
The reason I actually left (besides my OWLs (I think that's their English name)) is because of shitheads whose posts are too annoying to be read. I won't name the specific shitheads, but I think you know who I'm talking about. the_cloud_system, fedex, SRAW, Sloth, phoenix_r...

Anyway, I'll leave as fast as I can before I have to give out August 15th's points.


Goodbye!

Not me is it O.o If so im very much sorry. Come back edan we need you!


since he called me a shithead, i wish he leaves forever
User
eDan Co. said:
The reason I actually left (besides my OWLs (I think that's their English name)) is because of shitheads whose posts are too annoying to be read. I won't name the specific shitheads, but I think you know who I'm talking about. the_cloud_system, fedex, SRAW, Sloth, phoenix_r...

Anyway, I'll leave as fast as I can before I have to give out August 15th's points.


Goodbye!

Not me is it O.o If so im very much sorry. Come back edan we need you!
User
The reason I actually left (besides my OWLs (I think that's their English name)) is because of shitheads whose posts are too annoying to be read. I won't name the specific shitheads, but I think you know who I'm talking about. the_cloud_system, fedex, SRAW, Sloth, phoenix_r...

Anyway, I'll leave as fast as I can before I have to give out August 15th's points.


Goodbye!
Truck
User
So did I. Are you excited? Sexually stimulated?
User
I Just had a 90% perfect game, last week.

awsum
User
Sloth said:
phoenix_r said:
Ewwwwww...Juggalism is a disease, you know...highly communicable.


IM NOT A JUGGANAUT!


i was playing dota and luckily some juggernaut feeder was my opponent on the lane, and i ended up getting some nice kills
Truck
User
YEA IM already working on getting some guts inside tha channel.
User
phoenix_r said:
Ewwwwww...Juggalism is a disease, you know...highly communicable.


IM NOT A JUGGANAUT!
Truck
User
Jake?! said:
Totally not

User
YAY Its peanut butter Jelly time!
User
Misdirection! Does this count as misdirection?
User
Splunk said:
How do you make a dome?


Kind of like this:

superjer.com/forum/sphere.php
User
Ok, a lot of people seem to have their WADs on a different drive.

I've updated the tutorial with:
"Where C:\ is the same drive that has Counter-Strike installed."
learn7.php

And I've updated Step 2 with a link to the WAD files directly:
wad.php

I had no idea we'd still be making Counter-Strike maps 10 years later.
Truck
User
Splunk said:
copy mapname.bsp "C:\Program Files\Valve\Steam\SteamApps\account\counter-strike\cstrike\maps"


Red part is wrong. Should be "testing".
User
Inevitable said:
Ok, your wrong. I want a light_Enviorment. I want to make my map semi dark. So, at this time I have got the Light_Enviorment working. However, event when I change the brightness and make it say "2" it still is too bright. I have looked in to tutorials and such, but everything I am trying is not particularly working.


Check Hammer's Entity Report and make sure you only have one light_environment.

Or maybe it is working already: with a color/brightness of 255 255 255 2 you will still be able to see pretty clearly. You can go as low as 1 1 1 1 so keep lowering it until you like it.
Truck
User
That's pretty much what I meant, but you just used the correct terminology.

+2 points for clarifying.
User
Well, my post color is blue and I'm not from Israel or Australia or Canada, so I guess it would be only logical that I join the red team.
User
Well I was up all night putting the last coat of turtle wax on PixelMachine, and now:

github.com/superjer/pixelmachine/

Enjoy!

If you forgot what it is:
superjer.com/pixelmachine/
That's right folks, Polesocking is back for the winter season! I know it seems a bit early, but these things take time. For example, we've got to pick teams. THIS year, you'll have the option of picking between Red Team Blue Team OR the Israeli-Australian Coalition.

The following is an excerpt from polesocking.com:

Nezumi said:
"If you are interested in joining a team, please see your local recruiter, or email psrecruiting@legiturl.com. If applying by email, please be sure to include your name, desired team, desired class placement, and all relevant data regarding your weapons proficiency, vertical leap, g-force tolerance, and next of kin."


I hope to see you all on the field!

(and if I don't, you'll be docked 40 'sportsmanship' points)

Here are the teams for this year:
Quote:

RED TEAM:
Team Lead: Cammi Falls
Members:
1) Sarah Fanning
2) Hooker that Sarah Fanning is pimping.
3) Mate de Vita


BLUE TEAM:
Team Lead: Ilor
Members:
1) jrkookid
2) molkman
3) Dave Dizzays
4) Havvok Edge

ISRAELI-AUSTRALIAN COALITION:
Team Lead: Zachariah Bliss
Members:
1) Cloud System
2) SRAW

User
john said:
this is shite i cant play live 4 daed

User
this is shite i cant play live 4 daed
hmmm

add it to your maps folder in your drive
e.g.
C:\Program Files\Steam\steamapps\ah ah im not ging to give it to you\counter-strike\cstrike\maps
Truck
hmmm

as your first order of biznas

i sughjest you use http://www.google.com/
User
You can't do that with just wads.

And I think it can only be done between rounds, not when you load the map.

You'll need to use some logic entities, probably some trigger_changetargets and stuff.

This explains the same thing you need:

countermap2.com/Tutorials/tutorialf62c.html?id=36
User
I haven't looked at the map, but if you are exceeding MAX_PATCHES, you need to shrink the map, increase the texture sizes, or increase the chop.

E.g.

hlrad -chop 128 mapname


The default is 64. Increasing makes the patches bigger (so you don't need as many of them) but it makes the lighting shittier.
Truck
User
Welcome home Vita! Viva la Vita!
User
This one I made up myself without ripping anyone off.

The following C program is 43 characters long and prints a particular string.


main(){printf("-1--2--3--4--5--6--7--8-");}



Can you write a program in 42 characters or less which does the same thing?

Assume you can use printf without any includes and ignore all warnings.
User
HEEEELP!!!
+2 points
this page needs more colors havic and some red


shazam
Truck
User
This code is intended to print 20 minus signs, but it does not work:

#include <stdio.h>
main()
{
  int i = 0, n = 20;
  do
  {
    printf("-");
    i--;
  } while ( i < n );
}


There are at least 4 ways to fix it by changing exactly one character. Find!
User
Sugar Sugar is still on the Sovjet,umen page:
superjer.com/soviet.php

But I am missing TONS of pre-coverband stuff. If anyone has, please send.
sorrey a pms problem
User
The game started but it says the it cant finde the file(the file that it does not find will be highlighted in red)

Adding: cstrike/dllsmp.dll
Dll loaded for mod Counter-Strike
map change failed: 'mapname' not found on serv
User
Hey ppl i need help.
I didnt get how to fix the problem.
First it shows me this:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Graveyard(non-steam)
Error: Error opening Graveyard(non-steam).map: No such file or directory

----- END hlcsg -----

then when i make Graveyard(non-steam).map
it showse this:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures Graveyard(non-steam)
Entering Graveyard(non-steam).map
Error: Parsing Entity 0, expected '{' got '@RMF'

----- END hlcsg -----

PLEASE HELP


User
Sloth said:
First off,
1. Wrong forum
2. Relax, take your time, and write more understandably, so others people than you can understand it,

More detailed, please.

User
First off,
1. Wrong category
2. Relax, take your time, and write understandably, so others people than you can understand it,

More detailed, please.
Truck
the_cloud_system said:
Down Rodeo said:
There is no cow level.

lies all lies

NatureBoy meant what he wrote, "There is no cow level" is cheating.
Truck
Down Rodeo said:
There is no cow level.

lies all lies
Truck
User
Alright, here's one about saving mentally retarded or emotionally damaged mexicans from hell... or something:

I had a dream that Zarathustra (the forams member, aka Alex) and I were in a very bad place... it was akin to a modern city turned into hell. It was not totally unlike the extra bad version of Silent Hill in the Silent Hill movie. Everything was very dark, the sky was a barely illuminated red, and pillars of inky, black smoke rose inexplicably from many places. Huge chasms scarred their way across roads and straight through buildings, they were seemingly bottomless. A few of the chasms had cast iron constructions build along their walls.

I know that Alex and I were not supposed to be in that place. We had only recently arrived, and were somewhere in the multi-floored basement of a partially collapsed skyscraper. Alex had a flashlight, and I had a pump-action shotgun... but only 2 shells. There was no light in the basement at all, so progress was slow. I knew that somewhere in the basement we had left another shotgun and the rest of our ammunition, and we were searching for it. The reason we had left such useful things behind was unclear, but likely it was because of some urgent doom at hand.

Surprisingly, we didn't run into anything dangerous at all before finding Alex's shotgun, and another 2 dozen or so shotgun shells. We did come across a few bodies, however, all of them withe their upper body torn from the lower half, and with bags over their heads. They were wearing little more than rags. Some of the bodies had various kitchen and combat knives on them, we decided to take purchase of them.

We made our way outside, and the 'city' seemed to consist of one main road lined with skyscrapers on either side. In one direction the skyscrapers appeared to continue over the horizon and on the other they stopped after a half mile. Beyond the skyscrapers there was nothing but dim sky. The buildings furthest down the road suddenly crumbled and toppled sideways as if over the edge of the world. A few minutes later the next set of buildings went over, these were close enough to see that the road was falling away with them. Apparently this world was collapsing from one end to the other... it would probably be only an hour before the ground we were standing on would fall into the abyss. This is when several dozen people with bags over their heads emerged from the buildings and alleys along the street. All of them had knives, and a few had crossbows. They looked emaciated and weak, almost as though they were suffering from some wasting disease, but they moved quickly in their lurching manner.

They had been waiting for us, but they were not hostile... which was good because it would have taken all of our ammunition to dispatch them. One of them told us that they were going to try to get further down the street, so as to not die. They told us that they'd have to turn off the city's power to make it any further, because the way was blocked by Angries. He told me we'd know the Angries when we saw them, because they wouldn't be wearing bags over their heads. I guess these people wore the bags just to distinguish themselves from the Angries. At once the army of bag-heads charged down the street, we followed suit (although we didn't lurch). Something had started chasing us, and two of the slowest bagheads had been caught up to, and made muffled and quickly cut off screams. We rounded our way into an alley, where a chasm lay before us. The chasm had iron platforms jutting out of the side, connected by ramps, stairs and ladders. Whatever was chasing us apparently couldn't be fought, because everyone was making a mad dash down the platforms without even looking back. I decided to take the quick route and jumped over the edge of a platform down several floors. I rolled when I landed and almost when straight into the chasm, there were no railings on this floor. I'm unsure where Alex was at this point, but I heard a shotgun fire a few times and a howling noise.

I was on the bottom platform, and it jutted out much further than the rest. There was a row of nearly a hundred large, rusty levers attached to the chasm wall here, I could only assume this is what we were looking for. The levers were not easy to budge, I had to use all of my weight to bring one down. I couldn't see what it had done due to my being in a chasm. The four bagheads with crossbows had made their way down and were aiming up towards higher ramps. The ones with knives were busy pulling down levers and disconnecting plugs I hadn't noticed before. The four bag heads fired at once, and some bluish, hairless four-legged creature about twice the size of a male lion tumbled over the edge into the abyss with a groaning sound. A panel of wall suddenly came crashing down next to me with a loud "Hoo-ah!" sound. Alex emerged from some kind of secret passage and said, "I make my OWN road!". I was all like, "Shut up and pull levers." Six of the blue creatures crashed down from above, shaking the platform violently and causing a crossbow baghead to fall over the edge. Another one calmly walked down the steps with a pair of human legs hanging out of it's mouth. The creatures had the body of a large cat, twice the size of a lion, as I had said. They had no tail, and somewhat human heads. Their mouths were abnormally large and they had no noses or ears. Their eyes were either squinted or closed. The "lion" walking down the stairs crunched the person in it's mouth in half, their legs falling onto the ground, and spit out the upper half. It was now time for a fight.

Most of the bagheads turned to charge the lions with their measly knives, although a few remained to pull levers. Everything happened quickly, one lion took 3 crossbow bolts to the face, but stumbled into and knocked two more crossbow bagheads into the chasm with it. I fired two shells into the body of a lion, which wounded and stunned it, but did not kill it. I retreated to load more ammunition. A pile of bagheads jumped onto the wounded lion and stabbed and slashed at it maniacally. The last crossbow baghead was torn in half by a lion while reloading. Alex had slugs loaded instead of buckshot, and fired one into the forehead of a lunging lion, smashing it's head to pieces. He fired a second shot at a lion that was chasing bagheads, but only grazed it's jaw. It was, however, enough to stun it long enough to let the bagheads leap onto it and slash it to death. The other lions had killed at least a dozen bagheads during this time by crushing or eating them. There was little hope of attacking an unstunned lion with a knife, even en masse. I loaded more buckshot and blew off another lion's front legs with two well placed shots, it rolled down the now slanted platform over the edge, toppling over another baghead and taking him with it. Alex dove under a lunging lion and shot it in the ass, causing it to smash headlong into the row of levers. A surge of electricity went down the row, killing it and all the bagheads who were working on the levers. There was now one lion and about 15 bagheads still alive. Alex and I fired at the lion simultaneously, while the bagheads accurately and effectively threw their knives. It had no chance, and was likely dead before it slid off the platform.

It was getting very difficult to stand on the platform now, which had nearly come loose from the wall during the commotion. All of the levers had been pulled, however, and the bagheads had started running up the stairs. Alex and I were too far away to make it in time, so we quickly dashed into the secret passage. The only light was Alex's flashlight, and we used it to go up a spiraling staircase. At the top we came out right next to the chasm. Only two bagheads came from the iron construction, nearly tripping over themselves in their haste. A final lion came up after them with blood all over it's face. It was a bit larger than the previous lions and was a white flesh color. Alex and I advanced at it firing repeatedly, using all of our ammo. It received only minor injuries from each shot, but it had been pushed back to the edge of the platform. That was when the entire construction creaked slightly, and then came loose. The lion didn't make it. Alex jested, "Next time we do this I'm bringing rockets."

The two bagheads were a man and a woman, both without weapons or injuries. The man was very obviously mentally retarded, with his slow, simple and deliberate speech. The woman was totally silent, and just followed us, she was the only baghead that walked without limping or lurching. The man pointed out a building as we walked down the street and said, "Exit." Alex and I hoped this meant it was the exit from this weird hell city, not that we weren't having fun. The city was still collapsing in our direction, and the regular sound of a building going into the abyss could be heard. I asked the man why the woman wouldn't say anything, and the man said that the woman's voice fell into the abyss with her sister. I suppose that's one way to say she's in shock... I guess. Also, upon asking, I couldn't get either of their names. I started calling the retard 'Kazan' after the movie Cube, but I didn't bother calling the woman anything as talking to her was pointless.

The building was easily the most normal and distinguishable structure in the city I had seen. It was the only building that wasn't a skyscraper, and it was clearly labelled as an elementary school. There was no power here, due to our previous escapade, and we couldn't see anything at all inside. Kazan looked at Alex and said "No light. Angries." Alex's flashlight was not currently on, but it was obvious he meant for him to not turn it on. We followed Kazan through the front door, and down a hallway to the left. It turned to the right at the corner of the building. The hallway before us was a long stretch, windows on the left and doors to classrooms on the right. At the very far end there was a faint light coming from a door to the right. The majority of the hallway, however, was pitch black. Through the window of the first room I could just barely make out the forms of people sitting at desks, they all appeared to be sleeping. One person was near the window and shuffling about, they appeared to take no notice of us in the low light. Kazan whispered "Quiet" and we slowly made our way down the hall. We couldn't see or hear each other anymore at all. I could only assume the four of us were still together. I nearly had a heart attack as there was a loud bang in front of me. Alex had dropped his flashlight, and it had turned on... it loudly rolled along the floor, facing the the right side. We watched in horror and perfect stillness as it rolled right in front of a classroom, illuminating the contents. The classroom was devoid of occupants, it was dusty, but everything was in order. It looked like nobody had entered it in years.

Then a multitude of figures suddenly shot up from right behind the window and slammed themselves against the glass. They looked like regular people, if not dirty, but they were all screaming angrily and staring at us. Kazan was loudly whispering, "Light off, light off!" and looking very desperately at Alex. Alex scrambled for the flashlight, which was still rolling away, but the Angries were already barreling out the door only feet away. I threw one of my two knives at the angry in front, and it stuck right in her forehead. She fell back into the other Angries, slowing them down. I jumped over Alex while he was crawling about, and smashed another Angry over the head with the butt of my shotgun. I pulled the knife out of the forehead of the first angry and was just about to stab the next clawing psychopath in the chest when the light went off. I paused, now surrounded by darkness again, and toppled over with the dead woman as the Angries backed off. Apparently Kazan was wrong, we didn't actually have to be quiet, as the Angries lost interest in us the instant they could no longer see us. I turned back and asked if everyone was still there. Alex and Kazan gave affirmations, but I received no response from the woman. I slowly waved my hand back and forth and walked towards where I thought she might be, and found a woman's hand, which tightly grabbed on to mine. It was slightly disconcerting, but I felt around at head level to find a bag, so as to make sure it wasn't an Angry still milling about. It was definitely the silent woman... also she wouldn't let go of my hand. Upon trying to move forward, the silent woman trembled a bit and then started falling forward. I couldn't tell what was wrong and I knew there was no point in asking... maybe she was scared? Maybe she had been injured and couldn't walk? No idea. Either way, I didn't waste any time lifting her up on to my back, and piggybacked her down the hallway. At least she let go of my hand so I could hold her up properly and she was fairly small, but I had to leave my empty shotgun behind. I also could feel what I presumed was warm blood trickling onto my hand from the woman's thigh. I still couldn't tell if she was scared or injured... I didn't SMELL pee, but it already smelled intensely of death and smoke in this place anyway.

At the end of the hall there was a white light coming from the crack of the door. Alex found a handle and opened it without saying anything... even though it would let the Angries see us again. Kazan made a nervous moan that clearly meant "Hurry", we ran through the door and someone slammed it shut. It was so bright I couldn't see for a moment.

When my vision cleared I saw that we were outside... of a grocery store... in what appeared to be a normal city. I turned around in confusion and saw that there was no door where we had come from, just the wall of the grocery store. Alex said, "That door just totally fucking disappeared when I closed it." and I was all, "Good riddance, that door was like, super gay". Alex, by the way, had apparently been wearing urban camo and sunglasses this entire time, which I couldn't see before since he never flashed the light on himself. I don't know how he could see at all with sunglasses on in that dark place. I had been wearing a suit-jacket over a t-shirt and matching suit pants, which also didn't make sense because that place was fucking hot and I wouldn't have kept the jacket on even beside that because it would restrict mobility. I could now see that the silent woman had a bad gash on her thigh right above where I had been holding her. Yay! She didn't pee on me!

The bagheads finally un-bagged their heads. Kazan was a bald hispanic man in his mid 20's, and had numerous burn marks on his face and hands. He had a very strong and intelligent face that completely belied his mental handicap. Also he had a very fine, bushy mustache. The silent woman was of similar age and race, but was hiding long black hair under the bag. She was pretty if you saw past the dried streaks of blood coming from under a bandage wrapped over her eye, and the bruised gash going up her cheek, and the greasy grime... but her teeth were perfect and pearly white! She didn't seem relieved like the rest of us to be out of that hellish place (or maybe it WAS Hell, I dunno). She was just as silent as before, and if I didn't have to carry her I'm sure she would have just followed us like before.

We were in a small town on an island, with weather similar to that of southern California. Either Alex or I, It never became apparent who, owned a house on the beach. The four of us rested and recuperated there. The silent woman actually had to be set down in the shower. She didn't resist or help in any way when disrobing her, dressing her wounds or anything at all except that she'd eat if you put food in her mouth and go to the bathroom if you put her on a toilet. Kazan, for some reason, compulsively set about to doing yard and house work. He was always wearing denim overalls, a grey long-sleeved shirt, rubber boots and a blank black baseball cap. Alex was now dressed like Bayman from DOA 2, which makes sense, because that's how he actually dresses. We put the silent woman in a sun dress, because it didn't require a lot of awkward fuss when trying to take care of her basic needs. After an incident in which the silent woman had left her hand on a stove while it was turning on, I realized that the four of us had some strange properties. We seemed to have developed a resistance to heat, as her hand was undamaged. Kazan's resistance seemed the most effective, as he could put his hand in a fireplace with no pain or damage and the rest of us couldn't. Eventually Kazan's eyes turned black, and small amounts of flame would emit from his mouth if he coughed or breathed heavily. The rest of us followed suit soon. The changing stopped when we all had solid black eyes and could willfully breathe fire like a dragon. The silent woman had regained more of her ability to take care of herself, but would still follow Alex or I around wherever we went.

I don't remember what happened after this point, but I know I was driving with the silent woman and Alex to go get fast-food when I woke up. I also remember that people on the island were very fearful of us, even though we never showed them any hostility. I think some of them even saw us come out of that door...
EMO_with_AWP said:
Eltro said:

kk here i am adding the contents of bat file to plzz chck----->
@echo off
hlcsg -nowadtextures eltro
hlbsp eltro
hlvis eltro
hlrad eltro
copy eltro.bsp "D:Program FilesCounter-Strikecstrikemaps"
cd D:Program FilesCounter-Strike
pause
hl -dev -console -game cstrike +sv_cheats 1 +map eltro

****************************88
mine is non steam !!


WHERE ARE YOUR SLASHES?

copy eltro.bsp "D:/Program Files/Counter-Strike/cstrike/maps"
cd D:/Program Files/Counter-Strike


Aha so I'm not the only one.
Windows uses backslashes by the way.
Eltro said:

kk here i am adding the contents of bat file to plzz chck----->
@echo off
hlcsg -nowadtextures eltro
hlbsp eltro
hlvis eltro
hlrad eltro
copy eltro.bsp "D:Program FilesCounter-Strikecstrikemaps"
cd D:Program FilesCounter-Strike
pause
hl -dev -console -game cstrike +sv_cheats 1 +map eltro

****************************88
mine is non steam !!


WHERE ARE YOUR SLASHES?

copy eltro.bsp "D:/Program Files/Counter-Strike/cstrike/maps"
cd D:/Program Files/Counter-Strike

User


http://www.fpsbanana.com/members/maps/459982


Any tips on how to get my maps popular, ?
I want to play my maps on a server, instead alone with bots.. Poorly i can't afford one
User
No, he wasn't able to catch them all and now the song reminds him of his crippling failure. <3
User

Now again im back with new problem!
Err...
Damn i made a map - 6doors
And compiled it and it worked with no errors!
Then i thought to add a custom texture on to the wall not completely, just like a small picture on the wall! [my clan banner] Then i made one texture with help of wally's software!
Everything went good.... Even i cud compile da map!
Until while starting game i got THIS FUCKING SHIT ERROR --- ALLOC BLOCK FULL --- Then i removed the custom texture and it worked! so its sumthin with the texture.... bt i want dat texture i made it with full difficulty so i want it on my map bt when i put it i gt error! err..... the texture is 256x256 dats it and i dont want to paint da wall with it!
i just want to add it as a banner or picture on da wall!
Any suggestions??
Thankyou!
I hav uploaded da pic as well and also da texture i made!
if possible any1 can modyfy the banner and make it proper so as i can put it into my game without any fuking Alloc ErroR!
Thankyou..
[URL=http://img200.imageshack.us/i/picwfj.png/][IMG]http://img200.imageshack.us/img200/1383/picwfj.png[/IMG][/URL]
http://img200.imageshack.us/img200/1383/picwfj.png
User
Disturbing.Arousing.
User
R I G H T

-Correct-
User
Hey TY all that work... But when i create anythig with blue color (invisible in game) it wont be invisible its black... When i make ladder blue isnt invisible its black... HELP!
Truck
User
You can use a div with a width and floated left, ex:

<div style="float:left;width:200px;">
Links go here<br>
and here
</div>
Rest of page here
User
http://store.steampowered.com/
IT COST A WHOLE $10!


Btw are you a homosexual? (The forum name) Also not asking because I am interested...
User
turnip1 said:
Havokk Edge said:
Down Rodeo said:
Screenshot. How is that unobvious? I know that isn't a real word.


Omg how did i not know that? Ive heard that before on ffxi and i knew it haha.


I think its just because you partially failed at life. (When i say partially I mean you did.)


Fixed
User
Havokk Edge said:
Down Rodeo said:
Screenshot. How is that unobvious? I know that isn't a real word.


Omg how did i not know that? Ive heard that before on ffxi and i knew it haha.


I think its just because you partially fail at life. (When i say partially I mean you do.)
ok i cant strain this anymore.... WTF!

((( i loled a bit though)))
User
Down Rodeo said:
Screenshot. How is that unobvious? I know that isn't a real word.


Omg how did i not know that? Ive heard that before on ffxi and i knew it haha.
User
<3
User




Edit: Oh, Fuck me.

AaronJer Edit: The image tags are case sensitive... for some reason.
User
Screenshot. How is that unobvious? I know that isn't a real word.
Truck
User
I used to play alot of Final Fantasy XI.

Hume Dragoon Level 72/Sub Job Samurai Lvl 36/or Blue Mage Level 36



By What i can remember my Jobs are:

Warrior Lvl 26
Red Mage Lvl 42
White Mage Lvl 21
Black Mage lvl 10
Thief lvl 18
Paladin lvl 21
Dark Knight lvl 13
Blue Mage lvl 38
Samurai lvl 37
Beastmaster lvl 2(Hated that job)
Dragoon lvl 72 ( <33 )
Ninja lvl 15
Ranger lvl 18

Dont remember anymore. I do remember i still had my Hakutaku eye cluster i bought for 250k gil so i could get my O hat for my DRG and no one would help me cause they are assholes even though i help their asses all the time so i left...

I never could get the Wings of the goddess expansion since i only had the other 3 i couldnt get Dancer. and I was not interested into getting Corsair or Puppetmaster. Corsair DID look fun but it was very fucking expensive for bullets.
Oh I was Rank 6 In Bastok. Ima a shadowlord killer two timer!

Maat was easy as cake. My first time fighting him though i forgot i didnt have my 2 hour so he whipped my ass. Well... actually i almost killed him.

I had my assault jerkin oh it was a beauty.

I still never got CoP done so i didnt have that badass ring.

Oh wait...this is a blizzard truck... haha...

SE sucks balls... Seriously. They never cared about the FFXI players that much.

I have always wanted to try Diablo out though. I never cared much for WoW. I doubt my computer can run either of them.

turnip1 said:
GAY neeger

[/amazinglystupid4chanreference]
Truck
Homeslice said:
What ever happend to that BAG LICKER anyways?
i rember that there was this blue post color..........gay....and slow



Havokk stop making me rember let alone sloth
Truck
User
Alright, look... I just had this dream where I was trying to prove to my boss (the head of some space technology company) that I knew the whereabouts of all the lost works of one Professor Vaughn. He was an elusive scientist, a genius inventor and always on the fringes of the law and known space.

I had actually been to Vaughn's secret underground space laboratory before, and although I was never actually told the location it didn't matter. Apparently everyone already knew where his lab USED to be, they just couldn't figure out where it had gone. I knew that for whatever reason you had to go to a specific set of seemingly unrelated coordinates first and THEN go to where the lab was or it wouldn't be there.

Strangely, my method of travel was just floating freely in space with no sort of protection. I would simply will myself in the direction I wished to go and I would travel there as fast as any space vessel. My boss, an angry looking, short and bald man was inside a company vessel. With him were a few technicians and... SuperJer. SuperJer had also apparently been to Professor Vaughn's secret lab. At least he better have, otherwise he had no reason to be tagging along! After making our way to a wandering planet, nearly impossible to see in the darkness, we turned towards the lab.

The lab was immediately obvious upon arrival. It was a metallic structure made of a cylinder encircled by three rings spaced evenly apart. On the center ring on each side there was a set of guns that were significantly larger than the ship everyone else was travelling in. They turned towards the ship and opened fire. Luckily the shots were slow-moving and easy to dodge... probably some kind of anti-capital ship PURASUMA!!! weapon. While the boss was busy dancing about like a god damn fairy in his space cruiser I floated down to the guns and flipped an extremely conspicuous on/off switch. The guns indeed stopped firing.

We apparently docked somewhere and made our way inside the lab. Everyone was very excited to see what valuable technologies we might acquire in our plundering raid... the lab looked nothing like how I remembered it other than the shape. I had been expecting walls of terminals and machinery, half-finished devices and robots and the occasional extremely dangerous security mechanism. Instead I found an underfurnished living room adjoined to a dining room with one of those fake gas-powered fireplaces. The boss was so wholly unimpressed he decided to go back to his ship and shout for a while. The technicians looked bored and just sat around... but SuperJer and I... we knew better. There had to be some strange trick to finding the actual lab. Our first idea was to check places where the real lab had secret containers. Upon inspection we found all of them. A row of five in the living room and 3 more on the floor between the living room and the dining room. All of them were empty save one. It contained an old paperback book on magic tricks for kids. I was now thoroughly annoyed, but SuperJer quickly scanned the pages for anything of interest. Part of one trick was circled, the part detailed the need to show a decoy while the real trick was hidden from view.

For obvious reasons I jumped back into space to search for the actual lab. I emitted some kind of wide spread pulse from my body in various directions until I saw a distortion in space. I emitted a much stronger pulse towards the distortion and a new structure slowly revealed itself through a dispersing black, inky cloud. The structure was identical to the decoy structure except that it was positively bristling with weaponry. Missile launchers, lasers and machine guns of all sizes were slapped on this thing in no sort of symmetrical fashion. It still had giant PURASUMA cannons as well, although they looked sleeker and more dangerous. I quickly floated in towards the PURASUMA cannons, the various turrets all opened fire. I emitted that pulse again and it caused all forms of fire to hang in place for a couple seconds before continuing on their trajectory, making it a simple matter to avoid them. The same overly conspicuous on/off switch was placed on the cannons, but the "on" and "off" were replaced with an angry smiley face and a happy smiley face. Upon flipping the switch all the external defenses deactivated.

Everyone was now inside the real space lab of Professor Vaughn. I told everyone that the security in the place would only recognize Vaughn and would use lethal force on anyone else who entered. I went out of the airlock and into the first security checkpoint before anyone else. I was armed with a semi-automatic pistol and a combat knife... strangely low-tech given the setting. A very tall (6'9" or so) thin man in a light tan jumpsuit and a motorcycle helmet blocked my path. He had an enormous dog. The dog was at least 5 feet tall, and was a very shaggy looking golden retriever of the same tan color of the man's jumpsuit. The dog also hand an antenna sticking out of it's forehead and a collar that had the name Mary on it. He held out his hand as if to motion that I should not progress, the dog looked completely unmenacing. Without a second thought I shot the man in the knees and then shot the dog's antenna off. The dog still had the same unmenacing look, but it bit down on the man's torso and started shaking him about. He screamed "Mary, noooooo!" but the dog just kepting flailing him about like a rag doll. The stress had caused a lot of hemorrhaging and his organs were spilling out on the floor. I shot the dog in the head and it dropped to the floor motionless. I shot it three more times just to make sure it was dead, and then shot the tall man twice more in the chest. He still wasn't quite dead, but I just left him there. That amounted to all of the security in the lab.

Past the security checkpoint the laboratory waited. It really was full of all the things I had expected, but the whole place was powered down. A single red light blinked at the far end of the lab where it was too dark to see anything. There were drawers you could pull out by the red light with motherboard looking computer parts and many criss-crossing wires. I held up a flashlight and SuperJer and one of the technicians worked on switching them around in some fashion I didn't understand. Eventually the light turned green and power was restored to the lab. We were now able to see that this whole end of the lab was filled with the skeletal remains of people in lab coats. The boss just pointed at them and screamed loudly. He wouldn't stop screaming, he never even took a breath. SuperJer then turned to me and looked somewhat disappointed while he said, "We better get back to the car wash."

Then I woke up.
Truck
User
fedex _ said:
man you are stupid, were you dropped when you were small? just a questionperiod

User
well i heard this from another mapper ,



if you want to make your own custom decal , you need to make your pic of your name but with no color background also i think he said must save as a .png , then go to wally and open the picofyourname.png and convert it as a wad for half life , see if that works , if not then i dunno
Quote:




what we have

---------------------------

[glow=red,2,300][/glow]

[shadow=red,left][/shadow]

[move][/move] marquee
--------------------------------
position of the txt
[pre][/pre]




--------
[hr]
horizontal rule?
----------------
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
a shit lode of collers
-------------------------------
wtf?!?!?
[flash=200,200][/flash]
----------------------------
**BAD IMAGE**

[email][/email]
[ftp][/ftp] <---------insert fpt link?
--------------------------------------
insert table
[table][/table]
[tr][/tr]----------top row
[td][/td]---------block
-----------------------------------------
sub script
[sup][/sup]
[tt][/tt] wtf is telley type
-------------------------------------
insert code

Quote:

-------------------------
like a bullet type thing

[list]
[li][/li]
[li][/li]
[/list]


:) ;) :D ;D >:( :( :o 8) ??? >) :P :-[ :-X :- :-* :'( [/quote]


go to quote to see it all

and please smart comits pls
Havokk Edge said:
aaronjer said:
super hard


Truck
User
jrkookid said:
You are only pissed becuz no one replies at light speed. So like Supremo said, "SUCK IT!"


You will now die for using my line in the wrong way..and for using it..... I challenge you..to Mortal Kombat!
User
aaronjer said:
Left 4 Dead,
Owns CSS super hard,
So I play that.

These are not Haiku,
They are probably Senryū,
Or not poetry.

This is a Haiku,
It is about the seasons,
Like an autumn breeze.

phoenix_r said:
jrkookid said:
You are welcomed by the more superior members of SuperJer Forum.

P.S. I am not saying I am superior and if
phoenix_r
replies to this then this time you are way out of cue.


User
jrkookid said:
You are welcomed by the more superior members of SuperJer Forum.

P.S. I am not saying I am superior and if
phoenix_r
replies to this then this time you are way out of queue.

User
Sometimes IE changes the colors of .pngs, I haven't researched why but if you make it a jpeg it should look the same on both.

I don't know if it's FF or IE doing it this time, but I've tested it and found that IE changed a hex digit while displaying a color before.
User
How the frack can it be possible, that on IE, the background color and colour in an image (it's a gradient, so the colour should fade over) fits just fine, but on FF3 they're different! They're png images and Photoshop changed the colour when exporting to png from psd, so I had to pick the colour again from the png, not the psd I had intentionally taken it from, which was weird already at the start.

It was Win IE and Mac FF though. But still. Someone with Win FF inotced it too, I guess. :C
Truck
Wow, that was really funny. No sarcasm intended. OK, maybe a little.
User
jrkookid said:
Is that why I spell?


Fixed.
Truck
User
<3<3<3<3<3<3<3<3<3<3<3<3<3<3
<3<3<3<3<3<3<3<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3
<3<3<3<3<3<3<3<3<3<3<3<3<3<3
Truck
User
NatureJay said:
sodomy goes there, off color comments spray out wildly.



Right, so we are talking more, kind of, design principles. I get it now. What model is this? Prototype, beta, finished...?
eDan Co. said:
Oh my god!!

Is there a good explaination as for why CornJer and FallingShit have the same IP?

what made you want to check that?

but omg yes its not me i knew it!
Truck
User
Down Rodeo said:
There are principles?

Operating principles, like beer goes here, sodomy goes there, off color comments spray out wildly.

Not moral principles, heavens no. They didn't make it past testing before he broke the restraints.
User
Oh my god!!

Is there a good explaination as for why CornJer and FallingShit have the same IP?
Truck
User
Snape kills Dumbledore.
User
the_cloud_system said:
He looked out the window and saw a airplane and screamed " A white dragon! I will slay the beast!" He then made his way to the security check.to dry hump the tail section.

http://www.youtube.com/watch?v=WczVJki3l6Q&fmt=18
Truck
User
molkman said:
And you have an unokaily large PENIS.

Truck
User
I'm flying to Seattle at 6:15 pm tomorrow and landing sometime around 9:30 because the Earth is wickedly round.

New York is inconsolable. That's a lie.
User
DaveDays said:
The night then found a time machine and went in it and teleported to the top of the WTC, sept. 11, 2001, 7:42AM

What the fuck is wrong with you?! Seriously...
User
a sunny day a Knight of England was on his horse out for a stroll one day, he found a pond and decided to let his horse have a drink. He got off his horse and let his horse drink from the pond. He then noticed a shadow figure behind a tree, he went to take a look and saw a hooded man jump into the pond. he thought the man was trying to commit suicide so he jumped in after him. Swimming around not able to find the man he came to the surface of the water and heard his horse screaming. He looked around and found himself trapped in a malestorm. He blacked out. He woke up at our modern day airport. He looked around for his horse but could not find it. He was then being pushed aside by incoming passengers of an airplane. He looked out the window and saw a airplane and screamed " A white dragon! I will slay the beast!" He then made his way to the security check.to dry hump the tail section. Then a magical midget gave him a rifle called the Barret .50 Cal Sniper Rifle and the ability to use the Barret extremely well, in exchange the knight gave the magical midget a bra that was hanging around. The night then found a time machine and went in it and teleported to the top of the WTC, sept. 11, 2001, 7:42AM
Truck
thats som haxing shit right there

ask edan
Truck
User
jrkookid said:
"Thank You Also Mister Low Blow Job"

User
a sunny day a Knight of England was on his horse out for a stroll one day, he found a pond and decided to let his horse have a drink. He got off his horse and let his horse drink from the pond. He then noticed a shadow figure behind a tree, he went to take a look and saw a hooded man jump into the pond. he thought the man was trying to commit suicide so he jumped in after him. Swimming around not able to find the man he came to the surface of the water and heard his horse screaming. He looked around and found himself trapped in a malestorm. He blacked out. He woke up at our modern day airport. He looked around for his horse but could not find it. He was then being pushed aside by incoming passengers of an airplane. He looked out the window and saw a airplane and screamed " A white dragon! I will slay the beast!" He then made his way to the security check.to dry hump the tail section. Then a magical midget gave him a rifle called the Barret .50 Cal Sniper Rifle and the ability to use the Barret extremely well, in exchange the knight gave the magical midget a bra that was hanging around.
a sunny day a Knight of England was on his horse out for a stroll one day, he found a pond and decided to let his horse have a drink. He got off his horse and let his horse drink from the pond. He then noticed a shadow figure behind a tree, he went to take a look and saw a hooded man jump into the pond. he thought the man was trying to commit suicide so he jumped in after him. Swimming around not able to find the man he came to the surface of the water and heard his horse screaming. He looked around and found himself trapped in a malestorm. He blacked out. He woke up at our modern day airport. He looked around for his horse but could not find it. He was then being pushed aside by incoming passengers of an airplane. He looked out the window and saw a airplane and screamed " A white dragon! I will slay the beast!" He then made his way to the security check.to dry hump the tail section.
User
This is how this goes. Continue with the story in anyway you want. Well it has to make sense!

Rules:

Must be Italic.

Must be a Different Font color than last post.

New rule: New paragraph after last poster.

On a sunny day a Knight of England was on his horse out for a stroll one day, he found a pond and decided to let his horse have a drink. He got off his horse and let his horse drink from the pond. He then noticed a shadow figure behind a tree, he went to take a look and saw a hooded man jump into the pond. he thought the man was trying to commit suicide so he jumped in after him. Swimming around not able to find the man he came to the surface of the water and heard his horse screaming. He looked around and found himself trapped in a malestorm. He blacked out. He woke up at our modern day airport. He looked around for his horse but could not find it. He was then being pushed aside by incoming passengers of an airplane. He looked out the window and saw a airplane and screamed " A white dragon! I will slay the beast!" He then made his way to the security check.
hail him
hail him
hail him
hail him
cause we love the way he stares to the right
In case you missed it at the end of the video, here's a list of the people that helped make or support the run over the course of it's creation. Thanks guys, and sorry if you weren't included, the old forums are down and are memory is only so good!

Runners:
--------

Max]I[muS-X
suga
bandit5k (aka Minim)
magzy
DaleLewill
Chomp (aka Chomp On This, emerica)
Dark_Devil
FU3L3D
LightningX
Lonerville
Ben 'nVa' Riley
Daniel 'o40' Lundgren
Pincus
|Z|Option

HL2DQ Founders:
---------------

Tamale
MatthiasII
Mythik

Planning/Tricks:
----------------

bi0_gauss
chabo
Chib
Cyberwrath
DaleLewill
DemonStrate
Downup
dude
eLe
Fragalishus
geaowe
Kay
LightningX
lml-mike
Lonerville
major5013
Max]I[muS-X
Nam3
Naz
Nezumi
Pincus
]eQm[_9800_PRO
RTC
speCter
trh
Wampa

New Site Admin:
---------------

Samuli 'Samppa' Ylikraka

Demo Uploads:
-------------
[color=purple]
SuperJer


Technical help from Valve:
--------------------------

Martin Otten
Yahn Bernier (Yucca will assimilate you)

Video Work:
-----------

RandomEngy
doxliy
DemonStrate
|Z|Option

Previous Half-Life/Half-Life 2 Runs:
------------------------------------

David 'marshmallow' Gibbons
Spider-Waffle
Dopefish
Radon (aka -think.circle-)
RandomEngy
Dark_Devil

Special Thanks To:
------------------

jacen
Notes

Forumers:
---------

Ad&Hoc
Aquashark
Drunksailor
happyface_0
Hlook
jimsfriend
Kiudee
n1ght
ways
xeen
User
Edan! I totally called it! A while back, I said we shouldn't help this guy! Vindication!
Also exclamation.
User
Think for your self.
I don't like you, you arrogant piece of shit.
User
Havokk Edge said:
eDan Co. said:
Mate de Vita said:
eDan Co. said:
Mate de Vita said:
Hah, nice editing skills edan.

If I'd edit my own post there would be an 'edited' tag.

Even though you're an admin?

Yes. Only when I edit other people's posts it doesn't show/change the 'edited' tag.


Lies!!

Damn you, this whole fuss is because you made it look like I made a typo. Are you happy now?
User
eDan Co. said:
Mate de Vita said:
eDan Co. said:
Mate de Vita said:
Hah, nice editing skills edan.

If I'd edit my own post there would be an 'edited' tag.

Even though you're an admin?

Yes. Only when I edit other people's posts it doesn't show/change the 'edited' tag.


Lies!!
User
Mate de Vita said:
eDan Co. said:
Mate de Vita said:
Hah, nice editing skills edan.

If I'd edit my own post there would be an 'edited' tag.

Even though you're an admin?

Yes. Only when I edit other people's posts it doesn't show/change the 'edited' tag.
eDan Co. said:
Mate de Vita said:
Hah, nice editing skills edan.

If I'd edit my own post there would be an 'edited' tag.

Even though you're an admin?
User
Mate de Vita said:
Hah, nice editing skills edan.

No, Havokk made that up! If I'd edit my own post there would be an 'edited' tag. I have no idea what that 'yy' is supposed to be.


Really? Voice clips? That sounds wasteful. All we'll use it for is yawns and cricket sounds after someone says something that isn't funny.
Hah, nice editing skills edan.
User
Havokk Edge said:
eDan Co. said:
No, theyy can't. Shame, isn't it?


AH HAAAA!

What?
User
eDan Co. said:
No, theyy can't. Shame, isn't it?


AH HAAAA!
User
Thank you.


I.T. RULz
jrkookid said:
Mate de Vita said:
OK, I did not need to know that.


You kno you did because your gay side is saying awesome and your bi-sexual side says mmmmhmmmm....


eDan Co. said:
That wasn't your Irish half talking...

That one was too good to go unquoted. Even if only after several months.
User
Well, I havent been really active on the forums, when you do see me active thats when you know im working on a mcdiddys related project. Before your panties get wet (Thats your cue Havokk), just know that i am only starting this project.

Unlike my other project (The short flash made in a day?) - This one will be funny, action packed high quality animation.

Ive only spent two hours so far animating the characters to superjer-like style (I also had to lube my rustiness with flash), so here are the results...

Drumroll please!

To reduce spoiling this suprise, please click here

Yes, there still rough, and Yes Louis looks useless because he will be (Spoiler?).

Anyways, You'll bee seeing updates within the next few weeks, enjoy.



P.S.
My User colour is dirty, please change it.
User
Mate de Vita said:
eDan Co. said:
you know the drill

How many times have you done it with him?Don't look at me like that, you know what I mean.


Actually this is the first time. But I've done the same with Jrkookid recently and with Jigsaw a while ago.


Havokk, I know you're mad at me but you seriously pissed me off bumping all those threads.
eDan Co. said:
you know the drill

How many times have you done it with him? Don't look at me like that, you know what I mean.
Truck
User
the_cloud_system said:
molkman said:
What's Naruto? Ha.


Mate de Vita already pointed that out. IT is invisible text.
Truck
molkman said:
What's Naruto? Ha.

Truck
User
What's Naruto? Ha.
Truck
User
aaronjer said:
Witches bite the heads off of their mates to force them to copulate.

That's mantises. You always get the two confused... Actually, that would make a lot of sense though.

It was hard to tell what she was doing. First she was clawing at my face like she was trying to tear my eyes out and then she was all trying to tear my shirt and pants off and rubbing up against me. I was like, "excuse me, miss? I am trying to kiss you but you are shredding my face and I do not wish that my blood should muss up your pretty features? Excuse me? Miss?" Except I wasn't actually saying that because I was sort of preoccupied. In the pants.
Truck
User
xXJigsaw23Xx said:
Oh you have a website named after your greatness laziness O_O

User
Hey guys,

So recently ive been studying functions of programs and whatnot during my Computer Studies course and we stumbled upon animation. Which led me to think, "Hey, Ive already made one of those" although short and shitty (Yes, it was short and shitty however made in one day, although i am sure you already know that). So ill fill you in on where i am.

I actually know 100% what this is going to be about but its a secret for now. There's going to be lots of gags, jokes, etc.
Oh i forgot to mention - It will also include narrations.

However, before i begin development someone needs to help me with the following:
- Custom Loader
- Counter Strike Sound database

Downloading Flash CS3 again (New PC) as we speak
User
I think that, just as the WHO tracks outbreaks of various diseases around the world, there should be somebody mapping the progression of various memes over the internet.

Here, in particular, I notice people reviving memes (Chuck Norris, rickrolling) that are years old and not the least bit funny, and I continually wonder what kind of hole they must have been living under to still find these things engaging.Living under a hole is sort of an inside joke.
All it seems to indicate to me is that the great mass of people have no desire to put any effort forth and be clever themselves.
Chuck Norris can beat Spartan and Ninja both at once with both his arms and legs tied behind his back. While sleeping.
Chuck Norris can post invisible text that no one can find.
btw admins, please do not tell anyone of my true identity.
You have to read the tutorial, not just look at a few words in each step.
Quote:
Now right click on 'mapname.bat' and choose Edit. This should cause Notepad to open with nothing in it. Type the following stuff into the document exactly as shown, replacing 'mapname' with whatever name you are actually using:

All the 'mapname' words should be replaced with jailbreak in your case.
Truck
User
I think I found something.
As it happens doperoms is the place to go.
User
OMG! MAN U ARE SO SO SO SMART!!! TY!!
turnip1 said:
fedex _ said:
SRAW said:
dumbass, just delete the steam directory and clear the registry for steam, then just reinstall




lol

Lol i love laughing at you fedex... you're so dumb.

User
You may have been.But not that account with THAT color.
User
Like you been here longer i have had 3 accounts beacuse superjer, choosed to give me a bitch slap, i returned from my cave, and made another account. I forgot password on that one and made a newer, wich i asked if i could get my old back and i could. and here it is. my second account!!!!

I guess i've been here since the oldest layout o.o ehmm.. 2006 or 07, about there i joined .

Just to explain shortly :

Cake is a lie.
Thats my hypothesis
User
Hey! Hey! Hey!
I said:
Take a computer game or a movie's title and replace one of the words with 'vagina'.

It loses it's funny-value if the whole title is 100% sexual.

Requiem for a Vagina
User
Using this tutorial
http://www.superjer.com/learn7.php

I copy the stuff in and change it as follows

@echo off
hlcsg -nowadtextures daniel1
hlbsp daniel1
hlvis daniel1
hlrad daniel1
copy daniel1.bsp "F:\Other\Counter Strike\Counter Strike 1.6\cstrike\maps"
cd F:\Other\Counter Strike\Counter Strike 1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map daniel1


(my map name is daniel1)
(Yes, counter strike is on my 4 gig USB)
(The directory of it is F:\Other\Counter Strike\Counter Strike 1.6)

Ok, all is fine right?
I run it.

As follows:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures daniel1
Entering daniel1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Error: Could not open wad file \program files\counter strike 1.6\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp daniel1
>> There was a problem compiling the map.
>> Check the file daniel1.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis daniel1
>> There was a problem compiling the map.
>> Check the file daniel1.log for the cause.

----- END hlvis -----


I read through it an realise its saying:
Error: Could not open wad file \program files\counter strike 1.6\cstrike\cstrike.wad

So, i copied counter strike to my
C:\program files\
So now it is the following directory
C:\program files\counter strike 1.6\cstrike\cstrike.wad

Then i changed the .bat file to be this:
@echo off
hlcsg -nowadtextures daniel1
hlbsp daniel1
hlvis daniel1
hlrad daniel1
copy daniel1.bsp "C:\program files\counter strike 1.6\cstrike\maps"
cd C:\program files\counter strike 1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map daniel1


I run it (yes all files are in zhlt folder).
Exact same error!

Please help!
I want to do it all on my USB if possible

Thankyou for reading.
Truck
User
Pick one where the color can't be hidden.
User
Normally we tell people that their colors can't be changed because it's what makes them unique and other bull crap. The thing is, Havokk's post color is EXACTLY the same as Sloth's, so I think it would be best if his color would be changed randomly. We don't want him to actually get what he asked for, god forbid.
Truck
whats do ya have yo do





DIBS!!!!!
User
I agree. What? This truck might have to be bricked ask me what that means!.
Truck
User
Don't forget this bit!

superjer.com/files/hana/all_cards.php
Truck
User
Also, what kind of milk does the Moscow produce?
attaion!!!!\


i have found the murderius people of superjer!!!!



straw a.k.a. ladey twecko





a.k.a. homey



Jrkookid a.k.a. irish drunk bastard



Mate de Vate {self explanitoray?}



molkman a.k.a. a civil war



NatureJay a.k.a. space ghost cost to cost



xXJigsaw23Xx a.k.a. he got chubs



superjer a.k.a. zombey to the computer



aj a.k.a. the nazi cat



Down Rodeo a.k.a. BIG ASS CAT





melloyellow a.k.a a soft surve

http://www.google.com/search?hl=en&rls=com.microsoft%3Aen-us&q=thecloudsystem
**BAD IMAGE**

cloud system a.k.a fucking idiut




eDan Co. a.k.a .......


{i dont know if i should do more...}


the people are highley dangrus they all know how to bust a nut on yo ass
Truck
A Clown's Typo said:
He did say "you are banned for three days".


I don't see it.

A Clown's Typo said:
Are you stupid? I feel you should let us know as a courtesy.


Even though this is really old:















































































FUCK YOU!
Truck
bump

thats rite i got 1 bump left


so what if i made one
eDan Co. said:
A) Render mode = solid
B) FXamount = 255

Fixed. I think.

0 would make the whole entity completely invisible.
User
You have a nice color and I can't change it anyway.

Points are awarded on the 15th of every other month. (that's in 6 days)
And yeah... another problem...
TRANSPARENT TEXTURES APPEAR AS BLACK AND COLORED!!! All transparent color (in Hammer appears as blue) is in .bsp map colored black! Aaaaaahhhhhhh!!!!!!!!!!
Truck
User
eDan Co. said:
You insist on adding the '?!' to Jake?!'s name, and it seems to always get you in to punctuational trouble.

User
now got another :@
did ewerything I could do... wtf.. is wrong?
here are all problems I can't understand:

Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10000,-6943,-7199)-(10000,7199,6943)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7235)-(10016,7215,6979)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10032,-6975,-7231)-(10032,7231,6975)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 28: outside world(+/-4096): (-10016,-6959,-7217)-(10016,7215,6961)
Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (1280, 384, 320), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (1472, 384, 128), texture CSTRIKE_FH4WTTL
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6271,-10000,-6271)-(7871,10000,7871)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6307)-(7887,10016,7907)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6303,-10032,-6303)-(7903,10032,7903)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
Error: Entity 0, Brush 29: outside world(+/-4096): (-6287,-10016,-6289)-(7887,10016,7889)
(0.20 seconds)

http://www.speedyshare.com/225559891.html
here is full map
Truck
KnightOfH3ll said:
A pc can be A LOT better than the ps3 or xbox 360. Jus need to spend some cash.



LOL THATS SOME MESSED UP PICTURE YOU GOT THERE.
Truck
A pc can be A LOT better than the ps3 or xbox 360. Jus need to spend some cash.
Mate de Vita said:
eDan Co. said:
Both adding 3 words and invisible text?

I don't know, that hardly clasifies as invisible text. I mean, technically it was invisible but it was so badly hidden even <SRAW> would probably find it.

Truck
you seem to have a post color that is some what of a purplish color...
I think that's it pretty much over, and with it, all forum activity for the past week. Now we start
OK, OK just kidding!
Truck
yea what he said
Truck
User
I think you change your avatar a lot. Also I think your post color is brown, but I could be wrong.
Truck
User
and i have a new avatar with a medal! bad thing is that paint sucks, i tried getting a screenshot but couldnt figure out how to put my color onto that avatar
User
Membranes who can't change their color while occupying space with the invaders have no appropriate fluids.
Truck
User
molkman said:
How can you even pick a wrong color and not-notice it.

Funfact: On IE7 aaronjer's avatar-background-color is wrong as well. Not on FF though.

What, you have colorblind IE7?

Crazy Molkman!
Truck
User
How can you even pick a wrong color and not-notice it.

Funfact: On IE7 aaronjer's avatar-background-color is wrong as well. Not on FF though.
Truck
User
Don't just copy his avatar. Print Screen and then replace the background color (with your actual color) and the medal.

I take that back. Fuck off.
User
You need to specify the locations of the compile tools in Hammer's options.

I don't trust Hammer to compile maps since it has historically been a bug-ridden nightmare.

I recommend this instead: superjer.com/learn7.php
User
There seems to be a LOT of classical music torrents on fenopy.com/browse/1/18/index.html
User
OMG!
SRY!
= I just wanted to see what would happen.
?? is fun, STOP RESTARTING IT! Or else ... The ... counts as a word.
User
I'd say.no.
User
The assigned color is ccddcc

Bets:
Mate De Vita - 3377gg {Off by infinity... there is no g}
Me - 888888 {Off by (68+85+68):3 = 73.6}
Jigsaw - 888887 {Off by (68+85+69):3 = 74}
molkman - f8631a {Off by (44+122+178):3 = 114.6}
Havokk - 788888 {Off by (84+85+68):3 = 79}


I win!
User
Mate de Vita said:
Down Rodeo said:
Ahah! The user has registered!

His colour is 0xccddcc. That might make Edan the correctest-est but I am not sure.

Where do you see that?

Any good image editing software.
Or the page source:
class=quotebody style='background-color:#ccddcc;color:#000000'>
User

A Bum had two big hands and buck teeth. His dream was to win the Handicap Olympics one time in the near by future, so he could have a shiny light saber of HOBO wisdom to finally do all his taxes. Monterey was his name and so he was called Monty the Jigsaw pie. Ironically enough though he was a lactosintolerate dirty man, who liked pandas. He also was a man of superior unparalleld retardedness. When he got his throne usurped with chocolate syrup, he became quite satisfatorey with his penis. The end. 107.7. Alternative Music.
You'll have to live in the Seattle area to get that one...
User
Down Rodeo said:
Good point, I suppose. Thing is, how would you define closest?


Havokk defined it nicely in words, I'll put it this way:



D - distance
R - red factor
G - green factor
B - blue factor
Index number 1 - from color guessed
Index number 2 - from color assigned
i like my color
User
My bet's on #f8631a.

Is every color possible? Or only a certain "constellation"?
User
50 points to the closest bet on user #1938!

My bet is: post color #888888 (in Hex, of course). This is statistically the best color to bet on... smack in the middle of our field of options.
Truck
the_cloud_system said:
bump?

EDIT: im sooo sorey but people need to under stand where the heart and soul of superjer comes from GOD BLESS the contrey your in ^^

I thought this truck was locked...
eDan Co. said:
Holy fuck! We never noticed! It turned mustardy!!
I don't know who's it is, though. It seems that many users register but don't post.

The mustardy guy is #1931, and the most recent registerer I saw is a mapping newbie #1934.

User number 1935 said:
Huh, is this MY color?!



I just cant stop now!!
Truck
bump?

EDIT: im sooo sorey but people need to under stand where the heart and soul of superjer comes from GOD BLESS the contrey your in ^^
eDan Co. said:
Holy fuck! We never noticed! It turned mustardy!!
I don't know who's it is, though. It seems that many users register but don't post.

The mustardy guy is #1931, and the most recent registerer I saw is a mapping newbie #1934.

User number 1935 said:
Huh, is this MY color?!


Test to see if i understud well.
dman555 said:
Parameters: -game "c:\program files\steam\steamapps\drubin44\counter-strike source\cstrike" "c:\program files\steam\steamapps\drubin44\sourcesdk_content\cstrike\mapsrc\named_vb1"



yup
User
Holy fuck! We never noticed! It turned mustardy!!
I don't know who's it is, though. It seems that many users register but don't post.

The mustardy guy is #1931, and the most recent registerer I saw is a mapping newbie #1934.

User number 1935 said:
Huh, is this MY color?!
Truck
Havokk Edge said:
eDan Co. said:
I did not.


Sorry, I couldn't resist.
Truck
User
Hooray! And I didn't even do the pix-pax-pox thing.
User
I want one!?......idk...but this bed joke is kinda getting old but it matches my color >_>
User
Then you are flipping in the wrong axis. of evil.
Truck
User
molkman said:
It runs extremely well and is playable in the browser without installing much stuff (you have to install a little client though).


molkman said:
It's exactly Quake 3 Arena, but now you can play it in your browser without installing much stuff and all. It's awesome.


You sound brainwashed...
User
Every user who registers on the forum is numbered. The number assigned is the user's quote-color. I just checked to see what is the last user's number is. It's 1930. I am now going to quote with #1931 and see what happens when he registers.

Future Dude said:
Hello. You now see Edan's regular color with white text. I wonder what will happen when I register...
User
That's part of what makes it confusing... the very first boards ALSO had this color.
User
I showed up at that phpBB2 version with your post color as the main forams color.
Truck
User
But ...as i said.YOU was the guy "WHO COULD"
aaronjer said:
Mello has been around a very long time. He's one of the earliest forum members. I can't remember if he is older than Molkavius or not.

Well he does have a quote color of 8...
User
NatureJay said:
Miles Davis
Not really a huge fan, but everybody seems to love Kind of Blue. I listened to it again the other day and I still don't think I quite get what all the fuss is about. I prefer Bitches Brew.

Miles Davis re-invented jazz. Seriously. It was his idea to use musical modes that match the color of the chords being played during a solo. He actually revived musical modes all together, So What is a great example of this. I think he is a genius.

NatureJay said:
I've been listening to classical non-stop

What Classical music do you like? Baroque, Classical, Romantic? All of the above?

My absolute favorites are Beethoven and Bach, and I find it rather ironic because Beethoven was a big Bach fan himself.

If we're already on the topic, I just gotta recommend you listen to Beethoven's 7th symphony, 2nd movement.
Truck
User
aaronjer said:
Go ahead. Talk about me. I dare you.

Like ive said before.Your a talker.
You was they guy in high school who could talk any girl into being yours.You can change any topic and make it randomly funny.You might be a jackass about it and see like your just joking but your really meaning the stupid shit lol.

Down Rodeo said:
on the other hand, you're hilarious, do some very good pixel artwork and have the most fucked up dreams I've eva read. And can be a dick somewhat arbitrarily


And your not bad at making Zelda Porno.
Your somewhat remind me of that general in MGS3 ya the one that shot lighting out his hands and stuff..
Truck
User
map has sky as it should be.. i guess

Quote:

A)
---------------- <- sky
[][][][][][][][] H
[][][][][][][][] o
[][][][][][][][] u
[][][][][][][][] s
[][][][][][][][] e
[][][][][][][][] s
----------------- ground

B)
---------------- <- sky
|---------------| <- sky walls "pillars"
[][][][][][][][] H
[][][][][][][][] o
[][][][][][][][] u
[][][][][][][][] s
[][][][][][][][] e
[][][][][][][][] s
----------------- ground


AKA space between buildings and sky, or sky going over roofs.
big difference? using A method atm.

Gave up with the box over the map as sky ideal

p.s: first time hear of this NULL, using typical halflife textures.
User
rosenlund said:
Warning: More than 8 wadfiles are in use. (37)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


This is probably it. 37 WAD files is a lot. From your compile-log I see you aren't using most of them. Remove the unused WADs from your list in Hammer.
User
when i run the .bat file the err. file dit not came. but when the game run it just freese and loading and loading ???
the log looks like that:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures porno
Entering porno.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Using Wadfile: \programmer\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programmer\valve\valve\halflife.wad
- Contains 2 used textures, 66.67 percent of map (3116 textures in wad)
Using Wadfile: \programmer\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programmer\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programmer\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \programmer\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programmer\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programmer\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \programmer\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programmer\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programmer\valve\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_office.wad
- Contains 1 used texture, 33.33 percent of map (102 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmer\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programmer\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmer\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programmer\valve\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \programmer\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programmer\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programmer\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programmer\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmer\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programmer\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programmer\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programmer\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \programmer\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \programmer\valve\cstrike\as_porn.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \programmer\valve\cstrike\banana.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \programmer\valve\cstrike\cs_nightclub.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmer\valve\cstrike\animal.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

Warning: More than 8 wadfiles are in use. (37)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.14 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp porno

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'porno.prt'
0.09 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis porno
39 portalleafs
99 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.02 seconds)
average leafs visible: 37
g_visdatasize:273 compressed from 195
0.05 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad porno

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


921 faces
Create Patches : 11414 base patches
0 opaque faces
232320 square feet [33454080.00 square inches]
4 direct lights

BuildFacelights:
(0.36 seconds)
visibility matrix : 7.8 megs
BuildVisLeafs:
(10.44 seconds)
MakeScales:
(4.64 seconds)
SwapTransfers:
(4.44 seconds)
Transfer Lists : 53680174 : 53.68M transfers
Indices : 7324824 : 6.99M bytes
Data : 214720696 : 204.77M bytes
GatherLight:
(1.41 seconds)
FinalLightFace:
(0.95 seconds)
22.36 seconds elapsed

----- END hlrad -----
User
sorry for my bad english bla bla..

my cs map won't run and i think it is becaouse of some .wad files i have build in my game after. and now it still says that there is nothing wrong, and starts the game, but after that it just keep loading and loading, and nothing happending.
otherwise:: i made an other game encluding .wad and it won't run eether?
In the Err. file it says:

hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-292)-(4112,336,-156)

hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-1248,-288)-(4128,352,-160)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-274)-(4112,336,-174)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-2592,256,-288)-(4128,352,416)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-292)-(4112,-1168,420)

hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-274)-(4112,336,402)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-1248,-288)-(4128,-1152,416)

hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-274)-(4112,-1168,402)

hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-292)-(4112,336,420)

hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,348)-(4112,336,484)

hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4032,-1248,-288)-(4128,352,416)

hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2592,-1248,352)-(4128,352,480)

hlcsg: Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-274)-(4112,336,402)

hlcsg: Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,366)-(4112,336,466)


and in the ducument it says:::

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures porno
Entering porno.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-292)-(4112,336,-156)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-292)-(4112,336,420)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-1248,-288)-(4128,352,-160)
Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-1232,-274)-(4112,336,-174)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2592,256,-288)-(4128,352,416)
Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-292)-(4112,-1168,420)
Error: Entity 0, Brush 2: outside world(+/-4096): (-2576,272,-274)-(4112,336,402)
Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-1248,-288)-(4128,-1152,416)
Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-292)-(4112,336,420)
Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-1232,-274)-(4112,-1168,402)
Error: Entity 0, Brush 5: outside world(+/-4096): (4032,-1248,-288)-(4128,352,416)
Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,348)-(4112,336,484)
Error: Entity 0, Brush 14: outside world(+/-4096): (-2592,-1248,352)-(4128,352,480)
Error: Entity 0, Brush 5: outside world(+/-4096): (4048,-1232,-274)-(4112,336,402)
Error: Entity 0, Brush 14: outside world(+/-4096): (-2576,-1232,366)-(4112,336,466)
(0.03 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp porno
>> There was a problem compiling the map.
>> Check the file porno.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis porno
>> There was a problem compiling the map.
>> Check the file porno.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad porno
>> There was a problem compiling the map.
>> Check the file porno.log for the cause.

----- END hlrad -----


I hope some of your can help me.. and hopefully other people with same problem. (;
User
<cross language removed>

<cross language removed> theyre probably embedded in the map, or use resgen to generate a res file to see wat wads r used <cross language removed>
Truck
User
hmm, how would i put this.. i useally had all lights going as i wanted, but recent maps i made have light as bright as in picture, if i would want to make night map for exsample this just wont do, any ideas? i placed light_envirmont under sky texture and had orange color as brightness to see would it change to like "morning dawn" kind, but it didnt.

Im also curious if anyone remmembers the night sky,
well its cl_ name which u change at map properties > map envirmont

p.s: thanks Mate de Vita helping out with previous posts!
Truck
I just noticed the Chat title is "Girl's Only Chat". Notice the clever usage of the ' .
Truck
eDan you should make this a cheat for some random game...
"There is no Demands section."

(maybe someone knows where I took this from? No? OK then.) The original line is "There is no cow level"
And yes eDan I saw your invisible text but I'm not sure this counts as proof for the inexistance of the section...

Anyway the link for the havokk section does return the same error as the link for the possibly? non-existant Demands section.
Truck
User
Mate de Vita said:
And is it called havokk?

Yup. Evidence, please:
A smart person will understand many things from my evidence.
User
Down Rodeo said:
All the blob files. Hey SuperJer, you still have all the chat logs saved?


Yes. The commercials:
superjer.com/forum/chatlogs/chatlog20090224.txt

All the chatlogs:
superjer.com/forum/chatlogs/
Down Rodeo said:
On a side note, enough with the deleting posts! Who keeps on doing this?

I guess it's eDan again, deleting some random spam from random bots called Random Steve or maybe just having fun or something...
Don't point your finger at me, I'm not doing it! Seriously, it isn't me...
User
Check it out;


mapname.log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 153, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 153, Side 1: plane with no normal
Error: Entity 0, Brush 153, Side 1: has a coplanar plane at (-3424, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 2: plane with no normal
Error: Entity 0, Brush 153, Side 2: has a coplanar plane at (-3424, -1972, -3168), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 2: has a coplanar plane at (-3424, -1972, -3168), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 3: plane with no normal
Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 153, Side 5: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 0: plane with no normal
Error: Entity 0, Brush 154, Side 1: plane with no normal
Error: Entity 0, Brush 154, Side 1: has a coplanar plane at (-3526, -1972, -3488), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 2: plane with no normal
Error: Entity 0, Brush 154, Side 2: has a coplanar plane at (-3526, -1972, -3168), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 2: has a coplanar plane at (-3526, -1972, -3168), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 3: plane with no normal
Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1
Error: Entity 0, Brush 154, Side 5: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 0: plane with no normal
Error: Entity 0, Brush 175, Side 1: plane with no normal
Error: Entity 0, Brush 175, Side 1: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 3: has a coplanar plane at (-3270, -2490, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 4: plane with no normal
Error: Entity 0, Brush 175, Side 4: has a coplanar plane at (-3270, -2490, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 4: has a coplanar plane at (-3270, -2490, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 5: plane with no normal
Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 0: plane with no normal
Error: Entity 0, Brush 182, Side 1: plane with no normal
Error: Entity 0, Brush 182, Side 1: has a coplanar plane at (-3270, -2678, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 2: plane with no normal
Error: Entity 0, Brush 182, Side 2: has a coplanar plane at (-3270, -2678, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 2: has a coplanar plane at (-3270, -2678, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 3: plane with no normal
Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 182, Side 5: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 0: plane with no normal
Error: Entity 0, Brush 185, Side 1: plane with no normal
Error: Entity 0, Brush 185, Side 1: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 3: has a coplanar plane at (-3014, -2395, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 4: plane with no normal
Error: Entity 0, Brush 185, Side 4: has a coplanar plane at (-3014, -2395, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 4: has a coplanar plane at (-3014, -2395, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 5: plane with no normal
Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 0: plane with no normal
Error: Entity 0, Brush 189, Side 1: plane with no normal
Error: Entity 0, Brush 189, Side 1: has a coplanar plane at (-3270, -2300, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 2: plane with no normal
Error: Entity 0, Brush 189, Side 2: has a coplanar plane at (-3270, -2300, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 2: has a coplanar plane at (-3270, -2300, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 3: plane with no normal
Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 189, Side 5: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 0: plane with no normal
Error: Entity 0, Brush 190, Side 1: plane with no normal
Error: Entity 0, Brush 190, Side 1: has a coplanar plane at (-2963, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 2: plane with no normal
Error: Entity 0, Brush 190, Side 2: has a coplanar plane at (-2963, -2113, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 2: has a coplanar plane at (-2963, -2113, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 3: plane with no normal
Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 190, Side 5: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 0: plane with no normal
Error: Entity 0, Brush 193, Side 1: plane with no normal
Error: Entity 0, Brush 193, Side 1: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 3: has a coplanar plane at (-2758, -2301, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 4: plane with no normal
Error: Entity 0, Brush 193, Side 4: has a coplanar plane at (-2758, -2301, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 4: has a coplanar plane at (-2758, -2301, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 5: plane with no normal
Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 0: plane with no normal
Error: Entity 0, Brush 194, Side 1: plane with no normal
Error: Entity 0, Brush 194, Side 1: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 4: plane with no normal
Error: Entity 0, Brush 194, Side 4: has a coplanar plane at (-2758, -2113, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 4: has a coplanar plane at (-2758, -2113, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 5: plane with no normal
Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 0: plane with no normal
Error: Entity 0, Brush 195, Side 1: plane with no normal
Error: Entity 0, Brush 195, Side 1: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 3: has a coplanar plane at (-2758, -1972, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 4: plane with no normal
Error: Entity 0, Brush 195, Side 4: has a coplanar plane at (-2758, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 4: has a coplanar plane at (-2758, -1972, -3296), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 5: plane with no normal
Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1
Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1
Error: Entity 102, Brush 0, Side 0: plane with no normal
Error: Entity 102, Brush 0, Side 1: plane with no normal
Error: Entity 102, Brush 0, Side 1: has a coplanar plane at (-2662, -3149, -3104), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 2: plane with no normal
Error: Entity 102, Brush 0, Side 2: has a coplanar plane at (-2662, -3149, -2912), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 2: has a coplanar plane at (-2662, -3149, -2912), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 3: plane with no normal
Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1
Error: Entity 102, Brush 0, Side 5: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 0: plane with no normal
Error: Entity 103, Brush 0, Side 1: plane with no normal
Error: Entity 103, Brush 0, Side 1: has a coplanar plane at (-2618, -3149, -3104), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 2: plane with no normal
Error: Entity 103, Brush 0, Side 2: has a coplanar plane at (-2618, -3149, -2912), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 2: has a coplanar plane at (-2618, -3149, -2912), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 3: plane with no normal
Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1
Error: Entity 103, Brush 0, Side 5: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 0: plane with no normal
Error: Entity 104, Brush 0, Side 1: plane with no normal
Error: Entity 104, Brush 0, Side 1: has a coplanar plane at (-2464, -3149, -3104), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 2: plane with no normal
Error: Entity 104, Brush 0, Side 2: has a coplanar plane at (-2464, -3149, -2912), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 2: has a coplanar plane at (-2464, -3149, -2912), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 3: plane with no normal
Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1
Error: Entity 104, Brush 0, Side 5: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 0: plane with no normal
Error: Entity 105, Brush 0, Side 1: plane with no normal
Error: Entity 105, Brush 0, Side 1: has a coplanar plane at (-2310, -3149, -3104), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 2: plane with no normal
Error: Entity 105, Brush 0, Side 2: has a coplanar plane at (-2310, -3149, -2912), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 2: has a coplanar plane at (-2310, -3149, -2912), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 3: plane with no normal
Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1
Error: Entity 105, Brush 0, Side 5: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 0: plane with no normal
Error: Entity 106, Brush 0, Side 1: plane with no normal
Error: Entity 106, Brush 0, Side 1: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 2: plane with no normal
Error: Entity 106, Brush 0, Side 2: has a coplanar plane at (-2150, -3149, -2912), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 2: has a coplanar plane at (-2150, -3149, -2912), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 3: plane with no normal
Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1
Error: Entity 106, Brush 0, Side 5: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1
(3.00 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlrad -----




mapname.err:
hlcsg: Error: Entity 0, Brush 153, Side 0: plane with no normal

hlcsg: Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 153, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 153, Side 1: has a coplanar plane at (-3424, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 153, Side 2: has a coplanar plane at (-3424, -1972, -3168), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 2: has a coplanar plane at (-3424, -1972, -3168), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 3: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 153, Side 5: has a coplanar plane at (-3322, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 154, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 154, Side 1: has a coplanar plane at (-3526, -1972, -3488), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 154, Side 2: has a coplanar plane at (-3526, -1972, -3168), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 2: has a coplanar plane at (-3526, -1972, -3168), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 3: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 154, Side 5: has a coplanar plane at (-3424, -1972, -3488), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 175, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 175, Side 1: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 3: has a coplanar plane at (-3270, -2490, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 175, Side 4: has a coplanar plane at (-3270, -2490, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 4: has a coplanar plane at (-3270, -2490, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 175, Side 5: has a coplanar plane at (-3270, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 182, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 182, Side 1: has a coplanar plane at (-3270, -2678, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 182, Side 2: has a coplanar plane at (-3270, -2678, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 2: has a coplanar plane at (-3270, -2678, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 3: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 182, Side 5: has a coplanar plane at (-2758, -2678, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 185, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 185, Side 1: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 3: has a coplanar plane at (-3014, -2395, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 185, Side 4: has a coplanar plane at (-3014, -2395, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 4: has a coplanar plane at (-3014, -2395, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 185, Side 5: has a coplanar plane at (-3014, -2536, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 189, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 189, Side 1: has a coplanar plane at (-3270, -2300, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 189, Side 2: has a coplanar plane at (-3270, -2300, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 2: has a coplanar plane at (-3270, -2300, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 3: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 189, Side 5: has a coplanar plane at (-2758, -2300, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 190, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 190, Side 1: has a coplanar plane at (-2963, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 2: plane with no normal

hlcsg: Error: Entity 0, Brush 190, Side 2: has a coplanar plane at (-2963, -2113, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 2: has a coplanar plane at (-2963, -2113, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 3: plane with no normal

hlcsg: Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 190, Side 5: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 193, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 193, Side 1: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 3: has a coplanar plane at (-2758, -2301, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 193, Side 4: has a coplanar plane at (-2758, -2301, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 4: has a coplanar plane at (-2758, -2301, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 193, Side 5: has a coplanar plane at (-2758, -2395, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 194, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 194, Side 1: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 3: has a coplanar plane at (-2758, -2113, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 194, Side 4: has a coplanar plane at (-2758, -2113, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 4: has a coplanar plane at (-2758, -2113, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 194, Side 5: has a coplanar plane at (-2758, -2207, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 0: plane with no normal

hlcsg: Error: Entity 0, Brush 195, Side 1: plane with no normal

hlcsg: Error: Entity 0, Brush 195, Side 1: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 3: has a coplanar plane at (-2758, -1972, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 4: plane with no normal

hlcsg: Error: Entity 0, Brush 195, Side 4: has a coplanar plane at (-2758, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 4: has a coplanar plane at (-2758, -1972, -3296), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 5: plane with no normal

hlcsg: Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 0, Brush 195, Side 5: has a coplanar plane at (-2758, -2019, -3450), texture -0TNNL_FLR1

hlcsg: Error: Entity 102, Brush 0, Side 0: plane with no normal

hlcsg: Error: Entity 102, Brush 0, Side 1: plane with no normal

hlcsg: Error: Entity 102, Brush 0, Side 1: has a coplanar plane at (-2662, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 2: plane with no normal

hlcsg: Error: Entity 102, Brush 0, Side 2: has a coplanar plane at (-2662, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 2: has a coplanar plane at (-2662, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 3: plane with no normal

hlcsg: Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 3: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 102, Brush 0, Side 5: has a coplanar plane at (-2611, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 0: plane with no normal

hlcsg: Error: Entity 103, Brush 0, Side 1: plane with no normal

hlcsg: Error: Entity 103, Brush 0, Side 1: has a coplanar plane at (-2618, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 2: plane with no normal

hlcsg: Error: Entity 103, Brush 0, Side 2: has a coplanar plane at (-2618, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 2: has a coplanar plane at (-2618, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 3: plane with no normal

hlcsg: Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 3: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 103, Brush 0, Side 5: has a coplanar plane at (-2458, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 0: plane with no normal

hlcsg: Error: Entity 104, Brush 0, Side 1: plane with no normal

hlcsg: Error: Entity 104, Brush 0, Side 1: has a coplanar plane at (-2464, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 2: plane with no normal

hlcsg: Error: Entity 104, Brush 0, Side 2: has a coplanar plane at (-2464, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 2: has a coplanar plane at (-2464, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 3: plane with no normal

hlcsg: Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 3: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 104, Brush 0, Side 5: has a coplanar plane at (-2304, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 0: plane with no normal

hlcsg: Error: Entity 105, Brush 0, Side 1: plane with no normal

hlcsg: Error: Entity 105, Brush 0, Side 1: has a coplanar plane at (-2310, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 2: plane with no normal

hlcsg: Error: Entity 105, Brush 0, Side 2: has a coplanar plane at (-2310, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 2: has a coplanar plane at (-2310, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 3: plane with no normal

hlcsg: Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 3: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 105, Brush 0, Side 5: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 0: plane with no normal

hlcsg: Error: Entity 106, Brush 0, Side 1: plane with no normal

hlcsg: Error: Entity 106, Brush 0, Side 1: has a coplanar plane at (-2150, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 2: plane with no normal

hlcsg: Error: Entity 106, Brush 0, Side 2: has a coplanar plane at (-2150, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 2: has a coplanar plane at (-2150, -3149, -2912), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 3: plane with no normal

hlcsg: Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 3: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1

hlcsg: Error: Entity 106, Brush 0, Side 5: has a coplanar plane at (-1990, -3149, -3104), texture GLASSBLUE1



WTF?!

User
So what color would the background be? You don't apply textures in layers. Just make the background of the texture be part of it.

For example, if you were to write my favorite chords of the wall of de_aztec, my texture would look something like this:
User
Shhhh you'll spoil the suprise!
molkman said:
AJ: He who makes porn minds happy. And demonstrates POWER.


... and god said HE WHO SMELT IT, DEALT IT

User
This makes me want to drop kick a moving car, and then run as fast as I can until I impale myself on something.

Seriously though Scream into a mic and then make chicken noises at the end and your rich! Soudns like a good plan to me. =P Fucking crack heads get all the breaks
I cant say that i understand you but anyways....







CLICK
User
Yea, that hasn't been done before.

clapclapclap





eDan once even did it with blue link color!
Porn!!! click ppl click goddamnit!! she looks hot!!! Click!!!





CLICK

User
I'm still using the same colors as before, she has the same skin color as Zelda from the original NES Legend of Zelda.
If anyone wants to hear it, here it is. Listen to it at your own risk. It's dangerous.
jrkookid said:
Mate de Vita said:
jrkookid said:
EDIT: Why is that man wearing an oven mitt on his head?

We never did get the answer...


I do not recall saying that or being an immature brat like Tate ve Shita.

Would you just look at the third line under The Gamerz group?
And noone is as immature as Tate ve Shita.
User
Ohnoes! Three forum requests of SuperJer! I hear this makes him turn into his final boss form, SupererJer. Not to be confused with his Ultimate form.
User
Mate de Vita said:
jrkookid said:
EDIT: Why is that man wearing an oven mitt on his head?

We never did get the answer...


I do not recall saying that or being an immature brat like Tate ve Shita.
User
jrkookid said:
EDIT: Why is that man wearing an oven mitt on his head?

We never did get the answer...
User
Yo mama's so fat, she broke her leg and hot bloody fat sprayed everywhere! Some even got on the mayor! That's not original. I'm sorry to have let you all down
User
Can I get one more point so it will be a even 100?
User
The Gamerz

Members: jrkookid, Havokk Edge, xXJigsaw23Xx,
Definition: The guys who loves to kick ass in gaming!
EDIT: Why is that man wearing an oven mitt on his head?

The Porno Bros

Members: Havokk Edge
Definition: Porn for Life and Life for Porn!

Counter-Strikers

Members: Mate de Vita, SOGRURR, SRAW, jrkookid, aaronjer,
Definition: You can figure this out.

The Deformed

Members: awhippo., Mate de Vita
Definition: Uhhhhh......
EDIT: Hey, don't post pictures of MikeJer without asking. He's sensitive about his appearance.

The Generals

Members: aaronjer, eDan Co., melloyellow582
Definition: Generals of the English Translation Front!

Superiors

Members: Molkman, Down Rodeo
Definition: Superiors of the secret organization.

I got bored okay!
User
Giving himself points would be like cheating.

You could have made my points like the next power of two or something. In fact 27182 would have been a good number. Think 2.718...
User
jrkookid said:
I signed up on the forum and told them or that guy to stay out of our crib Jrkookid style!


Please tell me you're kidding...

Alora is a good person who googles for mentally unstable people and the sends them for online help. She's doing good work on an important job.
HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
User
Down Rodeo said:
You should see the output from ls -a, it's hilarious.


Why don't you just show us? There's this thing called copy/paste...

And if I were you, I'd dd the jumpdrive to a file just to backup whatever is on it. Then worry about trying to restore files.

This is a bit wordy but might help you.
AntonFifty said:
I couldn't really find that too :S

But I've started on creating the map without any items, and after 45 min I wanted to check if it works so far. So I made some walls but it says it has a leak :S
I can't find it. Could someone help me please?
Here it is:
http://www.mediafire.com/?zmjdtz4wmdy

I think it would be better to try and learn how to find it yourself:
Killer-Duck said:
First of all, make sure you haven't placed an entity outside the map as this will also cause the leak-error. If you sure that is not the case, load the pointfile("Map" ---> "Load pointfile") and load the .lin-file with the same name as your map. Start from the outside and follow the line and see where it goes inside the map, that is probably where your leak is.

Oh and I believe you need Hammer 3.5 for this pointfile thing to work.
YES, straw, I quoted KD again. Live with it.[/#2288ff]
User
Once again you exceed all expectorations. That's totally not what I mean, I know, but it sounds the funnys.

Oh oh oh, maybe you were thinking of Molkman's Rolling Stones cover!
Oh oh oh, to touch and feel virgin girls' vaginas and hymens.
Truck
User
Mate de Vita said:
molkman said:
Phew, I thought we were running out of invisible posts.

Not on my watch! I bet you knew I would write some invisible text here, didn't you?


Yes, I did.
Truck
molkman said:
Phew, I thought we were running out of invisible posts.

Not on my watch! I bet you knew I would write some invisible text here, didn't you?
Truck
Now I'm going to make you even more paranoid Muahahahahaha
Hah, a good johe. I hope I got it right...Wow, you found my unfindable invisible text.
Truck
molkman said:
xXJigsaw23Xx said:
melloyellow582 said:
Havokk Edge said:
melloyellow582 said:
Disregard that. Flash PLAYER does jack shit. You need the really version of Flash PROGRAM, man! SO get it and do it the right way! Do you understand? Huh.

http://www.adobe.com/products/flash/?promoid=BPDEE

IM A DOUCEBAG PORN FANATIC




Why is molkman's quote color 56? Aww you found my invisible post...
As Killer-Duck said:
Post compile log.

OK, I'll stop.
Truck
User
This quote chain isn't making sense in at least two ways. Either you just called yourself a douchebag or you called Havokk a douchebag, except that Havokk's post color is wrong and he never had a quote to begin with...
the people who look at this post



FAIL AT FAILING
that is not a dubble negitiv



im proud of it



PRESS ALT+F4 now now NOW
User
KnightOfH3ll said:
I think that origin and triger and all the other tools are in the half life wad files. Thats were they are located.

Or get the first file on the page: superjer.com/learn_adv.php
User
Heres another tutor i like
func_train is complex
Good Luck

http://www.leveldk.co.uk/tut10.htm

PS: Mis-read what ur wanting to do

turnip1 said
so maybe you could tell me the directions to make these func_trains work properly like make them go to one spot and then back to its original.


u need to look @ func_tracktrain enitity
moves and returns to original position if i am correct??
Truck
User
GAMEDLL in my steam folder!!!!!
Havokk Edge said:
Mate de Vita said:
molkman said:
Mate de Vita said:
molkman said:
Mate de Goose

Hey, that doesn't rhyme!

It's not supposed to rhyme, it's a variation of SILLY GOOSE!

I know, I'm just pointing out it would be even gooder if it rhymed


Incorrectly fixed.

Correctly fixed.
User
Mate de Vita said:
molkman said:
Mate de Vita said:
molkman said:
Mate de Goose

Hey, that doesn't rhyme!

It's not supposed to rhyme, it's a variation of SILLY GOOSE!

I know, I'm just pointing out it would be even better if it rhymed


Fixed.
molkman said:
Mate de Vita said:
molkman said:
Mate de Goose

Hey, that doesn't rhyme!

It's not supposed to rhyme, it's a variation of SILLY GOOSE!

I know, I'm just pointing out it would be even gooder if it rhymed
User
Mate de Vita said:
molkman said:
Mate de Goose

Hey, that doesn't rhyme!

It's not supposed to rhyme, it's a variation of SILLY GOOSE!
Truck
superjer said:
reece said:
Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linux


I doubt your Steam account name really is ACCOUNT. Fix that in your "batch" file.

My runescape name used to be acount (account had already been taken)...
Truck
User
reece said:
Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linux


I doubt your Steam account name really is ACCOUNT. Fix that in your "batch" file.
User
Mate de Vita said:
straw what the hell is with this obsession with me?
Hah, got you, you thought there was some invisible text here, didn't you?
anyway yeah, thanks a lot edan.



cause u a pure bullshit
straw what the hell is with this obsession with me?
Hah, got you, you thought there was some invisible text here, didn't you?
anyway yeah, thanks a lot edan.
User
Mate de Vita said:
Pie. Yes, I mean I would do it for pie


Hadn't we agreed on cake?
Pie. Yes, I mean I would do it for pie
User
yeah the monkeys(sj claimed we couldnt register without it)

yeah everything was one color, mate de bullshit wasnt here.. ahhh
User
Remember the days when our hobbies were monkeys?

MONKEYS!!!
User
1. Make your glass-brush a func_wall entity. Set the following in its properties:
A) Rendermode = texture
B) FXamount = 1 to 255 (1 is invisible, 255 is fully visible)





2. LINK!


3.
A) Select as many brushes as you want (hold Ctrl when clicking).
B) Right-click one of the selected brushes in a 2D window.
C) Click the "Group" button.
D) Be happy and satisfied with the results.
User
Q: How do I make a transparent brush?

1) Make your brush a func_wall entity.
2) In the func_wall's properties set the following:
A) Rendermode = Texture
B) FXamount = 1 to 255 {1 is invisible and 255 is fully visible}


Truck
User
Rools:

You can't have the same username twice.
Usernames can contain any of
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 `~!@#$%^*-_+='.?|()
You can't have the same URL twice.
URLs can only contain
abcdefghijklmnopqrstuvwxyz0123456789_
User
eDan Co. said:
SRAW said:
what about u claiming that my ip was almost the same as yours?

Yes, what about it?

SRAW said:
and btw edan, ur quote color is 1336 HAHAH FAIL

Not getting things perfect is not a fail. Had my quote color been 666, that would get close to being a fail... maybe.

Truck
User
His user page still has aaronjer's name (no hyphen) with the _2 suffix. Therefor, I win.
User
Nay, quote color being 666 would be EPIC WIN.
User
SRAW said:
what about u claiming that my ip was almost the same as yours?

Yes, what about it?

SRAW said:
and btw edan, ur quote color is 1336 HAHAH FAIL

Not getting things perfect is not a fail. Had my quote color been 666, that would get close to being a fail... maybe.
User
eDan Co. said:
Varkarrus said:
I'm from Canada.
:D


Your IP is Canadian alright. I'm from the holy land.



what about u claiming that my ip was almost the same as yours?

and btw edan, ur quote color is 1336 HAHAH FAIL
User
Mate de Vita said:
eDan Co. said:
National International? Come up with better fake acronyms.

Hey no fair! I was sleepy and hungry! Haha I deleted your invisible text! Muahaha


I was asleep at the International House of Pancakes the other day. Truly, I am a man of the world.

And I'm from the USofA which is like living in an action movie now that we have a black Muslim terrorist for president!!
eDan Co. said:
National International? Come up with better fake acronyms.

Hey no fair! I was sleepy and hungry! Haha I deleted your invisible text! Muahaha
User
National International? Come up with better fake acronyms. ...You Slovenian invisible texter...
I'm from the s that loves the National International Agency.
I meant s love nia - Slovenia you invisible-text-finding man!
OK that didn't come out as good as it should have...
Truck
THE GAME


Rule 1:
Everyone is playing the game. They always have been and always will be. Participation in a game requires neither consent nor awareness of its existence.

Only when someone has told you about The Game does it become possible to lose, unless you independently create The Game.

The creator of The Game was the first person to realise that he was playing, and was therefore the first person to lose.

Variations:

You only begin playing The Game when you become aware of its existence.
You may choose to not play The Game.

Rule 2:
Whenever you think about The Game you lose

Rule 3:
Loss must be announced.

This is the only rule that can be broken.

You must tell everyone you can that you have lost.

It is possible to explain The Game to someone without realising that you have lost. Whether this counts as cheating or not depends on your interpretation of Rule 2.

Variations:

Upon loss you must explain the rules of The Game to anyone who is unaware of them.
A warning is required before explaining The Game to others.
Every loss must be announced to at least one person.

dopefi$h said:
thought u and SRAW was fighting:)

We actually were and if you're going to stick on this forum, you'd better get used to that :).
I think I'm actually the only one who is still stupid enough to argue with straw and I really don't know why I do it...
hah eDan and then you ask where my post count comes from
Anyway before I started it though, I did answer you.
Hah secret truck! Hah invisible posts!
Truck
molkman said:
melloyellow582 said:
xXJigsaw23Xx said:
Oh Oh Oh don't forget the whipped cream!



User
Maybe it is just on Macs, but GIMP SUCKS with GIFs. It always screws up the quality and puts ugly dots everywhere.
Truck
User
melloyellow582 said:
xXJigsaw23Xx said:
Oh Oh Oh dont forget the whipPed cream!


Truck
xXJigsaw23Xx said:
Oh Oh Oh dont forget the whipED cream!

User
Down Rodeo said:
eDan Co. said:
posting more times will actually decrease your chance of getting good help.

Because we hate you.

Nah, I'm kidding. I'm totally not.


Down Rodeo , Your MEAN!
User
eDan Co. said:
posting more times will actually decrease your chance of getting good help.

Because we hate you.

Nah, I'm kidding. I'm totally not.
User
No. MySQL gives you an array for each row... maybe this will help:

<?php
// first run a query: $qr mysql_query("SELECT name,img FROM things"); // now $qr is a query-result // you can retrieve rows from it one-at-a-time like this: $row mysql_fetch_row($qr); // now $row is an array with two items // $row[0] is the name // $row[1] is the img // which matches the SQL query above // now do something with the row data: list($name,$img) = $row; echo "$name <img src='$img'>";
?>


list() is a handy shortcut for assigning names to each thing in an array.
User
molkman said:
Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/u10877/public_html/awry/head2.php on line 16

You have bad SQL or no connection to the DB. Put die(mysql_error()); after your mysql_query to see what's wrong.

molkman said:
Aaand, where do I have to put the code for the visible stuff? Between <td>{$r[0]} and {$r[1]}</td> ?

$r is an array of the things in the returned row. In the example I'm just putting elements 0 and 1 from $r in the <td></td>.
User
Oh THAT infinite loop.

Yeah, I left out the all-important mysql_fetch_row().

TIME FOR MY SPANKING!

User
It isn't an infinite loop.

mysql_fetch_row() returns FALSE when there are no more rows.
User
Something like this will get you six items per row in a table:

$i = 0;
$qresult = mysql_query("SELECT blah blah");
while( $r = mysql_fetch_row($qresult) )
{
  if( $i%6==0 ) echo "<tr>";
  echo "<td>{$r[0]} {$r[1]}</td>";
  if( $i%6==5 ) echo "</tr>";
  $i++;
}


I have got to get better code formatting options on here.
Truck
User
SRAW said:
i didnt use a space actually(thinking that a space wont work) in fact, it is an alt-code

Ok, so it's a non-breaking space. Kind of like a regular space, then, don't you think? You ass-jacket.
improvements said:
the thing i edited
@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mapname

and i just called the map" Mitch

The .bat file says mitch.bat and the .map file says Mitch.map
Does the cap M make a difference?

I quote from the tutorial:
Quote:
{insert random bullshit} This should cause Notepad to open with nothing in it. Type the following stuff into the document exactly as shown, replacing 'mapname' with whatever name you are actually using {more random bullshit}


so in your case just change all the mapname-s to mitch. And it's better to have no capital letters.
User
The command "nowadtextures" makes ZHLT NOT include textures in your map.

If you want the textures to be included in your BSP, use this in your BAT-file:

A BAT that included textures in the BSP said:
@echo off
hlcsg -wadinclude wadname mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Program Files\Counter-Strike 1.6\cstrike\maps"
cd C:\Program Files\Counter-Strike 1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname


The things in red are what you need to change. Note that there is both "wadname" and "mapname".
User
Truck
User
Aw... We all know it's /atojer/
molkman said:
What? No hidden text? you sure wasted space here!

Well I said I'd stop with invisible texts. Though I might start again. Don't tempt me...

oh and btw molkman it is a clever pun, it took me a while to find the answer
It's a city that starts with a B and ends with a D. Right? Or it's a bag-dad.
User
Also, can you guess what this is:

(It's a pun and rather clever, if you ask me)

Hint: (Hover hidden text)It's a city not far from eDan's place. (Not Israel of Palestine, though)
User
Down Rodeo said:
To make it easier...


Ok... but the color you're looking for in any case IS THE ADDRESS IT'S AT.

OMGSRSLY said:
bitmap[ 0xff ][ 0x80 ][ 0x00 ] == 0xff8000;


EDIT: Or maybe not since the array only stores bytes...

EDIT2: Ok you've made me too curious. What the hell that fits in one char are you storing in this array?
User
Seems like it would make more sense to have a new unsigned char[4096][4096][3] then. That is, 16 megapixel with 3 bytes per pixel.

Still not sure why you'd do that though.
User
Down Rodeo said:
unsigned char* bitmap = new unsigned char[256][256][256]


You are declaring bitmap to be a pointer to char. But it needs to be a pointer to an array[256] of array[256] of chars.

I said:
unsigned char (*bitmap)[256][256] = new unsigned char[256][256][256]


Unlike what they teach in school, arrays are NOT pointers.

Note that you need the parentheses there to change the order of types within the declaration. If you take away the parentheses, bitmap will be an array[256] of array[256] of pointers to char.


User
Wow, actually using the forum. Who'd a thunk. So I am trying to set up a multidimensional array referenced by a pointer but when I try to compile
unsigned char* bitmap = new unsigned char[256][256][256]

it dies on me with
/home/donn/Desktop/4096.cpp |31| error: cannot convert
SRAW said:
Mate de Vita said:
eDan Co. said:
cstriker, I am mad.

You keep on asking the same question a few times. What the fuck?! I answered that already! If there is something I didn't explain right you can ask in the same thread. Then one time you even created a new user and asked "What?" after I spent 20 minutes writing long and detailed answers.


you could ban him


u suck mate de vate, ur gay using emoticons(note that edan rarely uses them, except when he's pissed)

well at least I don't have 0 points
User
Mate de Vita said:
eDan Co. said:
cstriker, I am mad.

You keep on asking the same question a few times. What the fuck?! I answered that already! If there is something I didn't explain right you can ask in the same thread. Then one time you even created a new user and asked "What?" after I spent 20 minutes writing long and detailed answers.


you could ban him


u suck mate de vate, ur gay using emoticons(note that edan rarely uses them, except when he's pissed)
eDan Co. said:
cstriker, I am mad.

You keep on asking the same question a few times. What the fuck?! I answered that already! If there is something I didn't explain right you can ask in the same thread. Then one time you even created a new user and asked "What?" after I spent 20 minutes writing long and detailed answers.


you could ban him
User
cstriker, I am mad.

You keep on asking the same question a few times. What the fuck?! I answered that already! If there is something I didn't explain right you can ask in the same thread. Then one time you even created a new user and asked "What?" after I spent 20 minutes writing long and detailed answers.

Truck
If I can't log on, how can I see THAT?


User
Kewl!

So the quote color number shows what number user you are? If so, where did the other 400 users go? SRAW claims there are 1861...
User
Somehow this doesn't seem very original.

*cough* horseporn.net *cough*
User
molkman said:
eDan Co. said:
molkman said:
It's because reading from left to right is uncommon to jewish eDan, hehehe.

Yeah... That's not it. I'm a native English speaker, by the way.

But you were earning appreciation by showing how good you can speak English as a not-native speaker back in the days! I recall. Lol.


BUSTED
User
yurstilluhaventhiglightingthis?



explained y we should even care
User
molkman said:
And, for the thumbnails, shall I simply store the urls to the images in the database and then put it to the table-code stuff?

That is a good way to do it. You can store the images in the database in a BLOB field but I don't think it's usually worth the trouble.

molkman said:
For the security stuff, do you mean like, input-ing the stuff through the url? Like "index.php?name=shizzle"?

Yes. Or from anywhere really. URL vars, POST vars, browser string, etc. should never go directly into a SQL query. All that stuff needs to be sanitized first because a sneaky enough user can put something sneaky in there.

In my code example above you should make sure $userinput is actually a valid table first.
User
SRAW said:
boo super mean dude, and 0 points suck :( but i like jet monkey's avatar, it reminds me of how great i am and y are u reading this?
Thus spake SRAW
And y did u highlight this?
wtf 0 points? 21 points, 19 points, negative 8000 and now 0 ??? edan sucks


SRAW, you are so gracefully stupid. I just love it :D
User
aaronjer said:
SRAW, you're seriously going to get yourself banned if you use JMD's avatar. He's one vengeful motherfucker.



boo super mean dude, and 0 points suck :( but i like jet monkey's avatar, it reminds me of how great i am and y are u reading this?
User
SECURITY CONCERNS

When using a database on your website, never put user input directly into your SQL queries. For example:

mysql_query('SELECT title,description,url FROM $userinput');

DON'T DO THAT. A user can then input any SQL code they like and it will run against your database.
User
I'd recommend installing something like phpMyAdmin on your site (in a SECURE folder) which will give you a nice web-interface for using your database.

www.phpmyadmin.net/home_page/index.php

You should use something like .htaccess to restrict the folder you put it in so that only you can use it, and not everyone on the net.

Once you have a database, it is very easy to access in php. For example:

<?php
mysql_connect('localhost','username','password');
mysql_select_db('dbname');
$result = mysql_query('SELECT title,description,url FROM articles');
while( list($title,$description,$url) = mysql_fetch_row($result) )
{
echo "<div class=muhhr><a href=$url>$title</a>$description</div>";
}
?>


EDIT: WHOOPS: Forgot something (in red).
User
This sounds not like a question which can be answered shortly.

But he'll probably want to be using System.Drawing;.
User
SRAW said:
edan is officially out of the secret truck!


Nope. You are. That is, unless you guess a 5-digit password (that's a 1:1,000,000 chance), which is now YOUR password.
I'm kidding, of course. And yes, I know we're sick of invisible text, but I can't write that I was kidding where just any person can see it...
User
aaronjer said:
Start small. Try to create one that is only a few inches tall at first. It will also double as a highly nutritional snack during an emergency.wow that wasnt funny


wow tat wasnt funny aronjerk
hey it was one time. And I apologized in the chat... If you scroll up a few miles, you'll see it.

Anyway I won't do it again. For a few days/weeks/millenia
was it a hint? I thought it was more like a confession...
wasn't sdaw your name before it was changed? no invisible text this time...
SRAW said:
Mate de Vita said:
-> O.O -> lol

Wow thats some spam mate de vate

STOP IT WITH THE INVISIBLE POSTS! or else...
User
Mate de Vita said:
hah straw's acting like he discovered invisible texts just now! Hm, maybe he did...

stfu mate!!!! i still know that u arent the bumper

and dont call me straw just because i call u vate, call me sdaw atleast

edit: i didnt discover them just now, but still theyre great at tricking some noobs
User
Mate de Vita said:
-> O.O -> lol

Wow thats some spam mate de vate
hah straw's acting like he discovered invisible texts just now! Hm, maybe he did...
User
molkman said:
I think Mate Alligate has found out the trick as well and using it, if I recall correctly.


i doubt its mate de vate..
im doing it hahaahhahaha
ok not really, but i still think its havokk

User
y dont u have a signature?
y dont u post of topic?
y dont u stop acting like a super intelligent bot?
y arent u reading this???

edit:(invisible since bots cant see invisible)

I still keep by my theory that u r a bot
User
Do you mean this invisible text?

Use the color-tag and set it to your own post-color. My post-color is aaff66, so I use square brackets and tag: (color=aa66ff)Text(/color)
how do you do that? Ah I see how.
User
Omg empty post.
User
Umm, ROFL, I guess.

I refuse to do a "fixed" post.
User
Aww... You missed my invisible text.

By the way, do you also remember your post-color by heart?
User
Pubic? What's wrong with you?!

Pubic.. LOL!
User
That sounds like a good SuperJer adminish way of clearing things up. Though really it might have been better to post the information somewhere public.Pubic heh heh heh.
User
SRAW said:
stfu mate de vate, im not some pussy licker like u, i was here wen everything was in one color
and u probably have no idea how much searching on this forum i had to do to find it
believe me, it was terrible


I thought oral sex is fun...

*SLAP!*
User
stfu mate de vate i was here wen everything was in one color
and u probably have no idea how much searching on this forum i had to do to find it
believe me, it was terrible
User
Well, it definitely isn't gonna be playing here.

If you find this, quote this post and see what a mess I've made.
User
molkman said:
<?php
include "bambizzle.htm"
?>


Is it possible to hack it? Because our site is always hacked, that's why we don't have much PHP in it. :/


There's nothing hackable about that code. It isn't even processing any user input so there's no room for exploits.

Alternatively, if it was: include $_GET['something']; it would be very hackable.
User
User
These are pretty much the greatest things I've ever seen on the ol' YouTube:

Mega Man 2 Wily 1 with lyrics:
www.youtube.com/watch?v=ykkdvYThT_Y

Mega Man 2 Intro with lyrics:
www.youtube.com/watch?v=g_7rmGlo-1U

Mega Man 3 Intro with lyrics:
www.youtube.com/watch?v=Co6OHe4KaEc



Clone Trooper said:
Wow your graphics card sucks BUTT

I said discus that and more...

molkman said:
Codename Eagle

ok thanks, I'll try it out. Although the gamespot review doesn't exactly make it look like a good game... Though on the other hand I often find their reviews a bit untrustworthy (like for example when they wrote that the TR Anniversary is a much better version of the TR1).
Wow your graphics card sucks BUTT
Truck
I know exactly what you mean. How about letting admins/mods/whatevuh see IP addresses? Then I could tell who is who. *cough*HAVOKKKKKKKKKKKKKKKKKKKKKKK*cough*
User
I went to the stage when.....


Go back into Hammer and click File->Export to .MAP. Save you map as 'mapname.map' in the folder where you just created 'mapname.bat'. Then close Hammer and go back to the folder where 'mapname.bat' is.

Now right click on 'mapname.bat' and choose Edit. This should cause Notepad to open with nothing in it. Type the following stuff into the document exactly as shown, replacing 'mapname' with whatever name you are actually using:

Without Steam
@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\half-life\cstrike\maps"
cd C:\half-life
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname

"C:\half-life" may not be the correct location of Half-Life on your computer. Make sure you type the correct location on both the lines where it says that.


When you're sure you have it right, save the file and close Notepad. Then double click on the file 'mapname.bat' to run it. Lot's of confusing stuff will show up in a command window as ZHLT compiles your map. When it is done you will see (at the bottom):

Press any key to continue . . .


But i couldn't get the the "confusing stuff" show up, when i double click it it just go back into the notepad editing bit
plz help me!!!!